Player Matchup

Scylla
Scylla
Gold III
ICommandUDie
Scylla
Gold III
Level 152
God Stats
31W - 24L
1,791 SR
Queue Stats
568W - 561L
1,518 MMR
Party 2
Geb
Geb
Gold III
JOKER3DTHEBEST
Geb
Gold III
Level 124
God Stats
5W - 4L
1,315 SR
Queue Stats
251W - 249L
1,474 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Petsogris
Sun Wukong
Silver I
Level 160
God Stats
6W - 3L
1,526 SR
Queue Stats
39W - 31L
1,488 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Philomeowth
Ne Zha
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Gold III
Shaffira
Skadi
Gold III
Level 105
God Stats
24W - 20L
1,622 SR
Queue Stats
48W - 50L
1,515 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,551 SR
1,499 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,609 SR
1,492 MMR
Anhur
Anhur
Silver II
Chólula
Anhur
Silver II
Level 131
God Stats
1W - 2L
1,466 SR
Queue Stats
19W - 19L
1,474 MMR
Solo
Cthulhu
Cthulhu
Gold V
DeimosFR
Cthulhu
Gold V
Level 127
God Stats
11W - 9L
1,789 SR
Queue Stats
121W - 115L
1,485 MMR
Party 1
Janus
Janus
Gold II
HammeRMjolnir
Janus
Gold II
Level 126
God Stats
11W - 24L
1,394 SR
Queue Stats
538W - 546L
1,511 MMR
Solo
Nemesis
Nemesis
Bronze III
Hereboros
Nemesis
Bronze III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 65L
1,500 MMR
Party 1
Nike
Nike
Gold III
Urke79
Nike
Gold III
Level 152
God Stats
9W - 10L
1,897 SR
Queue Stats
345W - 327L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
14 / 3 / 9
21,170
605
32,396
18,518
6,694
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
2 / 2 / 14
16,907
483
11,697
22,079
27,154
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
Petsogris
Sun Wukong
20
7 / 1 / 12
20,260
579
24,280
37,048
45,930
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
20
4 / 7 / 14
17,076
488
14,504
30,511
22,352
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Skadi
Shaffira
Skadi
20
6 / 7 / 5
18,686
534
29,024
26,107
9,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bans
DanzaburouAthenaTsukuyomiTiamatSet

VS

Bans
ApolloFenrirCupidMercuryGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chólula
Anhur
20
8 / 3 / 5
18,688
534
17,598
21,948
11,008
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
DeimosFR
Cthulhu
20
1 / 5 / 14
14,283
408
15,166
34,137
45,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 9 / 2
18,764
536
19,670
21,103
8,414
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Hereboros
Nemesis
20
5 / 6 / 6
16,565
473
19,538
28,940
17,550
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nike
Urke79
Nike
20
1 / 10 / 6
15,581
445
16,859
39,398
46,223
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
53
33
Kills
20
20
Deaths
33
54
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anhur
Chólula
Anhur
8
3
5
3.5
L
Cthulhu
DeimosFR
Cthulhu
1
5
14
1.6
L
5
9
2
0.67
L
Nemesis
Hereboros
Nemesis
5
6
6
1.33
W
Scylla
14
3
9
6.17
W
2
2
14
4.5
W
Sun Wukong
Petsogris
Sun Wukong
7
1
12
13
W
Ne Zha
4
7
14
1.57
W
Skadi
Shaffira
Skadi
6
7
5
1.21
L
Nike
Urke79
Nike
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,901
Damage
88,831
134,263
Taken
145,526
111,736
Mitigated
128,948
46,011
Healing
27,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Chólula
Anhur
17,598
9,483
0
11,949
21,948
11,008
4,468
6,856
15,052
0
142,712
L
Cthulhu
DeimosFR
Cthulhu
15,166
659
1,797
3,302
34,137
45,753
184
11,715
22,318
66,665
0
L
19,670
336
0
2,064
21,103
8,414
1,355
7,388
13,402
165,069
0
L
Nemesis
Hereboros
Nemesis
19,538
6,731
0
3,506
28,940
17,550
0
8,498
20,306
0
137,953
W
Scylla
32,396
1,002
859
6,841
18,518
6,694
2,372
10,002
7,955
165,823
0
W
11,697
1,180
0
3,254
22,079
27,154
1,106
7,882
13,875
39,749
0
W
Sun Wukong
Petsogris
Sun Wukong
24,280
4,324
0
12,346
37,048
45,930
2,012
6,088
30,119
0
149,664
W
Ne Zha
14,504
1,568
0
12,394
30,511
22,352
3,763
8,240
22,037
515
123,920
W
Skadi
Shaffira
Skadi
29,024
20,043
0
10,317
26,107
9,606
9,691
6,285
19,581
0
198,910
L
Nike
Urke79
Nike
16,859
1,563
0
5,330
39,398
46,223
779
10,363
28,589
12,907
89,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

94,099
Gold Earned
83,881
912
Minions Killed
920
0
Camps Cleared
0
3,470,740
Distance Traveled
3,367,505
58
Wards Purchased
48
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
18,688
534
222
6
0
629,061
13
L
Cthulhu
14,283
408
84
2
0
725,816
11
L
Janus
18,764
536
259
7
0
635,815
5
L
Nemesis
16,565
473
185
5
0
766,536
6
W
Scylla
21,170
605
250
7
0
680,683
8
W
Geb
16,907
483
30
1
0
744,693
18
W
Sun Wukong
20,260
579
256
7
0
765,942
11
W
Ne Zha
17,076
488
144
4
0
681,195
6
W
Skadi
18,686
534
232
7
0
598,227
15
L
Nike
15,581
445
170
5
0
610,277
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role