Player Matchup

Cthulhu
Cthulhu
BestInThisLobby
Cthulhu
Level 20
God Stats
6W - 5L
1,421 SR
Queue Stats
6W - 6L
1,353 Elo+
Party 1
Tyr
Tyr
CrazedLamer
Tyr
Level 28
God Stats
3W - 3L
1,196 SR
Queue Stats
193W - 185L
1,418 Elo+
Solo
Bakasura
Bakasura
LordFreeeze
Bakasura
Level 19
God Stats
5W - 3L
1,474 SR
Queue Stats
5W - 4L
1,383 Elo+
Party 1
Chernobog
Chernobog
SGV-EDS
Chernobog
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 31L
1,011 Elo+
Solo
Poseidon
Poseidon
tulipanther
Poseidon
Level 14
God Stats
12W - 13L
1,406 SR
Queue Stats
18W - 20L
1,500 Elo+
Solo
Team Averages
Level 17
1,399 SR
1,333 Elo+

VS

Team Averages
Level 20
1,410 SR
1,356 Elo+
Ymir
Ymir
AblaZe30
Ymir
Level 10
God Stats
0W - 7L
1,074 SR
Queue Stats
10W - 26L
1,234 Elo+
Solo
Neith
Neith
YungBoiiH
Neith
Level 29
God Stats
19W - 23L
1,474 SR
Queue Stats
59W - 75L
1,323 Elo+
Solo
Set
Set
twhitby
Set
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 74L
1,387 Elo+
Solo
Mulan
Mulan
ukranian22
Mulan
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 103L
1,336 Elo+
Solo
Sol
Sol
xlSamih
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 3 / 4
12,212
509
17,353
16,191
15,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
7 / 5 / 7
13,272
553
13,069
27,327
18,964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
LordFreeeze
Bakasura
20
11 / 4 / 2
13,882
578
11,037
18,254
11,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
SGV-EDS
Chernobog
15
1 / 7 / 3
10,927
455
8,686
13,091
5,054
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
tulipanther
Poseidon
16
3 / 3 / 8
11,833
493
7,300
8,517
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
2 / 5 / 5
10,710
446
10,719
17,117
15,788
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
YungBoiiH
Neith
18
6 / 2 / 2
11,703
488
14,785
16,882
6,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Set
17
5 / 13 / 2
11,499
479
14,483
22,082
10,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
19
7 / 5 / 5
11,747
489
15,187
17,986
19,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
8
1 / 10 / 0
7,329
305
2,027
8,116
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
34
Kills
21
22
Deaths
35
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
5
5
0.9
W
12
3
4
4.67
W
7
5
7
2.1
W
Bakasura
LordFreeeze
Bakasura
11
4
2
3
W
Chernobog
SGV-EDS
Chernobog
1
7
3
0.36
L
Neith
YungBoiiH
Neith
6
2
2
3.5
W
Poseidon
tulipanther
Poseidon
3
3
8
2.33
L
Set
5
13
2
0.46
L
Mulan
7
5
5
1.9
L
Sol
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,445
Damage
57,201
83,380
Taken
82,183
53,788
Mitigated
53,998
18,871
Healing
17,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
10,719
2,140
0
1,442
17,117
15,788
297
3,584
12,627
46,386
0
W
17,353
2,584
1,035
3,919
16,191
15,488
1,173
1,104
15,087
50,176
0
W
13,069
3,672
0
7,728
27,327
18,964
4,995
5,665
21,662
0
68,405
W
Bakasura
LordFreeeze
Bakasura
11,037
7,671
0
4,179
18,254
11,194
5,562
3,260
14,994
0
68,199
W
Chernobog
SGV-EDS
Chernobog
8,686
6,344
0
2,010
13,091
5,054
3,334
1,897
11,194
0
47,053
L
Neith
YungBoiiH
Neith
14,785
6,691
0
7,243
16,882
6,451
543
5,852
10,930
0
77,635
W
Poseidon
tulipanther
Poseidon
7,300
1,056
0
0
8,517
3,088
3,167
548
7,969
57,466
0
L
Set
14,483
7,459
181
3,414
22,082
10,018
1,232
8,031
13,475
0
51,379
L
Mulan
15,187
3,219
0
4,991
17,986
19,130
656
4,550
12,457
0
61,382
L
Sol
2,027
1,246
0
479
8,116
2,611
239
1,982
6,056
11,870
1,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,126
Gold Earned
52,988
539
Minions Killed
392
0
Camps Cleared
0
2,185,578
Distance Traveled
1,731,480
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,710
446
74
3
0
382,463
0
W
Cthulhu
12,212
509
66
3
0
520,637
0
W
Tyr
13,272
553
114
5
0
427,796
1
W
Bakasura
13,882
578
152
6
0
492,987
0
W
Chernobog
10,927
455
79
3
0
322,171
1
L
Neith
11,703
488
109
5
0
341,538
0
W
Poseidon
11,833
493
128
5
0
421,987
0
L
Set
11,499
479
75
3
0
370,990
4
L
Mulan
11,747
489
110
5
0
438,396
3
L
Sol
7,329
305
24
1
0
198,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role