Player Matchup

Merlin
Merlin
Caledhor
Merlin
Level 128
God Stats
3W - 4L
1,209 SR
Queue Stats
146W - 161L
1,385 Elo+
Party 3
Hades
Hades
Ioking
Hades
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,474 Elo+
Party 4
Hachiman
Hachiman
LOLextremo
Hachiman
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
LordDaLuta
Ah Puch
Level 145
God Stats
2W - 1L
1,718 SR
Queue Stats
111W - 128L
1,478 Elo+
Party 4
King Arthur
King Arthur
Malcovia
King Arthur
Level 122
God Stats
3W - 4L
1,500 SR
Queue Stats
181W - 192L
1,441 Elo+
Party 3
Team Averages
Level 133
1,485 SR
1,456 Elo+

VS

Team Averages
Level 108
1,666 SR
1,510 Elo+
Tiamat
Tiamat
Ghounie
Tiamat
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Gusmr
Ganesha
Level 65
God Stats
1W - 2L
1,701 SR
Queue Stats
43W - 51L
1,436 Elo+
Party 1
Fenrir
Fenrir
LuTzeR
Fenrir
Level 125
God Stats
1W - 1L
1,715 SR
Queue Stats
120W - 113L
1,543 Elo+
Solo
Xbalanque
Xbalanque
VileaLucas
Xbalanque
Level 109
God Stats
1W - 1L
1,703 SR
Queue Stats
49W - 42L
1,572 Elo+
Party 2
Ares
Ares
jamesharry130
Ares
Level 120
God Stats
0W - 4L
1,713 SR
Queue Stats
78W - 88L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Caledhor
Merlin
18
3 / 2 / 14
10,831
833
12,925
8,473
3,227
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
Ioking
Hades
18
7 / 4 / 13
10,732
826
12,439
16,600
8,687
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
LOLextremo
Hachiman
18
2 / 2 / 17
10,505
808
9,137
9,187
3,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
LordDaLuta
Ah Puch
19
7 / 6 / 13
11,593
892
23,107
12,955
5,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Malcovia
King Arthur
14
2 / 4 / 9
9,740
749
2,187
14,055
14,690
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ghounie
Tiamat
18
6 / 3 / 9
10,814
832
14,607
13,266
10,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Gusmr
Ganesha
16
0 / 5 / 14
8,994
692
6,854
13,242
12,126
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
LuTzeR
Fenrir
13
2 / 5 / 9
9,022
694
4,286
15,614
6,999
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
VileaLucas
Xbalanque
19
6 / 3 / 11
10,949
842
17,466
11,516
5,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 5 / 10
9,608
739
5,244
15,456
15,216
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
71
21
Kills
18
18
Deaths
21
66
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Merlin
Caledhor
Merlin
3
2
14
5
L
Tiamat
Ghounie
Tiamat
6
3
9
3.5
L
Ganesha
Gusmr
Ganesha
0
5
14
1.4
W
Hades
Ioking
Hades
7
4
13
3.38
W
Hachiman
LOLextremo
Hachiman
2
2
17
5.25
W
Ah Puch
LordDaLuta
Ah Puch
7
6
13
2.25
L
Fenrir
LuTzeR
Fenrir
2
5
9
1.3
W
King Arthur
Malcovia
King Arthur
2
4
9
1.63
L
Xbalanque
VileaLucas
Xbalanque
6
3
11
3.83
L
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,795
Damage
48,457
61,270
Taken
69,094
35,039
Mitigated
50,289
24,631
Healing
24,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Caledhor
Merlin
12,925
802
2,807
2,196
8,473
3,227
1,003
3,557
4,916
40,187
0
L
Tiamat
Ghounie
Tiamat
14,607
1,008
2,567
5,331
13,266
10,623
483
10,614
2,652
37,278
0
L
Ganesha
Gusmr
Ganesha
6,854
304
1,849
1,139
13,242
12,126
312
9,694
3,548
19,976
0
W
Hades
Ioking
Hades
12,439
594
3,911
6,401
16,600
8,687
1,248
7,706
8,894
24,455
0
W
Hachiman
LOLextremo
Hachiman
9,137
4,665
495
2,315
9,187
3,170
2,186
5,327
3,860
0
23,947
W
Ah Puch
LordDaLuta
Ah Puch
23,107
1,207
1,003
2,590
12,955
5,265
932
5,652
7,303
45,720
0
L
Fenrir
LuTzeR
Fenrir
4,286
1,130
1,288
3,993
15,614
6,999
905
8,728
6,886
0
8,513
W
King Arthur
Malcovia
King Arthur
2,187
639
1,039
1,874
14,055
14,690
112
4,463
9,592
0
4,425
L
Xbalanque
VileaLucas
Xbalanque
17,466
7,062
3,190
3,478
11,516
5,325
3,333
8,651
2,865
0
37,850
L
5,244
54
777
699
15,456
15,216
119
10,784
4,672
6,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,401
Gold Earned
49,387
165
Minions Killed
139
0
Camps Cleared
0
1,045,000
Distance Traveled
1,026,819
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,831
833
42
3
0
229,362
5
L
Tiamat
10,814
832
72
6
0
234,731
1
L
Ganesha
8,994
692
3
0
0
202,271
0
W
Hades
10,732
826
38
3
0
202,625
3
W
Hachiman
10,505
808
35
3
0
199,294
5
W
Ah Puch
11,593
892
43
3
0
191,964
0
L
Fenrir
9,022
694
5
0
0
138,362
2
W
King Arthur
9,740
749
7
1
0
221,755
1
L
Xbalanque
10,949
842
51
4
0
239,987
0
L
Ares
9,608
739
8
1
0
211,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role