Player Matchup

Bacchus
Bacchus
CAPTBARBOSSA433
Bacchus
Level 27
God Stats
25W - 17L
1,537 SR
Queue Stats
67W - 76L
1,419 Elo+
Party 1
Nemesis
Nemesis
PPFOREHEAD
Nemesis
Level 36
God Stats
5W - 2L
1,500 SR
Queue Stats
159W - 215L
1,384 Elo+
Party 1
Anubis
Anubis
PapaDiddles
Anubis
Level 9
God Stats
2W - 6L
1,169 SR
Queue Stats
14W - 32L
1,258 Elo+
Party 1
Hera
Hera
mimibelle6
Hera
Level 27
God Stats
6W - 6L
1,593 SR
Queue Stats
43W - 31L
1,480 Elo+
Solo
Horus
Horus
pikmin978
Horus
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
188W - 234L
1,452 Elo+
Party 1
Team Averages
Level 33
1,460 SR
1,399 Elo+

VS

Team Averages
Level 17
1,384 SR
1,309 Elo+
Ymir
Ymir
HiddenRapidz
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 92L
1,345 Elo+
Solo
Cerberus
Cerberus
JohnAddams
Cerberus
Level 18
God Stats
10W - 17L
1,430 SR
Queue Stats
58W - 85L
1,214 Elo+
Solo
Neith
Neith
LIVIDMMB
Neith
Level 27
God Stats
1W - 6L
1,320 SR
Queue Stats
18W - 36L
1,254 Elo+
Solo
Guan Yu
Guan Yu
NihonDa
Guan Yu
Level 7
God Stats
15W - 13L
1,273 SR
Queue Stats
71W - 60L
1,381 Elo+
Solo
Pele
Pele
jdyea
Pele
Level 16
God Stats
4W - 8L
1,396 SR
Queue Stats
44W - 65L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 4
7,011
584
2,703
5,887
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
PPFOREHEAD
Nemesis
11
4 / 1 / 4
6,855
571
1,898
6,341
1,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
10
1 / 2 / 6
6,238
520
4,550
4,256
1,947
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 2 / 2
7,527
627
8,624
4,394
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
pikmin978
Horus
13
3 / 1 / 2
7,155
596
4,253
4,913
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
5,297
441
1,330
8,948
4,520
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
JohnAddams
Cerberus
9
1 / 3 / 1
5,374
448
1,473
5,650
1,938
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
LIVIDMMB
Neith
9
3 / 4 / 1
5,872
489
4,757
6,965
1,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
NihonDa
Guan Yu
11
1 / 3 / 1
6,133
511
2,708
8,459
3,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
jdyea
Pele
3
0 / 2 / 2
4,221
352
580
2,037
375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
6
6
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
L
1
6
0
0.17
L
Cerberus
JohnAddams
Cerberus
1
3
1
0.5
L
Neith
LIVIDMMB
Neith
3
4
1
0.88
L
Guan Yu
NihonDa
Guan Yu
1
3
1
0.5
W
Nemesis
PPFOREHEAD
Nemesis
4
1
4
6
W
Anubis
1
2
6
2
L
Pele
jdyea
Pele
0
2
2
0.5
W
5
2
2
3
W
Horus
pikmin978
Horus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,028
Damage
10,848
25,791
Taken
32,059
11,798
Mitigated
11,715
7,879
Healing
4,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,703
519
158
2,197
5,887
4,364
0
595
5,292
14,222
0
L
1,330
376
0
0
8,948
4,520
0
6,382
2,244
13,595
0
L
Cerberus
JohnAddams
Cerberus
1,473
85
282
1,236
5,650
1,938
0
3,114
2,536
11,723
0
L
Neith
LIVIDMMB
Neith
4,757
1,888
0
1,479
6,965
1,466
0
4,326
2,595
0
24,951
L
Guan Yu
NihonDa
Guan Yu
2,708
496
0
1,334
8,459
3,416
0
1,094
7,322
70
26,005
W
Nemesis
PPFOREHEAD
Nemesis
1,898
860
0
2,444
6,341
1,757
306
230
6,111
0
29,859
W
Anubis
4,550
194
0
1,931
4,256
1,947
0
384
3,872
25,253
0
L
Pele
jdyea
Pele
580
188
0
401
2,037
375
0
526
1,485
0
4,604
W
8,624
2,064
0
0
4,394
1,355
1,729
1,224
3,170
34,239
0
W
Horus
pikmin978
Horus
4,253
2,590
86
1,063
4,913
2,375
821
404
4,509
0
30,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,786
Gold Earned
26,897
252
Minions Killed
152
0
Camps Cleared
0
1,114,443
Distance Traveled
895,606
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,011
584
25
2
0
245,750
0
L
Ymir
5,297
441
19
2
0
168,211
0
L
Cerberus
5,374
448
14
1
0
237,187
1
L
Neith
5,872
489
47
4
0
203,800
0
L
Guan Yu
6,133
511
60
5
0
219,303
0
W
Nemesis
6,855
571
58
5
0
282,434
0
W
Anubis
6,238
520
50
4
0
168,591
0
L
Pele
4,221
352
12
1
0
67,105
0
W
Hera
7,527
627
67
6
0
171,012
0
W
Horus
7,155
596
52
4
0
246,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role