Player Matchup

Agni
Agni
ElvishTuna29813
Agni
Level 19
God Stats
0W - 3L
1,272 SR
Queue Stats
161W - 213L
1,212 Elo+
Party 1
Thanatos
Thanatos
ForcefulSpoon24
Thanatos
Level 18
God Stats
9W - 25L
1,330 SR
Queue Stats
70W - 123L
1,146 Elo+
Party 1
Tiamat
Tiamat
Jarrelltheking0
Tiamat
Level 23
God Stats
4W - 3L
1,292 SR
Queue Stats
42W - 37L
1,272 Elo+
Solo
King Arthur
King Arthur
Otakumen_65
King Arthur
Level 4
God Stats
0W - 4L
1,142 SR
Queue Stats
0W - 5L
927 Elo+
Party 3
Nemesis
Nemesis
terron_turbio
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,124 Elo+
Party 3
Team Averages
Level 13
1,307 SR
1,136 Elo+

VS

Team Averages
Level 34
1,467 SR
1,249 Elo+
Hun Batz
Hun Batz
BHINOCHASINBANDZ
Hun Batz
Level 25
God Stats
4W - 4L
1,349 SR
Queue Stats
41W - 47L
1,237 Elo+
Solo
Da Ji
Da Ji
II-LOST_SOUL-ll
Da Ji
Level 83
God Stats
12W - 15L
1,350 SR
Queue Stats
356W - 438L
1,257 Elo+
Party 2
Chaac
Chaac
Mistah_Man242
Chaac
Level 29
God Stats
19W - 26L
1,383 SR
Queue Stats
94W - 190L
1,216 Elo+
Solo
Sol
Sol
RadgeDoggy
Sol
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 105L
1,208 Elo+
Party 2
Anhur
Anhur
RadgeLion
Anhur
Level 14
God Stats
3W - 0L
1,756 SR
Queue Stats
33W - 55L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 18 / 7
8,877
386
13,728
17,339
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
17
14 / 7 / 2
12,817
557
10,822
19,644
7,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
4 / 1 / 4
7,931
345
3,058
3,688
1,465
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Otakumen_65
King Arthur
11
0 / 18 / 10
8,038
349
6,129
27,964
16,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
12
0 / 19 / 6
8,590
373
4,854
21,258
7,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 6 / 18
11,873
516
13,974
17,054
7,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
20 / 0 / 12
14,127
614
19,287
16,770
11,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
10 / 4 / 13
11,065
481
12,758
16,392
7,880
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
9 / 7 / 11
10,852
472
8,196
12,375
4,182
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
RadgeLion
Anhur
18
14 / 5 / 10
12,553
546
13,006
13,120
5,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
126
21
Kills
62
63
Deaths
22
29
Assists
64
Player
Kills
Deaths
Assists
KDA
W
9
6
18
3
L
3
18
7
0.36
L
Thanatos
14
7
2
2.14
W
20
0
12
26
L
4
1
4
6
W
10
4
13
4.13
L
King Arthur
Otakumen_65
King Arthur
0
18
10
0.28
W
9
7
11
2.07
W
Anhur
RadgeLion
Anhur
14
5
10
3.8
L
Nemesis
0
19
6
0.16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,591
Damage
67,221
89,893
Taken
75,711
36,128
Mitigated
35,647
11,114
Healing
19,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,974
6,785
0
3,446
17,054
7,033
1,747
2,549
13,420
0
67,827
L
13,728
1,330
0
0
17,339
4,177
96
1,889
15,450
32,694
0
L
Thanatos
10,822
3,548
0
8,129
19,644
7,017
0
1,842
17,802
0
57,388
W
19,287
5,627
570
5,975
16,770
11,363
2,594
3,396
12,901
4,176
90,232
L
3,058
597
0
1,151
3,688
1,465
208
30
3,658
19,631
0
W
12,758
4,779
0
4,643
16,392
7,880
1,757
3,807
12,304
0
43,170
L
King Arthur
Otakumen_65
King Arthur
6,129
1,713
0
430
27,964
16,437
0
3,194
24,770
0
16,421
W
8,196
4,026
0
2,608
12,375
4,182
322
3,413
8,646
29,974
0
W
Anhur
RadgeLion
Anhur
13,006
8,166
438
1,987
13,120
5,189
3,138
2,521
10,400
0
57,026
L
Nemesis
4,854
1,781
0
1,404
21,258
7,032
0
2,167
19,091
0
23,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,253
Gold Earned
60,470
180
Minions Killed
446
0
Camps Cleared
0
1,548,170
Distance Traveled
1,923,843
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,873
516
92
4
0
400,527
0
L
Agni
8,877
386
34
1
0
339,610
2
L
Thanatos
12,817
557
81
4
0
358,917
4
W
Da Ji
14,127
614
155
7
0
446,672
0
L
Tiamat
7,931
345
20
1
0
147,770
0
W
Chaac
11,065
481
60
3
0
344,751
0
L
King Arthur
8,038
349
19
1
0
367,062
3
W
Sol
10,852
472
38
2
0
338,333
0
W
Anhur
12,553
546
101
4
0
393,560
0
L
Nemesis
8,590
373
26
1
0
334,811
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role