Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ALEX92JUVE
Anhur
Level 154
God Stats
9W - 9L
1,565 SR
Queue Stats
204W - 167L
1,613 Elo+
Party 1
Xing Tian
Xing Tian
DePupils
Xing Tian
Level 146
God Stats
2W - 2L
1,733 SR
Queue Stats
140W - 103L
1,659 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nitro_S_
Tsukuyomi
Level 34
God Stats
5W - 9L
1,533 SR
Queue Stats
47W - 51L
1,493 Elo+
Solo
Eset
Eset
Wretor
Eset
Level 35
God Stats
0W - 1L
1,360 SR
Queue Stats
25W - 23L
1,546 Elo+
Party 1
Team Averages
Level 105
1,538 SR
1,562 Elo+

VS

Team Averages
Level 79
1,574 SR
1,643 Elo+
Anhur
Anhur
FinlayChiltonx
Anhur
Level 116
God Stats
35W - 35L
1,719 SR
Queue Stats
339W - 245L
1,640 Elo+
Party 3
Xing Tian
Xing Tian
King of gorms
Xing Tian
Level 20
God Stats
1W - 0L
1,805 SR
Queue Stats
3W - 0L
1,766 Elo+
Party 2
Janus
Janus
LittlerDevil
Janus
Level 106
God Stats
20W - 21L
1,330 SR
Queue Stats
447W - 456L
1,590 Elo+
Party 2
Awilix
Awilix
MrStealYoKillsss
Awilix
Level 27
God Stats
4W - 1L
1,681 SR
Queue Stats
126W - 70L
1,625 Elo+
Party 3
Hercules
Hercules
ewesty333
Hercules
Level 125
God Stats
5W - 4L
1,333 SR
Queue Stats
504W - 511L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
2 / 4 / 0
6,455
497
6,487
10,331
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
10
1 / 2 / 0
5,859
451
2,754
4,762
1,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Xing Tian
DePupils
Xing Tian
9
0 / 4 / 2
5,834
449
4,620
10,831
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Nitro_S_
Tsukuyomi
9
1 / 4 / 2
5,831
449
2,990
7,940
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
Wretor
Eset
10
0 / 4 / 1
6,194
476
2,538
6,349
1,795
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
7,396
569
6,419
7,297
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
King of gorms
Xing Tian
9
2 / 1 / 4
6,295
484
3,624
6,789
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 0 / 3
7,907
608
2,947
4,578
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 4
7,253
558
4,708
6,659
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
ewesty333
Hercules
14
5 / 1 / 2
7,844
603
8,846
9,890
6,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
18
18
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
4
0
0.5
L
Anhur
1
2
0
0.5
L
Xing Tian
DePupils
Xing Tian
0
4
2
0.25
W
4
1
3
5.5
W
Xing Tian
King of gorms
Xing Tian
2
1
4
4
W
3
0
3
4.5
W
4
1
4
6
L
Tsukuyomi
Nitro_S_
Tsukuyomi
1
4
2
0.5
L
Eset
Wretor
Eset
0
4
1
0.13
W
Hercules
ewesty333
Hercules
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,389
Damage
26,544
40,213
Taken
35,213
15,435
Mitigated
14,824
11,958
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,487
3,371
0
4,720
10,331
4,646
0
341
9,612
0
31,423
L
Anhur
2,754
1,291
0
1,408
4,762
1,047
0
941
3,821
0
31,015
L
Xing Tian
DePupils
Xing Tian
4,620
246
0
2,400
10,831
5,449
0
2,108
8,699
21,714
0
W
6,419
3,557
0
3,599
7,297
1,946
0
1,865
5,432
0
47,123
W
Xing Tian
King of gorms
Xing Tian
3,624
539
0
1,657
6,789
2,828
0
2,107
4,642
14,909
0
W
2,947
140
0
2,225
4,578
1,320
192
1,451
2,985
49,597
0
W
4,708
1,959
0
3,008
6,659
2,045
0
717
5,912
0
37,446
L
Tsukuyomi
Nitro_S_
Tsukuyomi
2,990
959
0
2,008
7,940
2,498
24
2,106
5,702
0
29,039
L
Eset
Wretor
Eset
2,538
342
182
1,240
6,349
1,795
0
927
5,355
31,732
0
W
Hercules
ewesty333
Hercules
8,846
4,342
0
5,050
9,890
6,685
0
713
9,084
0
38,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
36,695
314
Minions Killed
379
0
Camps Cleared
0
1,157,968
Distance Traveled
1,255,973
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,455
497
71
5
0
220,734
1
L
Anhur
5,859
451
71
5
0
216,318
4
L
Xing Tian
5,834
449
34
3
0
245,960
5
W
Anhur
7,396
569
88
7
0
213,292
8
W
Xing Tian
6,295
484
19
1
0
271,760
2
W
Janus
7,907
608
126
10
0
277,532
3
W
Awilix
7,253
558
75
6
0
238,299
0
L
Tsukuyomi
5,831
449
61
5
0
241,467
3
L
Eset
6,194
476
77
6
0
233,489
3
W
Hercules
7,844
603
71
5
0
255,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role