Player Matchup

Artio
Artio
Beraldii
Artio
Level 31
God Stats
1W - 1L
1,756 SR
Queue Stats
48W - 56L
1,408 Elo+
Party 2
Neith
Neith
bzerkbzerk
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
zCoxinhaOleosaz
Nox
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,666 Elo+
Party 2
Team Averages
Level 18
1,585 SR
1,525 Elo+

VS

Team Averages
Level 41
1,662 SR
1,583 Elo+
Chang'e
Chang'e
BigPusyLips
Chang'e
Level 5
God Stats
3W - 0L
1,810 SR
Queue Stats
7W - 1L
1,774 Elo+
Party 1
Cerberus
Cerberus
EGGOJCX
Cerberus
Level 80
God Stats
1W - 1L
1,332 SR
Queue Stats
51W - 28L
1,504 Elo+
Party 1
Serqet
Serqet
NSG_Bnlsmith543
Serqet
Level 39
God Stats
1W - 3L
1,843 SR
Queue Stats
161W - 157L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Beraldii
Artio
8
0 / 9 / 2
5,884
588
5,766
12,261
7,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
3 / 7 / 1
6,758
676
6,190
7,364
2,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 4 / 3
6,548
655
7,220
6,848
2,305
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigPusyLips
Chang'e
12
9 / 0 / 10
8,521
852
8,639
9,072
2,964
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
EGGOJCX
Cerberus
12
9 / 1 / 9
8,328
833
7,314
12,780
9,296
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

10
2 / 3 / 13
7,277
728
4,217
6,117
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
4
Kills
20
20
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Artio
Beraldii
Artio
0
9
2
0.11
W
Chang'e
BigPusyLips
Chang'e
9
0
10
14
W
Cerberus
EGGOJCX
Cerberus
9
1
9
13.5
W
2
3
13
2.83
L
Neith
3
7
1
0.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,176
Damage
20,170
26,473
Taken
27,969
11,948
Mitigated
14,353
4,002
Healing
13,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Beraldii
Artio
5,766
852
321
1,671
12,261
7,612
116
6,917
4,793
14,295
0
W
Chang'e
BigPusyLips
Chang'e
8,639
1,866
3,065
3,627
9,072
2,964
343
4,795
4,077
26,621
0
W
Cerberus
EGGOJCX
Cerberus
7,314
1,010
1,179
5,223
12,780
9,296
436
4,971
7,659
22,484
0
W
4,217
1,852
0
369
6,117
2,093
643
2,848
3,219
0
14,992
L
Neith
6,190
3,287
0
299
7,364
2,031
341
4,582
2,782
0
12,846
L
7,220
814
0
1,711
6,848
2,305
0
4,502
2,346
30,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,190
Gold Earned
24,126
78
Minions Killed
119
0
Camps Cleared
0
461,984
Distance Traveled
544,133
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,884
588
16
2
0
150,925
2
W
Chang'e
8,521
852
39
4
0
185,990
0
W
Cerberus
8,328
833
54
5
0
168,223
2
W
Serqet
7,277
728
26
3
0
189,920
2
L
Neith
6,758
676
16
2
0
156,116
0
L
Nox
6,548
655
46
5
0
154,943
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role