Player Matchup

Athena
Athena
Achím
Athena
Level 147
God Stats
1W - 0L
1,316 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
Ashimuto
Medusa
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
PapaZhong
Heimdallr
Level 6
God Stats
3W - 0L
1,742 SR
Queue Stats
48W - 40L
1,615 Elo+
Solo
Ah Puch
Ah Puch
samauro
Ah Puch
Level 13
God Stats
2W - 0L
1,585 SR
Queue Stats
4W - 2L
1,516 Elo+
Party 3
Set
Set
shauplex
Set
Level 47
God Stats
2W - 1L
1,399 SR
Queue Stats
217W - 224L
1,516 Elo+
Party 3
Team Averages
Level 45
1,508 SR
1,530 Elo+

VS

Team Averages
Level 22
1,644 SR
1,667 Elo+
Hera
Hera
Affinitix
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 94L
1,639 Elo+
Party 2
Ne Zha
Ne Zha
FermiParadox0
Ne Zha
Level 17
God Stats
12W - 16L
1,653 SR
Queue Stats
112W - 82L
1,565 Elo+
Solo
Danzaburou
Danzaburou
GoudaPower
Danzaburou
Level 29
God Stats
8W - 5L
1,740 SR
Queue Stats
101W - 113L
1,585 Elo+
Solo
Baba Yaga
Baba Yaga
Teyuz
Baba Yaga
Level 18
God Stats
4W - 4L
1,773 SR
Queue Stats
14W - 12L
1,946 Elo+
Party 2
Skadi
Skadi
TimeoSMITE
Skadi
Level 15
God Stats
3W - 3L
1,555 SR
Queue Stats
90W - 62L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Achím
Athena
14
5 / 1 / 20
10,179
536
14,268
18,885
16,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Ashimuto
Medusa
16
6 / 5 / 6
10,081
531
11,138
11,300
4,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
PapaZhong
Heimdallr
17
11 / 4 / 10
11,013
580
11,938
13,271
5,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
samauro
Ah Puch
12
0 / 4 / 3
7,380
388
3,235
10,308
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 4 / 7
9,309
490
9,970
13,985
5,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
4 / 8 / 5
9,113
480
7,788
12,701
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 4 / 3
11,257
592
11,437
17,894
7,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
GoudaPower
Danzaburou
12
0 / 7 / 4
8,102
426
6,311
14,109
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
Teyuz
Baba Yaga
13
2 / 5 / 3
8,698
458
9,708
13,684
5,063
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
17
3 / 5 / 3
10,919
575
10,110
13,080
4,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
35
29
Kills
17
18
Deaths
29
46
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
Achím
Athena
5
1
20
15
L
Hera
4
8
5
0.81
W
Medusa
Ashimuto
Medusa
6
5
6
1.8
L
8
4
3
2.38
L
Danzaburou
GoudaPower
Danzaburou
0
7
4
0.29
W
Heimdallr
PapaZhong
Heimdallr
11
4
10
4
L
Baba Yaga
Teyuz
Baba Yaga
2
5
3
0.7
L
Skadi
3
5
3
0.9
W
Ah Puch
samauro
Ah Puch
0
4
3
0.38
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,549
Damage
45,354
67,749
Taken
71,468
34,709
Mitigated
26,191
12,296
Healing
20,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Achím
Athena
14,268
4,405
0
2,735
18,885
16,540
0
6,692
11,937
34,018
0
L
Hera
7,788
1,553
0
3,358
12,701
4,166
0
4,522
8,179
19,394
0
W
Medusa
Ashimuto
Medusa
11,138
4,836
0
587
11,300
4,255
1,015
1,383
9,847
0
65,246
L
11,437
3,764
0
7,217
17,894
7,836
0
3,711
14,183
0
72,837
L
Danzaburou
GoudaPower
Danzaburou
6,311
3,185
0
2,035
14,109
4,174
520
3,732
10,374
0
40,631
W
Heimdallr
PapaZhong
Heimdallr
11,938
4,822
0
4,799
13,271
5,249
655
4,339
8,868
0
56,130
L
Baba Yaga
Teyuz
Baba Yaga
9,708
618
145
4,271
13,684
5,063
346
4,640
9,044
36,275
0
L
Skadi
10,110
4,187
0
3,563
13,080
4,952
669
898
12,182
0
95,398
W
Ah Puch
samauro
Ah Puch
3,235
39
0
1,562
10,308
3,164
0
3,965
6,155
28,488
0
W
9,970
3,402
0
2,613
13,985
5,501
0
2,837
11,026
0
47,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,962
Gold Earned
48,089
366
Minions Killed
444
0
Camps Cleared
0
1,684,373
Distance Traveled
1,682,443
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,179
536
36
2
0
419,333
4
L
Hera
9,113
480
18
1
0
349,438
4
W
Medusa
10,081
531
119
6
0
304,340
2
L
Ne Zha
11,257
592
116
6
0
356,119
3
L
Danzaburou
8,102
426
74
4
0
330,778
2
W
Heimdallr
11,013
580
75
4
0
324,651
3
L
Baba Yaga
8,698
458
62
3
0
306,256
2
L
Skadi
10,919
575
174
9
0
339,852
1
W
Ah Puch
7,380
388
61
3
0
284,792
0
W
Set
9,309
490
75
4
0
351,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role