Player Matchup

Chaac
Chaac
CarbonRedFox
Chaac
Level 26
God Stats
2W - 2L
1,514 SR
Queue Stats
108W - 109L
1,385 Elo+
Solo
Nemesis
Nemesis
Kingkiller1908-s
Nemesis
Level 25
God Stats
2W - 2L
1,570 SR
Queue Stats
20W - 23L
1,328 Elo+
Solo
Thor
Thor
Niko-Vanpatten
Thor
Level 2
God Stats
9W - 11L
1,500 SR
Queue Stats
291W - 294L
1,500 Elo+
Solo
Tyr
Tyr
SilverHawk_74
Tyr
Level 23
God Stats
5W - 7L
1,287 SR
Queue Stats
19W - 33L
1,330 Elo+
Solo
Ymir
Ymir
kayshock
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 167L
1,397 Elo+
Solo
Team Averages
Level 21
1,474 SR
1,388 Elo+

VS

Team Averages
Level 21
1,549 SR
1,374 Elo+
Merlin
Merlin
DaYungHiddnLotus
Merlin
Level 20
God Stats
7W - 6L
1,505 SR
Queue Stats
49W - 33L
1,492 Elo+
Solo
Hachiman
Hachiman
DraconicKnight-
Hachiman
Level 17
God Stats
7W - 5L
1,805 SR
Queue Stats
262W - 244L
1,385 Elo+
Party 1
Chaac
Chaac
LeafyEnvelope59
Chaac
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,292 Elo+
Solo
Guan Yu
Guan Yu
Raijerous
Guan Yu
Level 29
God Stats
8W - 10L
1,392 SR
Queue Stats
72W - 89L
1,275 Elo+
Solo
Ymir
Ymir
SudsyCash
Ymir
Level 15
God Stats
13W - 11L
1,545 SR
Queue Stats
436W - 389L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 7
11,799
472
13,685
24,898
19,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
12 / 5 / 0
13,040
522
13,263
19,686
11,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 15 / 3
10,005
400
6,649
21,422
6,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 9 / 3
11,324
453
14,354
27,460
18,074
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
2
0 / 1 / 0
6,594
264
69
961
396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 8 / 8
14,067
563
18,870
19,642
7,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
19
9 / 3 / 9
13,678
547
13,073
10,700
4,601
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
7 / 2 / 5
13,640
546
15,433
15,620
20,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
Raijerous
Guan Yu
19
3 / 6 / 9
13,043
522
5,715
21,571
21,796
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
19
10 / 2 / 11
14,421
577
13,051
23,413
28,001
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
19
Kills
34
34
Deaths
21
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
3
4
7
1.63
W
5
8
8
1.13
W
Hachiman
9
3
9
4.5
L
12
5
0
2.4
W
7
2
5
4.75
L
1
15
3
0.17
W
Guan Yu
Raijerous
Guan Yu
3
6
9
1.25
L
3
9
3
0.5
W
Ymir
10
2
11
7.75
L
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,020
Damage
66,142
94,427
Taken
90,946
55,695
Mitigated
81,889
25,100
Healing
24,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,685
2,004
0
9,987
24,898
19,252
57
7,772
16,483
0
70,928
W
18,870
1,303
0
5,977
19,642
7,462
2,968
0
19,192
85,185
0
W
Hachiman
13,073
10,584
0
511
10,700
4,601
4,612
682
9,918
0
87,901
L
13,263
6,229
0
5,443
19,686
11,060
0
4,516
14,711
0
66,212
W
15,433
2,439
0
6,119
15,620
20,029
3,203
0
15,117
0
75,898
L
6,649
2,979
0
212
21,422
6,913
1,167
11,613
9,484
0
36,169
W
Guan Yu
Raijerous
Guan Yu
5,715
1,213
1,206
6,975
21,571
21,796
1,847
1,142
20,079
270
70,662
L
14,354
3,600
0
9,258
27,460
18,074
1,361
6,834
19,944
0
89,358
W
Ymir
13,051
2,705
742
2,655
23,413
28,001
2,267
1,722
21,570
71,599
0
L
Ymir
69
0
0
200
961
396
0
162
749
770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,762
Gold Earned
68,849
410
Minions Killed
578
0
Camps Cleared
0
1,810,562
Distance Traveled
2,213,242
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,799
472
116
5
0
491,462
0
W
Merlin
14,067
563
151
6
0
411,141
2
W
Hachiman
13,678
547
124
5
0
420,683
0
L
Nemesis
13,040
522
106
4
0
505,677
1
W
Chaac
13,640
546
106
4
0
527,222
0
L
Thor
10,005
400
67
3
0
341,418
0
W
Guan Yu
13,043
522
115
5
0
418,996
2
L
Tyr
11,324
453
120
5
0
451,017
4
W
Ymir
14,421
577
82
3
0
435,200
3
L
Ymir
6,594
264
1
0
0
20,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role