Player Matchup

Chaac
Chaac
CoupDeCeinture
Chaac
Level 60
God Stats
27W - 12L
1,737 SR
Queue Stats
285W - 123L
1,754 Elo+
Party 2
Khepri
Khepri
DartyPapsOkay
Khepri
Level 47
God Stats
3W - 1L
1,875 SR
Queue Stats
452W - 207L
1,837 Elo+
Party 2
Mercury
Mercury
MandoOKAY
Mercury
Level 65
God Stats
3W - 0L
1,726 SR
Queue Stats
673W - 303L
1,768 Elo+
Party 2
Anhur
Anhur
SilverForEver
Anhur
Level 68
God Stats
19W - 9L
1,721 SR
Queue Stats
529W - 285L
1,781 Elo+
Party 2
Zeus
Zeus
ThatsOkay_
Zeus
Level 143
God Stats
31W - 11L
1,891 SR
Queue Stats
710W - 354L
1,774 Elo+
Party 2
Team Averages
Level 77
1,790 SR
1,783 Elo+

VS

Team Averages
Level 38
1,542 SR
1,582 Elo+
The Morrigan
The Morrigan
Fowells
The Morrigan
Level 27
God Stats
3W - 5L
1,471 SR
Queue Stats
84W - 80L
1,595 Elo+
Party 3
Ymir
Ymir
KcusEtims
Ymir
Level 62
God Stats
22W - 18L
1,604 SR
Queue Stats
310W - 211L
1,584 Elo+
Party 1
Skadi
Skadi
MikeyDreadzzz
Skadi
Level 28
God Stats
66W - 33L
1,655 SR
Queue Stats
147W - 106L
1,601 Elo+
Party 1
Janus
Janus
TheWoodenPencil
Janus
Level 32
God Stats
4W - 5L
1,629 SR
Queue Stats
60W - 36L
1,619 Elo+
Party 1
Pele
Pele
kartonski
Pele
Level 41
God Stats
3W - 3L
1,353 SR
Queue Stats
94W - 85L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
8,099
579
6,181
11,493
5,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 3 / 12
8,175
584
4,667
10,445
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
MandoOKAY
Mercury
14
1 / 2 / 9
7,885
563
4,711
11,089
4,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 2 / 2
9,464
676
11,655
8,183
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
9 / 3 / 5
8,586
613
10,650
9,132
4,834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Fowells
The Morrigan
11
1 / 9 / 4
7,113
508
5,708
8,029
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
2 / 4 / 1
7,100
507
3,993
11,899
4,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 4 / 1
7,567
541
3,716
8,038
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 4
7,823
559
8,455
9,246
3,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
13
6 / 6 / 1
7,949
568
7,979
11,942
4,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
26
Kills
11
11
Deaths
26
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
3
3
12
3
L
The Morrigan
Fowells
The Morrigan
1
9
4
0.33
L
Ymir
2
4
1
0.63
W
Mercury
MandoOKAY
Mercury
1
2
9
2.75
L
2
4
1
0.63
W
9
2
2
5
W
9
3
5
3.83
L
0
3
4
0.67
L
Pele
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,864
Damage
29,851
50,342
Taken
49,154
26,508
Mitigated
15,877
12,562
Healing
10,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,181
1,728
0
6,358
11,493
5,860
399
4,564
6,887
0
48,659
W
4,667
883
0
1,627
10,445
7,821
0
3,363
7,064
18,844
0
L
The Morrigan
Fowells
The Morrigan
5,708
1,700
0
691
8,029
2,499
0
4,531
3,308
23,727
3,354
L
Ymir
3,993
554
0
1,768
11,899
4,682
0
3,333
8,566
27,740
0
W
Mercury
MandoOKAY
Mercury
4,711
2,962
0
325
11,089
4,845
37
2,987
8,102
0
51,330
L
3,716
2,293
0
2,372
8,038
890
0
1,158
6,880
0
35,911
W
11,655
6,371
0
2,123
8,183
3,148
1,773
1,506
6,677
0
65,971
W
10,650
1,943
0
2,129
9,132
4,834
270
3,590
5,216
61,130
0
L
8,455
836
0
2,372
9,246
3,460
569
916
8,330
49,962
0
L
Pele
7,979
1,296
0
3,266
11,942
4,346
0
5,280
6,662
0
47,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,209
Gold Earned
37,552
442
Minions Killed
357
0
Camps Cleared
0
1,442,104
Distance Traveled
1,262,238
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,099
579
100
7
0
310,470
2
W
Khepri
8,175
584
24
2
0
276,080
6
L
The Morrigan
7,113
508
46
3
0
214,366
0
L
Ymir
7,100
507
44
3
0
261,149
6
W
Mercury
7,885
563
94
7
0
337,948
0
L
Skadi
7,567
541
78
6
0
254,584
1
W
Anhur
9,464
676
119
9
0
253,225
1
W
Zeus
8,586
613
105
8
0
264,381
0
L
Janus
7,823
559
101
7
0
265,475
0
L
Pele
7,949
568
88
6
0
266,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role