Player Matchup

Izanami
Izanami
Abraxia
Izanami
Level 87
God Stats
2W - 0L
1,590 SR
Queue Stats
7W - 9L
1,392 Elo+
Party 3
Guan Yu
Guan Yu
Beremere
Guan Yu
Level 142
God Stats
10W - 13L
1,600 SR
Queue Stats
263W - 275L
1,588 Elo+
Party 3
Fenrir
Fenrir
CaiptainMarijane
Fenrir
Level 66
God Stats
3W - 1L
1,708 SR
Queue Stats
53W - 39L
1,677 Elo+
Party 2
Zeus
Zeus
CaptainDaylight
Zeus
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
447W - 411L
1,555 Elo+
Party 2
Khepri
Khepri
ThunderBanana
Khepri
Level 140
God Stats
7W - 1L
1,563 SR
Queue Stats
146W - 120L
1,557 Elo+
Party 2
Team Averages
Level 117
1,592 SR
1,554 Elo+

VS

Team Averages
Level 91
1,586 SR
1,504 Elo+
Anhur
Anhur
Adxpted
Anhur
Level 64
God Stats
5W - 7L
1,816 SR
Queue Stats
344W - 335L
1,474 Elo+
Party 1
Thoth
Thoth
Auldmans
Thoth
Level 110
God Stats
4W - 9L
1,372 SR
Queue Stats
408W - 385L
1,506 Elo+
Party 1
Khepri
Khepri
NerdWorkshop
Khepri
Level 88
God Stats
1W - 3L
1,834 SR
Queue Stats
441W - 401L
1,498 Elo+
Party 1
Camazotz
Camazotz
Than0s7
Camazotz
Level 92
God Stats
19W - 18L
1,404 SR
Queue Stats
97W - 87L
1,502 Elo+
Solo
Serqet
Serqet
westrugby15
Serqet
Level 99
God Stats
13W - 23L
1,503 SR
Queue Stats
578W - 543L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Abraxia
Izanami
15
1 / 1 / 2
8,649
541
4,976
6,689
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
Beremere
Guan Yu
16
9 / 2 / 0
9,599
600
12,306
12,380
12,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
2 / 2 / 3
8,166
510
2,414
11,057
6,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
5 / 3 / 3
9,012
563
17,363
9,523
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 9
7,516
470
3,945
11,239
6,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Adxpted
Anhur
16
4 / 0 / 1
9,095
568
7,868
7,023
2,313
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Auldmans
Thoth
12
2 / 4 / 2
7,438
465
6,291
7,427
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
11
1 / 4 / 6
7,415
463
3,844
14,225
9,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
Than0s7
Camazotz
12
1 / 6 / 2
7,389
462
7,777
16,502
3,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
13
3 / 3 / 4
8,000
500
5,762
11,502
4,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
17
Kills
11
11
Deaths
17
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
Abraxia
Izanami
1
1
2
2
L
Anhur
Adxpted
Anhur
4
0
1
4.5
L
Thoth
Auldmans
Thoth
2
4
2
0.75
W
Guan Yu
Beremere
Guan Yu
9
2
0
4.5
W
2
2
3
1.75
W
5
3
3
2.17
L
Khepri
1
4
6
1
L
Camazotz
Than0s7
Camazotz
1
6
2
0.33
W
0
3
9
1.5
L
Serqet
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,004
Damage
31,542
50,888
Taken
56,679
30,279
Mitigated
22,022
19,647
Healing
18,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Abraxia
Izanami
4,976
3,476
0
3,263
6,689
1,928
0
1,231
5,420
0
66,423
L
Anhur
Adxpted
Anhur
7,868
4,176
0
3,885
7,023
2,313
0
1,722
5,301
0
65,967
L
Thoth
Auldmans
Thoth
6,291
255
0
741
7,427
2,349
0
5,351
1,788
43,363
0
W
Guan Yu
Beremere
Guan Yu
12,306
1,337
304
5,914
12,380
12,206
0
0
12,060
0
55,511
W
2,414
755
0
4,728
11,057
6,550
422
1,500
9,199
0
51,662
W
17,363
3,639
0
2,697
9,523
3,246
390
3,226
5,452
71,002
0
L
Khepri
3,844
471
0
3,377
14,225
9,057
0
7,565
6,452
19,116
0
L
Camazotz
Than0s7
Camazotz
7,777
2,014
0
6,783
16,502
3,428
0
717
15,779
0
42,525
W
3,945
775
0
2,741
11,239
6,349
164
3,512
7,048
16,176
0
L
Serqet
5,762
948
0
3,524
11,502
4,875
0
5,256
6,051
0
38,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,942
Gold Earned
39,337
503
Minions Killed
396
0
Camps Cleared
0
1,510,273
Distance Traveled
1,520,607
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,649
541
145
9
0
297,179
4
L
Anhur
9,095
568
130
8
0
273,701
8
L
Thoth
7,438
465
100
6
0
305,637
6
W
Guan Yu
9,599
600
97
6
0
338,659
0
W
Fenrir
8,166
510
98
6
0
286,277
7
W
Zeus
9,012
563
139
9
0
269,037
0
L
Khepri
7,415
463
16
1
0
298,119
3
L
Camazotz
7,389
462
74
5
0
306,560
2
W
Khepri
7,516
470
24
2
0
319,121
6
L
Serqet
8,000
500
76
5
0
336,590
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role