Player Matchup

Ra
Ra
FeveredCarrot
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Yemoja
Yemoja
Opportunitysoap
Yemoja
Level 75
God Stats
0W - 1L
1,818 SR
Queue Stats
15W - 15L
1,529 Elo+
Party 1
Tyr
Tyr
firax8
Tyr
Level 141
God Stats
0W - 1L
1,549 SR
Queue Stats
17W - 16L
1,552 Elo+
Party 1
Team Averages
Level 81
1,623 SR
1,527 Elo+

VS

Team Averages
Level 52
1,447 SR
1,569 Elo+
Odin
Odin
Kingin13
Odin
Level 28
God Stats
17W - 13L
1,519 SR
Queue Stats
250W - 249L
1,502 Elo+
Party 2
Sol
Sol
Noble97
Sol
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
205W - 116L
1,688 Elo+
Solo
Ravana
Ravana
megadarkness115
Ravana
Level 110
God Stats
3W - 2L
1,323 SR
Queue Stats
246W - 234L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 8
10,453
653
8,152
10,374
5,551
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 3 / 8
11,051
691
4,655
15,010
13,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
firax8
Tyr
15
7 / 6 / 8
12,053
753
13,201
18,405
8,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
4 / 5 / 8
11,330
708
7,560
13,087
7,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
15
8 / 6 / 3
11,559
722
21,073
13,608
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 5 / 10
10,721
670
8,008
11,351
5,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
15
Kills
14
14
Deaths
16
24
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
5
8
1.4
W
Odin
4
5
8
1.6
W
Sol
8
6
3
1.58
L
5
3
8
3
L
Tyr
firax8
Tyr
7
6
8
1.83
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,008
Damage
36,641
43,789
Taken
38,046
27,138
Mitigated
17,453
12,616
Healing
9,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,152
913
1,666
1,829
10,374
5,551
0
5,133
4,865
42,005
0
W
Odin
7,560
1,383
924
889
13,087
7,516
941
4,784
8,303
0
38,032
W
Sol
21,073
4,199
505
4,680
13,608
4,479
1,696
4,874
8,734
62,076
0
L
4,655
2,090
2,677
3,181
15,010
13,025
0
7,265
7,240
15,564
0
L
Tyr
firax8
Tyr
13,201
1,653
0
3,263
18,405
8,562
0
7,288
10,587
0
44,897
W
8,008
2,413
0
2,884
11,351
5,458
905
3,199
8,152
0
36,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,557
Gold Earned
33,610
146
Minions Killed
169
0
Camps Cleared
0
866,511
Distance Traveled
822,451
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,453
653
64
4
0
288,574
2
W
Odin
11,330
708
62
4
0
299,656
2
W
Sol
11,559
722
68
4
0
238,650
2
L
Yemoja
11,051
691
26
2
0
278,145
4
L
Tyr
12,053
753
56
4
0
299,792
1
W
Ravana
10,721
670
39
2
0
284,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role