Player Matchup

Ymir
Ymir
DiorAndor
Ymir
Level 59
God Stats
21W - 24L
1,494 SR
Queue Stats
22W - 29L
1,390 Elo+
Party 1
Sol
Sol
Tavho91
Sol
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,397 Elo+
Solo
Olorun
Olorun
YetiMercury
Olorun
Level 64
God Stats
95W - 103L
1,417 SR
Queue Stats
308W - 383L
1,393 Elo+
Solo
Achilles
Achilles
l800kilcam
Achilles
Level 116
God Stats
5W - 3L
1,283 SR
Queue Stats
135W - 120L
1,482 Elo+
Party 1
Anhur
Anhur
masquadephantom
Anhur
Level 15
God Stats
6W - 10L
1,555 SR
Queue Stats
6W - 10L
1,411 Elo+
Party 1
Team Averages
Level 66
1,450 SR
1,415 Elo+

VS

Team Averages
Level 76
1,483 SR
1,381 Elo+
Neith
Neith
TimeMage7248129
Neith
Level 49
God Stats
10W - 17L
1,426 SR
Queue Stats
344W - 327L
1,430 Elo+
Solo
Hades
Hades
XAussie_SlayerxX
Hades
Level 57
God Stats
38W - 29L
1,235 SR
Queue Stats
87W - 94L
1,314 Elo+
Solo
Bacchus
Bacchus
jonaLTa77
Bacchus
Level 156
God Stats
30W - 19L
1,586 SR
Queue Stats
735W - 800L
1,381 Elo+
Solo
Raijin
Raijin
kokicha666
Raijin
Level 31
God Stats
2W - 2L
1,666 SR
Queue Stats
42W - 57L
1,304 Elo+
Solo
Sun Wukong
Sun Wukong
wHitesHadowz52
Sun Wukong
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 41L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 4 / 1
6,206
477
2,120
10,811
5,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
8
0 / 4 / 2
5,292
407
1,615
5,212
1,384
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
12
4 / 3 / 1
7,109
547
9,326
10,587
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
l800kilcam
Achilles
13
6 / 0 / 2
7,330
564
6,676
11,312
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 1
5,697
438
2,035
5,699
1,857
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
7,983
614
7,990
4,381
1,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 0 / 3
7,441
572
5,811
6,284
3,344
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
jonaLTa77
Bacchus
11
0 / 2 / 1
6,517
501
3,762
9,429
5,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Raijin
kokicha666
Raijin
10
3 / 9 / 2
6,625
510
5,867
10,144
2,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
wHitesHadowz52
Sun Wukong
13
2 / 0 / 1
7,628
587
4,476
5,867
2,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
11
Kills
15
15
Deaths
11
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
1
0.38
L
Sol
0
4
2
0.25
W
3
0
5
5.5
W
7
0
3
8.5
L
Olorun
4
3
1
1.5
W
Bacchus
jonaLTa77
Bacchus
0
2
1
0.25
W
Raijin
kokicha666
Raijin
3
9
2
0.44
L
Achilles
l800kilcam
Achilles
6
0
2
7
L
0
4
1
0.13
W
Sun Wukong
wHitesHadowz52
Sun Wukong
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,772
Damage
27,906
43,621
Taken
36,105
18,625
Mitigated
15,762
15,452
Healing
8,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,120
458
294
3,556
10,811
5,282
0
2,481
8,296
26,786
0
L
Sol
1,615
905
0
1,173
5,212
1,384
165
1,324
3,888
19,153
1,021
W
7,990
4,210
0
3,078
4,381
1,699
772
1,741
2,640
0
57,376
W
5,811
395
392
1,754
6,284
3,344
494
2,685
3,599
15,530
0
L
Olorun
9,326
4,788
250
4,968
10,587
3,510
1,084
6,081
4,170
41,499
0
W
Bacchus
jonaLTa77
Bacchus
3,762
500
0
2,480
9,429
5,007
258
5,264
4,165
28,328
0
W
Raijin
kokicha666
Raijin
5,867
1,428
0
0
10,144
2,929
270
3,297
6,847
30,719
0
L
Achilles
l800kilcam
Achilles
6,676
1,765
0
4,595
11,312
6,592
0
4,293
6,957
0
36,604
L
2,035
1,451
0
616
5,699
1,857
220
829
4,870
0
19,238
W
Sun Wukong
wHitesHadowz52
Sun Wukong
4,476
965
0
770
5,867
2,783
138
0
5,867
0
41,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,634
Gold Earned
36,194
270
Minions Killed
330
0
Camps Cleared
0
1,019,874
Distance Traveled
1,169,093
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,206
477
52
4
0
228,082
2
L
Sol
5,292
407
42
3
0
160,460
3
W
Neith
7,983
614
101
8
0
208,987
0
W
Hades
7,441
572
35
3
0
244,103
0
L
Olorun
7,109
547
56
4
0
170,583
2
W
Bacchus
6,517
501
56
4
0
264,385
1
W
Raijin
6,625
510
55
4
0
203,849
0
L
Achilles
7,330
564
74
6
0
271,281
1
L
Anhur
5,697
438
46
4
0
189,468
1
W
Sun Wukong
7,628
587
83
6
0
247,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role