Player Matchup

Hachiman
Hachiman
GOAT_Merk
Hachiman
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 84L
1,303 Elo+
Solo
Agni
Agni
SDTHEFAMILY
Agni
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Jormungandr
Jormungandr
TheInfectedCrown
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
lince-austero496
Olorun
Level 18
God Stats
67W - 44L
1,363 SR
Queue Stats
168W - 159L
1,318 Elo+
Solo
Fenrir
Fenrir
lokiloka
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,320 Elo+
Solo
Team Averages
Level 16
1,473 SR
1,388 Elo+

VS

Team Averages
Level 23
1,552 SR
1,325 Elo+
Pele
Pele
BM-Dr1p
Pele
Level 20
God Stats
14W - 15L
1,684 SR
Queue Stats
70W - 61L
1,463 Elo+
Solo
Cupid
Cupid
GODOFPOWERR
Cupid
Level 22
God Stats
1W - 1L
1,793 SR
Queue Stats
9W - 14L
1,273 Elo+
Solo
Hel
Hel
Rafael4627br
Hel
Level 16
God Stats
2W - 2L
1,364 SR
Queue Stats
38W - 44L
1,255 Elo+
Solo
Thanatos
Thanatos
bosshuntman
Thanatos
Level 48
God Stats
7W - 4L
1,597 SR
Queue Stats
18W - 33L
1,355 Elo+
Party 1
Cthulhu
Cthulhu
ragerthehero
Cthulhu
Level 8
God Stats
4W - 15L
1,321 SR
Queue Stats
9W - 25L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GOAT_Merk
Hachiman
12
6 / 5 / 3
8,485
447
5,836
7,205
4,251
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
2 / 4 / 2
7,325
386
4,078
5,549
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TheInfectedCrown
Jormungandr
14
3 / 3 / 5
8,548
450
5,716
18,898
19,738
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
10 / 2 / 6
11,538
607
14,909
20,433
8,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
lokiloka
Fenrir
18
9 / 4 / 3
10,603
558
13,124
17,044
7,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BM-Dr1p
Pele
17
3 / 5 / 4
10,645
560
13,893
16,029
5,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
9 / 2 / 2
11,570
609
10,843
11,819
4,426
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 8 / 1
9,473
499
6,895
12,001
6,032
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
bosshuntman
Thanatos
15
5 / 8 / 3
10,068
530
11,422
14,660
4,858
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
ragerthehero
Cthulhu
13
1 / 8 / 1
8,748
460
7,097
14,483
10,088
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
30
Kills
18
18
Deaths
31
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
BM-Dr1p
Pele
3
5
4
1
L
Hachiman
GOAT_Merk
Hachiman
6
5
3
1.5
W
9
2
2
5
W
0
8
1
0.06
L
2
4
2
0.75
L
Jormungandr
TheInfectedCrown
Jormungandr
3
3
5
1.83
W
Thanatos
bosshuntman
Thanatos
5
8
3
0.81
L
10
2
6
6.5
L
Fenrir
lokiloka
Fenrir
9
4
3
2.63
W
Cthulhu
ragerthehero
Cthulhu
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,663
Damage
50,150
69,129
Taken
68,992
41,583
Mitigated
31,196
20,932
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
BM-Dr1p
Pele
13,893
2,825
0
5,077
16,029
5,792
991
3,799
12,120
0
81,004
L
Hachiman
GOAT_Merk
Hachiman
5,836
3,317
0
15
7,205
4,251
468
3,427
3,778
0
23,208
W
10,843
6,728
18
3,544
11,819
4,426
2,185
3,965
7,798
0
66,173
W
6,895
833
824
2,990
12,001
6,032
3,697
6,797
5,104
53,882
0
L
4,078
768
0
250
5,549
1,644
489
433
5,116
16,935
0
L
Jormungandr
TheInfectedCrown
Jormungandr
5,716
2,338
0
1,915
18,898
19,738
210
3,628
15,270
29,823
0
W
Thanatos
bosshuntman
Thanatos
11,422
4,549
0
7,671
14,660
4,858
1,751
4,855
9,725
0
39,860
L
14,909
8,426
248
12,375
20,433
8,641
1,477
4,395
16,038
90,361
0
L
Fenrir
lokiloka
Fenrir
13,124
2,581
267
5,862
17,044
7,309
501
2,109
14,935
0
62,796
W
Cthulhu
ragerthehero
Cthulhu
7,097
308
0
0
14,483
10,088
617
4,807
9,542
34,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,499
Gold Earned
50,504
368
Minions Killed
454
0
Camps Cleared
0
1,433,947
Distance Traveled
1,688,498
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,645
560
118
6
0
371,395
1
L
Hachiman
8,485
447
32
2
0
188,007
0
W
Cupid
11,570
609
105
6
0
387,600
2
W
Hel
9,473
499
102
5
0
317,499
4
L
Agni
7,325
386
46
2
0
233,537
1
L
Jormungandr
8,548
450
43
2
0
331,542
1
W
Thanatos
10,068
530
59
3
0
322,720
0
L
Olorun
11,538
607
150
8
0
313,884
7
L
Fenrir
10,603
558
97
5
0
366,977
0
W
Cthulhu
8,748
460
70
4
0
289,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role