Player Matchup

Xbalanque
Xbalanque
Fudgemista
Xbalanque
Level 64
God Stats
2W - 0L
1,111 SR
Queue Stats
25W - 24L
1,563 Elo+
Solo
Janus
Janus
Hells Repeater
Janus
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,521 Elo+
Solo
Ymir
Ymir
II-Enilyks-II
Ymir
Level 65
God Stats
1W - 1L
1,177 SR
Queue Stats
29W - 26L
1,406 Elo+
Party 1
Chaac
Chaac
happyep
Chaac
Level 86
God Stats
3W - 1L
1,658 SR
Queue Stats
58W - 35L
1,541 Elo+
Solo
Eset
Eset
x-Poseidron64-x
Eset
Level 88
God Stats
12W - 9L
1,560 SR
Queue Stats
28W - 25L
1,413 Elo+
Party 1
Team Averages
Level 83
1,401 SR
1,489 Elo+

VS

Team Averages
Level 126
1,502 SR
1,381 Elo+
Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Grooysson
Tiamat
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,476 Elo+
Solo
Ra
Ra
frostkill
Ra
Level 143
God Stats
240W - 299L
1,385 SR
Queue Stats
417W - 472L
1,338 Elo+
Solo
Anhur
Anhur
musschix
Anhur
Level 126
God Stats
0W - 1L
1,327 SR
Queue Stats
36W - 34L
1,461 Elo+
Party 2
Achilles
Achilles
o---Meliodas---o
Achilles
Level 87
God Stats
0W - 1L
1,797 SR
Queue Stats
0W - 4L
1,131 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Fudgemista
Xbalanque
18
9 / 1 / 9
11,830
910
25,758
13,194
5,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 1 / 10
10,482
806
11,320
6,918
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 16
10,262
789
4,806
12,173
10,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
happyep
Chaac
15
0 / 4 / 13
9,237
711
13,482
14,327
10,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
8 / 1 / 10
11,731
902
12,170
5,650
1,929
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 4 / 4
8,799
677
7,217
22,685
16,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
Grooysson
Tiamat
15
2 / 4 / 5
8,866
682
7,165
11,237
8,585
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 4 / 3
8,761
674
4,734
11,499
5,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
musschix
Anhur
16
3 / 4 / 1
8,954
689
6,027
13,886
5,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 5 / 4
7,623
586
6,551
16,058
15,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
21
Kills
10
10
Deaths
21
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
4
4
1.25
W
Xbalanque
Fudgemista
Xbalanque
9
1
9
13.5
L
Tiamat
Grooysson
Tiamat
2
4
5
1.13
W
3
1
10
8
W
1
3
16
3
L
2
4
3
0.88
W
Chaac
happyep
Chaac
0
4
13
1.63
L
Anhur
musschix
Anhur
3
4
1
0.88
L
0
5
4
0.4
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,536
Damage
31,694
52,262
Taken
75,365
30,510
Mitigated
51,882
16,361
Healing
18,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,217
1,243
0
8,895
22,685
16,178
0
6,013
16,444
0
23,986
W
Xbalanque
Fudgemista
Xbalanque
25,758
16,689
0
6,858
13,194
5,515
3,925
4,005
9,093
0
64,666
L
Tiamat
Grooysson
Tiamat
7,165
745
0
2,689
11,237
8,585
2
5,372
5,761
25,708
0
W
11,320
621
0
1,363
6,918
2,486
933
3,109
3,784
43,931
0
W
4,806
698
171
1,519
12,173
10,330
410
2,447
9,580
14,601
0
L
4,734
45
239
2,041
11,499
5,363
0
4,137
7,202
34,084
0
W
Chaac
happyep
Chaac
13,482
1,910
0
3,489
14,327
10,250
915
1,727
12,450
0
38,165
L
Anhur
musschix
Anhur
6,027
1,597
0
2,406
13,886
5,785
0
6,293
7,495
0
30,737
L
6,551
1,451
771
1,501
16,058
15,971
0
6,348
9,612
0
13,405
W
12,170
462
1,394
1,567
5,650
1,929
309
1,097
4,528
24,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,542
Gold Earned
43,003
300
Minions Killed
252
7
Camps Cleared
8
1,259,881
Distance Traveled
1,165,622
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,799
677
34
3
0
234,733
1
W
Xbalanque
11,830
910
97
7
3
245,942
4
L
Tiamat
8,866
682
45
3
4
242,512
1
W
Janus
10,482
806
92
7
2
256,221
2
W
Ymir
10,262
789
20
2
0
244,354
1
L
Ra
8,761
674
95
7
2
221,745
2
W
Chaac
9,237
711
62
5
1
250,247
1
L
Anhur
8,954
689
60
5
2
222,123
0
L
Achilles
7,623
586
18
1
0
244,509
1
W
Eset
11,731
902
29
2
1
263,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role