Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
CorruptedAngle77
Chiron
Level 109
God Stats
4W - 0L
1,332 SR
Queue Stats
262W - 258L
1,491 Elo+
Solo
Kukulkan
Kukulkan
TheCrimsonHunter
Kukulkan
Level 63
God Stats
8W - 5L
1,656 SR
Queue Stats
274W - 275L
1,424 Elo+
Solo
Bellona
Bellona
darkangel714
Bellona
Level 88
God Stats
6W - 4L
1,579 SR
Queue Stats
33W - 26L
1,469 Elo+
Solo
Xing Tian
Xing Tian
macomber37
Xing Tian
Level 124
God Stats
1W - 5L
1,296 SR
Queue Stats
1,152W - 1,153L
1,431 Elo+
Party 1
Team Averages
Level 96
1,472 SR
1,463 Elo+

VS

Team Averages
Level 95
1,528 SR
1,483 Elo+
Hel
Hel
EstefanyHndz
Hel
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
NFontesJr
Bacchus
Level 67
God Stats
3W - 2L
1,838 SR
Queue Stats
197W - 182L
1,434 Elo+
Party 2
Danzaburou
Danzaburou
NoctisEld
Danzaburou
Level 127
God Stats
5W - 17L
1,323 SR
Queue Stats
92W - 103L
1,461 Elo+
Solo
Izanami
Izanami
kevzdead
Izanami
Level 85
God Stats
25W - 20L
1,661 SR
Queue Stats
236W - 257L
1,490 Elo+
Solo
Tyr
Tyr
rapni
Tyr
Level 108
God Stats
0W - 3L
1,316 SR
Queue Stats
161W - 159L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
11 / 1 / 3
8,403
646
7,719
7,747
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
6 / 1 / 7
7,997
615
9,142
8,473
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 3
7,940
611
5,335
6,889
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
darkangel714
Bellona
14
2 / 2 / 4
7,591
584
7,463
8,592
8,833
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
macomber37
Xing Tian
11
5 / 2 / 10
7,478
575
5,096
12,460
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,666
513
5,246
8,177
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
NFontesJr
Bacchus
9
0 / 5 / 3
5,629
433
3,556
10,821
5,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
NoctisEld
Danzaburou
10
2 / 7 / 1
6,541
503
6,242
10,056
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
kevzdead
Izanami
12
2 / 6 / 2
6,857
527
4,397
8,557
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
rapni
Tyr
12
3 / 4 / 0
7,351
565
6,091
10,942
6,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
26
Kills
8
8
Deaths
26
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
3
12.5
W
6
1
7
9.5
L
1
4
1
0.38
L
Bacchus
NFontesJr
Bacchus
0
5
3
0.3
L
Danzaburou
NoctisEld
Danzaburou
2
7
1
0.36
W
2
2
3
1.75
W
Bellona
darkangel714
Bellona
2
2
4
2
L
Izanami
kevzdead
Izanami
2
6
2
0.5
W
Xing Tian
macomber37
Xing Tian
5
2
10
5
L
Tyr
rapni
Tyr
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,755
Damage
25,532
44,161
Taken
48,553
24,958
Mitigated
21,980
15,445
Healing
12,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,719
1,510
0
1,654
7,747
3,114
0
724
6,983
0
30,861
W
9,142
3,530
772
5,338
8,473
2,671
3,003
1,053
7,420
0
48,039
L
5,246
984
264
3,021
8,177
2,989
0
3,579
4,448
41,401
0
L
Bacchus
NFontesJr
Bacchus
3,556
844
0
2,064
10,821
5,860
0
2,642
8,103
18,846
0
L
Danzaburou
NoctisEld
Danzaburou
6,242
2,349
0
2,571
10,056
2,918
510
1,726
8,330
0
29,750
W
5,335
820
216
3,208
6,889
2,539
320
3,288
3,401
51,105
0
W
Bellona
darkangel714
Bellona
7,463
3,111
0
2,002
8,592
8,833
186
868
7,724
0
41,985
L
Izanami
kevzdead
Izanami
4,397
2,361
0
1,512
8,557
3,682
519
2,067
6,444
0
41,351
W
Xing Tian
macomber37
Xing Tian
5,096
1,186
0
2,255
12,460
7,801
0
2,591
9,831
16,997
0
L
Tyr
rapni
Tyr
6,091
1,384
0
3,217
10,942
6,531
0
145
10,797
0
36,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,409
Gold Earned
33,044
357
Minions Killed
322
0
Camps Cleared
0
1,204,691
Distance Traveled
1,168,852
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,403
646
61
5
0
280,990
0
W
Chiron
7,997
615
81
6
0
210,878
2
L
Hel
6,666
513
85
7
0
228,839
1
L
Bacchus
5,629
433
34
3
0
241,702
1
L
Danzaburou
6,541
503
52
4
0
227,223
3
W
Kukulkan
7,940
611
103
8
0
221,062
2
W
Bellona
7,591
584
90
7
0
237,496
3
L
Izanami
6,857
527
81
6
0
216,682
1
W
Xing Tian
7,478
575
22
2
0
254,265
4
L
Tyr
7,351
565
70
5
0
254,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role