Player Matchup

Sobek
Sobek
BarnieRubble47
Sobek
Level 61
God Stats
1W - 0L
1,690 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 1
Chaac
Chaac
Blade7Phos4is
Chaac
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
40W - 33L
1,148 Elo+
Party 1
Zeus
Zeus
IWentTooFast
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 52
1,563 SR
1,383 Elo+

VS

Team Averages
Level 77
1,664 SR
1,453 Elo+
Sol
Sol
Artemis1364
Sol
Level 78
God Stats
2W - 3L
1,840 SR
Queue Stats
123W - 135L
1,518 Elo+
Solo
Ullr
Ullr
TwoLegit2Quit-
Ullr
Level 124
God Stats
1W - 2L
1,652 SR
Queue Stats
32W - 40L
1,297 Elo+
Solo
Cthulhu
Cthulhu
houndsoawar
Cthulhu
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
160W - 155L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
6,911
691
1,826
9,336
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 1 / 6
6,593
659
3,034
6,928
4,093
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
10 / 0 / 0
8,684
868
17,534
7,054
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
6,257
626
6,147
7,045
5,306
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 7 / 3
6,105
611
4,092
10,668
3,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
houndsoawar
Cthulhu
10
2 / 3 / 1
6,582
658
5,886
9,394
4,077
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
3
3
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
0
2
4
1
W
0
1
6
3
W
10
0
0
10
L
0
7
3
0.21
L
Cthulhu
houndsoawar
Cthulhu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,394
Damage
16,125
23,318
Taken
27,107
13,010
Mitigated
12,925
11,261
Healing
5,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,147
1,534
0
1,770
7,045
5,306
0
5,294
1,475
18,704
0
W
1,826
150
417
2,550
9,336
6,600
232
5,181
4,155
6,769
0
W
3,034
545
1,308
3,102
6,928
4,093
26
3,822
3,106
0
16,762
W
17,534
3,003
0
3,884
7,054
2,317
543
3,058
3,996
46,221
0
L
4,092
1,402
0
2,215
10,668
3,542
0
7,033
3,261
0
17,524
L
Cthulhu
houndsoawar
Cthulhu
5,886
290
353
1,208
9,394
4,077
0
6,162
2,863
21,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,188
Gold Earned
18,944
116
Minions Killed
99
0
Camps Cleared
0
539,524
Distance Traveled
549,550
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,257
626
32
3
0
171,364
0
W
Sobek
6,911
691
6
1
0
164,602
0
W
Chaac
6,593
659
19
2
0
204,223
0
W
Zeus
8,684
868
91
9
0
170,699
0
L
Ullr
6,105
611
28
3
0
174,186
0
L
Cthulhu
6,582
658
39
4
0
204,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role