Player Matchup

Horus
Horus
LiL_R1pp3r_-X69
Horus
Level 46
God Stats
5W - 3L
1,539 SR
Queue Stats
323W - 436L
1,336 Elo+
Party 2
Nox
Nox
Marlbōro
Nox
Level 160
God Stats
8W - 6L
1,653 SR
Queue Stats
380W - 185L
1,742 Elo+
Party 3
Ao Kuang
Ao Kuang
Xx_Alex604196_xX
Ao Kuang
Level 46
God Stats
21W - 13L
1,482 SR
Queue Stats
481W - 590L
1,321 Elo+
Party 2
Sun Wukong
Sun Wukong
däm1an
Sun Wukong
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 22L
1,765 Elo+
Party 3
Apollo
Apollo
eNeRGiZeR77
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 114
1,535 SR
1,533 Elo+

VS

Team Averages
Level 99
1,422 SR
1,505 Elo+
Bakasura
Bakasura
Diegraz
Bakasura
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 90L
1,633 Elo+
Solo
Hel
Hel
XaviMestra
Hel
Level 65
God Stats
12W - 18L
1,335 SR
Queue Stats
80W - 94L
1,363 Elo+
Solo
Anhur
Anhur
colorei
Anhur
Level 58
God Stats
3W - 10L
1,274 SR
Queue Stats
114W - 125L
1,536 Elo+
Party 1
Artio
Artio
frankitoadb
Artio
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
joyeriasL
Bacchus
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
532W - 706L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 6
5,567
557
2,734
4,297
1,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 0 / 4
6,160
616
6,027
3,516
1,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 0 / 0
5,957
596
1,978
5,851
1,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
däm1an
Sun Wukong
11
2 / 0 / 1
6,556
656
6,331
7,005
2,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
11
5 / 0 / 2
6,377
638
5,559
6,305
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Diegraz
Bakasura
11
1 / 1 / 0
5,819
582
3,136
6,350
2,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
4,574
457
2,009
6,069
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
colorei
Anhur
6
0 / 3 / 0
4,208
421
2,609
5,344
923
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 0
5,078
508
4,227
8,837
7,359
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
joyeriasL
Bacchus
6
0 / 2 / 1
4,074
407
1,157
6,695
4,088
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
13
Kills
1
1
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Diegraz
Bakasura
1
1
0
1
W
1
1
6
4
W
1
0
4
3
L
0
4
0
0
W
4
0
0
4
L
Anhur
colorei
Anhur
0
3
0
0
W
Sun Wukong
däm1an
Sun Wukong
2
0
1
2.5
W
Apollo
5
0
2
6
L
0
3
0
0
L
Bacchus
joyeriasL
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,629
Damage
13,138
26,974
Taken
33,295
8,388
Mitigated
16,588
9,558
Healing
7,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Diegraz
Bakasura
3,136
2,062
0
1,300
6,350
2,024
0
2,088
4,262
0
34,811
W
2,734
1,439
374
962
4,297
1,381
444
552
3,745
0
14,053
W
6,027
614
0
382
3,516
1,216
917
1,259
2,160
35,285
0
L
2,009
107
278
1,788
6,069
2,194
0
3,990
2,079
20,781
0
W
1,978
276
0
2,726
5,851
1,619
0
1,087
4,486
21,028
0
L
Anhur
colorei
Anhur
2,609
1,575
0
1,106
5,344
923
0
0
5,344
0
14,789
W
Sun Wukong
däm1an
Sun Wukong
6,331
2,890
0
1,749
7,005
2,513
0
3,791
3,144
0
38,694
W
Apollo
5,559
2,959
0
3,365
6,305
1,659
1,446
539
5,486
0
39,737
L
4,227
852
0
3,088
8,837
7,359
0
589
8,248
25,461
0
L
Bacchus
joyeriasL
Bacchus
1,157
151
0
0
6,695
4,088
0
1,338
5,357
8,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,617
Gold Earned
23,753
317
Minions Killed
239
0
Camps Cleared
0
1,034,936
Distance Traveled
900,864
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,819
582
95
10
0
214,207
0
W
Horus
5,567
557
37
4
0
224,531
0
W
Nox
6,160
616
79
8
0
189,528
2
L
Hel
4,574
457
44
4
0
179,223
1
W
Ao Kuang
5,957
596
49
5
0
224,027
1
L
Anhur
4,208
421
28
3
0
133,145
0
W
Sun Wukong
6,556
656
88
9
0
214,875
1
W
Apollo
6,377
638
64
6
0
181,975
0
L
Artio
5,078
508
63
6
0
179,479
3
L
Bacchus
4,074
407
9
1
0
194,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role