Player Matchup

Thor
Thor
FalcoSSBM
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,444 Elo+
Party 1
Khepri
Khepri
NewbieOfSmite
Khepri
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,710 Elo+
Party 2
Anhur
Anhur
WaveDashSSBM
Anhur
Level 36
God Stats
5W - 3L
1,490 SR
Queue Stats
11W - 12L
1,465 Elo+
Party 1
Artemis
Artemis
Xavierowski
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,710 Elo+
Party 2
Merlin
Merlin
tossiN
Merlin
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,686 Elo+
Party 1
Team Averages
Level 16
1,498 SR
1,603 Elo+

VS

Team Averages
Level 16
1,528 SR
1,519 Elo+
Ymir
Ymir
ElemtNephilim
Ymir
Level 24
God Stats
25W - 17L
1,605 SR
Queue Stats
79W - 65L
1,536 Elo+
Party 3
Tiamat
Tiamat
Fordo9769
Tiamat
Level 29
God Stats
4W - 4L
1,487 SR
Queue Stats
78W - 59L
1,549 Elo+
Solo
Heimdallr
Heimdallr
FosterJorge
Heimdallr
Level 22
God Stats
1W - 1L
1,547 SR
Queue Stats
78W - 62L
1,482 Elo+
Party 3
Ra
Ra
doneyaa
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,655 Elo+
Party 4
Thor
Thor
moteya
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,371 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
8 / 1 / 4
7,061
642
6,364
7,709
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 5
6,631
603
5,068
7,056
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 4
6,956
632
5,241
5,840
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
Xavierowski
Artemis
10
0 / 4 / 1
5,412
492
1,587
4,187
1,418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
tossiN
Merlin
12
9 / 3 / 5
7,387
672
8,667
6,387
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 6
6,544
595
6,951
9,486
4,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Fordo9769
Tiamat
10
1 / 4 / 0
5,746
522
4,092
8,119
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
FosterJorge
Heimdallr
12
7 / 2 / 2
7,364
669
4,919
5,089
1,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 8 / 0
4,415
401
1,400
6,880
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
moteya
Thor
6
0 / 6 / 1
4,445
404
1,252
7,273
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
22
Kills
11
12
Deaths
22
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
6
3
W
Thor
8
1
4
10
L
Tiamat
Fordo9769
Tiamat
1
4
0
0.25
L
Heimdallr
FosterJorge
Heimdallr
7
2
2
4
W
2
3
5
1.5
W
3
1
4
5
W
Artemis
Xavierowski
Artemis
0
4
1
0.13
L
0
8
0
0
L
Thor
moteya
Thor
0
6
1
0.08
W
Merlin
tossiN
Merlin
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,927
Damage
18,614
31,179
Taken
36,847
11,504
Mitigated
13,033
9,496
Healing
5,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,951
1,337
0
2,466
9,486
4,506
0
4,427
4,977
26,762
0
W
Thor
6,364
2,782
0
2,396
7,709
2,677
0
2,364
5,163
0
36,663
L
Tiamat
Fordo9769
Tiamat
4,092
366
0
1,752
8,119
2,984
303
379
7,722
23,484
0
L
Heimdallr
FosterJorge
Heimdallr
4,919
2,712
0
630
5,089
1,878
172
1,522
3,567
0
38,122
W
5,068
1,148
0
2,015
7,056
3,434
0
2,286
4,714
17,585
0
W
5,241
1,637
0
2,995
5,840
1,809
156
2,734
2,714
0
41,244
W
Artemis
Xavierowski
Artemis
1,587
702
0
250
4,187
1,418
170
1,460
2,727
0
18,963
L
1,400
405
286
297
6,880
1,750
227
3,400
3,142
9,766
0
L
Thor
moteya
Thor
1,252
468
0
41
7,273
1,915
42
3,213
3,704
0
10,625
W
Merlin
tossiN
Merlin
8,667
911
0
1,840
6,387
2,166
0
2,811
3,418
35,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,447
Gold Earned
28,514
294
Minions Killed
215
0
Camps Cleared
0
1,038,160
Distance Traveled
975,781
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,544
595
35
3
0
204,383
5
W
Thor
7,061
642
72
7
0
209,788
0
L
Tiamat
5,746
522
60
5
0
155,860
0
L
Heimdallr
7,364
669
80
7
0
209,410
2
W
Khepri
6,631
603
9
1
0
256,528
4
W
Anhur
6,956
632
92
8
0
185,637
2
W
Artemis
5,412
492
48
4
0
185,846
2
L
Ra
4,415
401
25
2
0
193,620
0
L
Thor
4,445
404
15
1
0
212,508
1
W
Merlin
7,387
672
73
7
0
200,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role