Player Matchup

King Arthur
King Arthur
Weeklyjose 55
King Arthur
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 55L
1,335 Elo+
Party 1
Tiamat
Tiamat
Wrxthh
Tiamat
Level 20
God Stats
20W - 17L
1,448 SR
Queue Stats
123W - 97L
1,435 Elo+
Party 1
Heimdallr
Heimdallr
superjulion
Heimdallr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,840 Elo+
Solo
Team Averages
Level 23
1,483 SR
1,537 Elo+

VS

Team Averages
Level 22
1,466 SR
1,418 Elo+
Ah Muzen Cab
Ah Muzen Cab
InjectInsulin
Ah Muzen Cab
Level 12
God Stats
2W - 2L
1,528 SR
Queue Stats
12W - 9L
1,528 Elo+
Party 2
Tiamat
Tiamat
Sadrer
Tiamat
Level 29
God Stats
3W - 3L
1,563 SR
Queue Stats
32W - 34L
1,465 Elo+
Party 2
Bellona
Bellona
WeTheNorthAjax
Bellona
Level 26
God Stats
2W - 5L
1,309 SR
Queue Stats
58W - 96L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Weeklyjose 55
King Arthur
19
6 / 5 / 9
16,919
627
9,120
23,912
15,510
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Wrxthh
Tiamat
20
4 / 5 / 13
17,225
638
23,390
24,370
16,704
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
superjulion
Heimdallr
20
12 / 7 / 9
18,621
690
27,801
25,022
10,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
InjectInsulin
Ah Muzen Cab
20
10 / 10 / 5
17,062
632
20,775
20,843
9,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Sadrer
Tiamat
20
5 / 4 / 11
16,724
619
27,777
25,278
24,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 8 / 9
15,150
561
7,470
26,521
29,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
42
22
Kills
17
17
Deaths
22
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
InjectInsulin
Ah Muzen Cab
10
10
5
1.25
L
Tiamat
Sadrer
Tiamat
5
4
11
2.63
L
2
8
9
0.81
W
King Arthur
Weeklyjose 55
King Arthur
6
5
9
2.1
W
Tiamat
Wrxthh
Tiamat
4
5
13
2.1
W
Heimdallr
superjulion
Heimdallr
12
7
9
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,311
Damage
56,022
73,304
Taken
72,642
42,388
Mitigated
63,152
16,566
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
InjectInsulin
Ah Muzen Cab
20,775
8,293
0
2,652
20,843
9,111
1,123
6,437
13,989
0
95,724
L
Tiamat
Sadrer
Tiamat
27,777
1,725
207
8,577
25,278
24,139
574
9,184
15,675
113,607
0
L
7,470
1,879
188
4,063
26,521
29,902
1,093
7,486
18,463
0
49,448
W
King Arthur
Weeklyjose 55
King Arthur
9,120
1,967
0
2,076
23,912
15,510
0
5,392
18,520
0
57,989
W
Tiamat
Wrxthh
Tiamat
23,390
1,735
233
6,488
24,370
16,704
2,169
12,397
11,973
91,426
0
W
Heimdallr
superjulion
Heimdallr
27,801
14,629
0
7,769
25,022
10,174
11
10,240
14,782
0
91,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,765
Gold Earned
48,936
301
Minions Killed
293
0
Camps Cleared
0
1,325,520
Distance Traveled
1,377,003
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
17,062
632
98
4
0
458,645
1
L
Tiamat
16,724
619
140
5
0
466,413
5
L
Bellona
15,150
561
55
2
0
451,945
0
W
King Arthur
16,919
627
54
2
0
456,469
2
W
Tiamat
17,225
638
118
4
0
444,410
0
W
Heimdallr
18,621
690
129
5
0
424,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role