Player Matchup

Medusa
Medusa
Aqu4riuS7291
Medusa
Level 27
God Stats
30W - 29L
1,472 SR
Queue Stats
115W - 174L
1,249 Elo+
Party 2
Cerberus
Cerberus
Isihah luc14
Cerberus
Level 49
God Stats
8W - 9L
1,617 SR
Queue Stats
127W - 172L
1,271 Elo+
Party 2
Odin
Odin
starlayt13
Odin
Level 6
God Stats
3W - 6L
1,326 SR
Queue Stats
8W - 23L
1,022 Elo+
Party 2
Team Averages
Level 27
1,472 SR
1,181 Elo+

VS

Team Averages
Level 41
1,539 SR
1,326 Elo+
Bacchus
Bacchus
Eazzyone19
Bacchus
Level 75
God Stats
5W - 1L
1,699 SR
Queue Stats
168W - 234L
1,373 Elo+
Party 1
Neith
Neith
caribou97500
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,267 Elo+
Solo
Izanami
Izanami
snugglebea__r
Izanami
Level 40
God Stats
38W - 57L
1,418 SR
Queue Stats
154W - 251L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 8 / 2
10,985
732
7,905
13,592
5,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Isihah luc14
Cerberus
12
2 / 5 / 3
9,762
651
8,274
17,919
19,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 6 / 3
8,611
574
5,249
10,577
10,079
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Eazzyone19
Bacchus
14
5 / 1 / 12
11,515
768
10,649
11,816
15,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
3 / 3 / 13
10,323
688
8,961
8,963
3,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
15
11 / 2 / 7
11,994
800
15,391
12,721
4,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
6
Kills
19
19
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
8
2
0.5
W
Bacchus
Eazzyone19
Bacchus
5
1
12
11
L
Cerberus
Isihah luc14
Cerberus
2
5
3
0.7
W
3
3
13
3.17
W
Izanami
11
2
7
7.25
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,428
Damage
35,001
42,088
Taken
33,500
34,189
Mitigated
23,291
4,068
Healing
6,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,905
3,147
0
348
13,592
5,077
210
4,381
9,211
0
49,101
W
Bacchus
Eazzyone19
Bacchus
10,649
1,641
0
3,799
11,816
15,255
96
2,362
9,454
35,187
0
L
Cerberus
Isihah luc14
Cerberus
8,274
350
0
3,720
17,919
19,033
0
3,278
14,641
31,251
0
W
8,961
5,248
0
1,583
8,963
3,157
311
3,492
5,471
0
22,661
W
Izanami
15,391
12,244
0
1,602
12,721
4,879
3,334
2,552
10,169
0
65,948
L
5,249
1,035
0
0
10,577
10,079
31
3,038
7,539
0
13,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,358
Gold Earned
33,832
154
Minions Killed
157
0
Camps Cleared
0
743,384
Distance Traveled
806,309
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,985
732
76
5
0
238,238
2
W
Bacchus
11,515
768
31
2
0
286,549
1
L
Cerberus
9,762
651
65
4
0
274,884
2
W
Neith
10,323
688
40
3
0
247,502
0
W
Izanami
11,994
800
86
6
0
272,258
0
L
Odin
8,611
574
13
1
0
230,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role