Player Matchup

Nemesis
Nemesis
Platinum I
Jean_Gunnhildrx
Nemesis
Platinum I
Level 160
God Stats
14W - 7L
1,655 SR
Queue Stats
103W - 73L
1,951 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
Ser_Gawan_Hager
Kuzenbo
Platinum I
Level 149
God Stats
13W - 7L
1,643 SR
Queue Stats
185W - 121L
1,951 MMR
Party 1
Tiamat
Tiamat
Platinum I
xLoniTan
Tiamat
Platinum I
Level 147
God Stats
14W - 7L
1,841 SR
Queue Stats
181W - 117L
1,951 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,713 SR
1,951 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,607 SR
1,859 MMR
Danzaburou
Danzaburou
Gold II
GM_NeLoto
Danzaburou
Gold II
Level 98
God Stats
2W - 2L
1,464 SR
Queue Stats
14W - 11L
1,858 MMR
Party 2
Scylla
Scylla
Gold II
OscarMart01
Scylla
Gold II
Level 140
God Stats
11W - 5L
1,857 SR
Queue Stats
14W - 8L
1,859 MMR
Party 2
Cthulhu
Cthulhu
Gold II
juarenjua
Cthulhu
Gold II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,859 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 4
12,241
680
12,795
13,824
6,593
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 0 / 6
12,588
699
9,576
17,833
21,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
xLoniTan
Tiamat
16
2 / 0 / 8
11,427
635
16,794
7,664
6,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AthenaBacchusAchillesCabrakanAphrodite

VS

Bans
PersephoneArtioMedusaCerberusHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GM_NeLoto
Danzaburou
12
0 / 4 / 0
9,784
544
7,564
13,959
4,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
13
0 / 3 / 0
9,742
541
8,780
10,964
3,858
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
juarenjua
Cthulhu
13
0 / 4 / 0
10,812
601
10,595
19,300
16,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
11
Kills
0
0
Deaths
11
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
GM_NeLoto
Danzaburou
0
4
0
0
W
5
0
4
7
L
Scylla
0
3
0
0
W
4
0
6
7
L
Cthulhu
juarenjua
Cthulhu
0
4
0
0
W
Tiamat
xLoniTan
Tiamat
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,165
Damage
26,939
39,321
Taken
44,223
34,358
Mitigated
25,443
15,890
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
GM_NeLoto
Danzaburou
7,564
3,346
0
2,259
13,959
4,887
0
8,714
4,855
0
59,411
W
12,795
4,955
0
5,308
13,824
6,593
2,027
5,200
8,624
0
101,237
L
Scylla
8,780
594
0
2,414
10,964
3,858
0
6,786
3,966
49,844
0
W
9,576
3,271
0
5,654
17,833
21,114
760
9,771
8,062
24,557
0
L
Cthulhu
juarenjua
Cthulhu
10,595
467
0
5,612
19,300
16,698
0
9,813
8,936
26,547
0
W
Tiamat
xLoniTan
Tiamat
16,794
1,404
0
4,928
7,664
6,651
338
4,541
3,123
54,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,256
Gold Earned
30,338
245
Minions Killed
224
0
Camps Cleared
0
1,132,119
Distance Traveled
1,004,717
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,784
544
93
5
0
311,511
4
W
Nemesis
12,241
680
133
7
0
412,050
7
L
Scylla
9,742
541
104
6
0
331,592
9
W
Kuzenbo
12,588
699
22
1
0
361,780
11
L
Cthulhu
10,812
601
27
2
0
361,614
6
W
Tiamat
11,427
635
90
5
0
358,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role