Player Matchup

Cupid
Cupid
Silver I
GrazyPaste
Cupid
Silver I
Level 103
God Stats
1W - 0L
1,605 SR
Queue Stats
24W - 22L
1,425 MMR
Solo
The Morrigan
The Morrigan
Silver IV
Halo1174
The Morrigan
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
YARAXX
Sylvanus
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
averyinn
Osiris
Bronze III
Level 108
God Stats
3W - 1L
1,782 SR
Queue Stats
35W - 52L
1,427 MMR
Solo
Nemesis
Nemesis
Gold II
sentienttrees
Nemesis
Gold II
Level 122
God Stats
25W - 25L
1,584 SR
Queue Stats
314W - 306L
1,476 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,594 SR
1,466 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,566 SR
1,422 MMR
Zeus
Zeus
Silver I
FR3D0MF00L
Zeus
Silver I
Level 87
God Stats
1W - 1L
1,767 SR
Queue Stats
18W - 29L
1,368 MMR
Solo
Sobek
Sobek
Silver II
Revenant360
Sobek
Silver II
Level 106
God Stats
19W - 22L
1,469 SR
Queue Stats
111W - 102L
1,502 MMR
Party 1
Loki
Loki
Silver I
RussianTwin
Loki
Silver I
Level 60
God Stats
1W - 2L
1,324 SR
Queue Stats
4W - 7L
1,463 MMR
Party 1
Cernunnos
Cernunnos
Gold IV
cachajerimys
Cernunnos
Gold IV
Level 134
God Stats
9W - 5L
1,768 SR
Queue Stats
506W - 498L
1,370 MMR
Solo
Cerberus
Cerberus
Silver I
tripab
Cerberus
Silver I
Level 146
God Stats
11W - 9L
1,500 SR
Queue Stats
188W - 185L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
1 / 1 / 0
6,963
580
3,339
6,409
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
Halo1174
The Morrigan
11
3 / 1 / 2
6,556
546
3,068
3,097
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
YARAXX
Sylvanus
11
2 / 0 / 2
6,402
534
4,179
3,979
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
averyinn
Osiris
11
1 / 4 / 3
6,023
502
3,993
7,556
4,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
11
3 / 3 / 2
6,583
549
5,003
8,618
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
TiamatSetApolloTsukuyomiAthena

VS

Bans
DanzaburouScyllaJanusHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,782
482
3,123
6,360
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 0
6,373
531
2,765
9,148
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 0 / 1
6,831
569
3,609
5,554
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
cachajerimys
Cernunnos
1
0 / 0 / 0
3,876
323
0
0
0
Cerberus
tripab
Cerberus
12
4 / 3 / 2
7,270
606
6,772
9,395
5,374
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
8
9
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Cupid
1
1
0
1
W
The Morrigan
Halo1174
The Morrigan
3
1
2
4
L
1
1
0
1
L
3
0
1
3.5
W
Sylvanus
YARAXX
Sylvanus
2
0
2
3
W
Osiris
averyinn
Osiris
1
4
3
0.63
L
Cernunnos
cachajerimys
Cernunnos
0
0
0
0
W
Nemesis
3
3
2
1.33
L
Cerberus
tripab
Cerberus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,582
Damage
16,269
29,659
Taken
30,457
14,170
Mitigated
13,202
10,232
Healing
10,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,123
322
0
866
6,360
1,417
82
1,659
4,545
24,474
0
W
Cupid
3,339
1,562
0
3,183
6,409
2,505
171
2,088
4,321
0
49,191
W
The Morrigan
Halo1174
The Morrigan
3,068
629
0
427
3,097
1,053
0
1,480
1,447
36,554
1,415
L
2,765
294
0
4,144
9,148
4,788
0
1,264
7,884
29,015
0
L
3,609
661
0
2,644
5,554
1,623
0
1,662
3,850
0
36,746
W
Sylvanus
YARAXX
Sylvanus
4,179
1,213
1,155
1,654
3,979
2,859
0
1,305
2,601
19,940
5,765
W
Osiris
averyinn
Osiris
3,993
1,158
0
777
7,556
4,904
0
5,228
2,283
0
28,907
L
Cernunnos
cachajerimys
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
5,003
2,600
0
3,036
8,618
2,849
0
2,221
6,281
0
34,324
L
Cerberus
tripab
Cerberus
6,772
572
0
2,705
9,395
5,374
213
1,657
7,704
36,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,527
Gold Earned
30,132
334
Minions Killed
285
0
Camps Cleared
0
1,164,456
Distance Traveled
928,434
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,782
482
64
5
0
180,618
0
W
Cupid
6,963
580
86
7
0
201,353
0
W
The Morrigan
6,556
546
71
6
0
248,862
3
L
Sobek
6,373
531
64
5
0
215,113
2
L
Loki
6,831
569
71
6
0
297,439
5
W
Sylvanus
6,402
534
39
3
0
241,155
4
W
Osiris
6,023
502
63
5
0
231,094
2
L
Cernunnos
3,876
323
0
0
0
0
0
W
Nemesis
6,583
549
75
6
0
241,992
1
L
Cerberus
7,270
606
86
7
0
235,264
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role