Player Matchup

Erlang Shen
Erlang Shen
DESTEUBSDANSMONQ
Erlang Shen
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 3L
1,847 Elo+
Party 2
Chaac
Chaac
Ignuras
Chaac
Level 58
God Stats
6W - 3L
1,555 SR
Queue Stats
45W - 18L
1,825 Elo+
Party 2
Ymir
Ymir
KamisamaTsuki
Ymir
Level 26
God Stats
13W - 3L
2,005 SR
Queue Stats
16W - 4L
1,869 Elo+
Party 2
Agni
Agni
Paranouilles
Agni
Level 6
God Stats
5W - 0L
1,860 SR
Queue Stats
15W - 4L
1,834 Elo+
Party 2
Anhur
Anhur
Username123997
Anhur
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
45W - 27L
1,785 Elo+
Solo
Team Averages
Level 25
1,684 SR
1,832 Elo+

VS

Team Averages
Level 20
1,644 SR
1,651 Elo+
Zhong Kui
Zhong Kui
DeserterBan
Zhong Kui
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,602 Elo+
Party 1
Set
Set
Muow
Set
Level 29
God Stats
3W - 5L
1,738 SR
Queue Stats
106W - 85L
1,577 Elo+
Party 1
Cupid
Cupid
Smedja
Cupid
Level 17
God Stats
7W - 4L
1,707 SR
Queue Stats
67W - 49L
1,595 Elo+
Party 1
Bellona
Bellona
Tuhkis
Bellona
Level 17
God Stats
0W - 4L
1,253 SR
Queue Stats
176W - 110L
1,711 Elo+
Party 3
Sobek
Sobek
takatulppa
Sobek
Level 24
God Stats
15W - 8L
2,021 SR
Queue Stats
165W - 98L
1,772 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DESTEUBSDANSMONQ
Erlang Shen
19
12 / 0 / 6
11,707
689
17,153
13,482
7,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Ignuras
Chaac
16
2 / 5 / 3
9,240
544
5,943
17,241
9,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 7
8,601
506
7,206
10,574
5,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
7 / 5 / 7
10,157
597
12,885
9,650
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 5 / 3
8,993
529
8,415
13,650
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DeserterBan
Zhong Kui
11
2 / 6 / 2
7,351
432
8,545
13,806
8,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
Muow
Set
14
5 / 10 / 3
8,832
520
5,793
16,391
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Smedja
Cupid
13
4 / 7 / 3
8,434
496
9,974
13,055
3,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Tuhkis
Bellona
16
3 / 2 / 3
9,766
574
10,341
12,801
11,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
13
4 / 1 / 5
8,543
503
7,339
14,221
12,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
34
26
Kills
18
18
Deaths
26
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DESTEUBSDANSMONQ
Erlang Shen
12
0
6
15
L
Zhong Kui
DeserterBan
Zhong Kui
2
6
2
0.5
W
Chaac
Ignuras
Chaac
2
5
3
0.7
W
2
3
7
1.83
L
Set
Muow
Set
5
10
3
0.65
W
7
5
7
2.1
L
Cupid
Smedja
Cupid
4
7
3
0.79
L
Bellona
Tuhkis
Bellona
3
2
3
2.25
W
3
5
3
0.9
L
Sobek
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,602
Damage
41,992
64,597
Taken
70,274
30,002
Mitigated
41,519
17,982
Healing
22,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DESTEUBSDANSMONQ
Erlang Shen
17,153
10,692
0
2,919
13,482
7,651
1,493
6,080
7,402
0
93,242
L
Zhong Kui
DeserterBan
Zhong Kui
8,545
1,144
0
4,957
13,806
8,209
0
3,954
9,644
35,987
0
W
Chaac
Ignuras
Chaac
5,943
1,876
0
6,559
17,241
9,366
910
552
16,689
0
56,292
W
7,206
721
0
2,033
10,574
5,640
591
3,048
7,526
22,818
0
L
Set
Muow
Set
5,793
2,426
0
2,443
16,391
6,325
0
5,969
10,230
0
49,727
W
12,885
1,489
0
1,380
9,650
3,199
730
2,363
7,287
57,838
0
L
Cupid
Smedja
Cupid
9,974
6,593
286
3,609
13,055
3,354
1,012
3,220
9,799
0
47,651
L
Bellona
Tuhkis
Bellona
10,341
3,894
0
4,080
12,801
11,087
552
1,504
11,235
0
66,899
W
8,415
4,021
0
5,091
13,650
4,146
840
3,841
9,809
0
60,004
L
Sobek
7,339
1,008
0
6,886
14,221
12,544
0
4,744
9,275
24,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,698
Gold Earned
42,926
502
Minions Killed
389
0
Camps Cleared
0
1,612,171
Distance Traveled
1,478,509
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,707
689
146
9
0
408,636
0
L
Zhong Kui
7,351
432
52
3
0
243,895
2
W
Chaac
9,240
544
115
7
0
312,034
1
W
Ymir
8,601
506
35
2
0
305,072
3
L
Set
8,832
520
85
5
0
293,811
5
W
Agni
10,157
597
102
6
0
316,013
5
L
Cupid
8,434
496
89
5
0
270,096
2
L
Bellona
9,766
574
137
8
0
322,416
1
W
Anhur
8,993
529
104
6
0
270,416
1
L
Sobek
8,543
503
26
2
0
348,291
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role