Player Matchup

Tiamat
Tiamat
Longeris
Tiamat
Level 109
God Stats
57W - 27L
1,673 SR
Queue Stats
171W - 143L
1,534 Elo+
Party 2
Zhong Kui
Zhong Kui
MrKuytok
Zhong Kui
Level 128
God Stats
14W - 9L
1,603 SR
Queue Stats
95W - 74L
1,555 Elo+
Party 2
Pele
Pele
MuralE278
Pele
Level 155
God Stats
3W - 0L
1,923 SR
Queue Stats
257W - 244L
1,551 Elo+
Party 2
Ra
Ra
NEC FINLIP
Ra
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
214W - 213L
1,518 Elo+
Party 2
Ares
Ares
Pingiss
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,581 Elo+
Party 2
Team Averages
Level 107
1,640 SR
1,548 Elo+

VS

Team Averages
Level 78
1,652 SR
1,613 Elo+
Kukulkan
Kukulkan
HrothvitnirNatt
Kukulkan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 86L
1,559 Elo+
Party 3
Fenrir
Fenrir
MatMatForce
Fenrir
Level 28
God Stats
15W - 11L
1,633 SR
Queue Stats
90W - 74L
1,623 Elo+
Party 3
Anhur
Anhur
ROIAROUF33
Anhur
Level 18
God Stats
1W - 1L
1,898 SR
Queue Stats
44W - 9L
1,739 Elo+
Party 1
Ymir
Ymir
fabricemartine
Ymir
Level 121
God Stats
25W - 33L
1,594 SR
Queue Stats
344W - 286L
1,561 Elo+
Party 3
Athena
Athena
maudux
Athena
Level 157
God Stats
20W - 12L
1,637 SR
Queue Stats
652W - 568L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Longeris
Tiamat
19
3 / 2 / 10
12,976
564
11,223
12,961
9,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
MrKuytok
Zhong Kui
18
3 / 5 / 7
12,025
523
10,599
19,984
14,875
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
20
17 / 1 / 4
15,497
674
19,286
22,608
10,330
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 3 / 6
12,101
526
5,797
11,389
5,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Pingiss
Ares
15
0 / 6 / 6
9,857
429
3,907
16,895
9,783
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
1 / 5 / 0
9,910
431
11,033
10,608
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
2 / 8 / 6
10,048
437
5,686
17,389
6,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
16
5 / 5 / 4
10,841
471
8,598
12,049
4,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 4
10,200
443
7,119
12,169
8,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
maudux
Athena
16
4 / 4 / 4
10,098
439
12,309
17,650
13,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
34
24
Kills
16
17
Deaths
24
33
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
5
0
0.2
W
Tiamat
Longeris
Tiamat
3
2
10
4
L
Fenrir
2
8
6
0.63
W
Zhong Kui
MrKuytok
Zhong Kui
3
5
7
1.3
W
Pele
17
1
4
19
W
1
3
6
1.33
W
Ares
Pingiss
Ares
0
6
6
0.5
L
Anhur
5
5
4
1.4
L
4
2
4
3
L
Athena
maudux
Athena
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,812
Damage
44,745
83,837
Taken
69,865
50,178
Mitigated
36,327
32,357
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
11,033
133
123
1,756
10,608
3,750
0
3,466
6,922
73,798
0
W
Tiamat
Longeris
Tiamat
11,223
1,534
0
5,896
12,961
9,262
2,567
4,680
8,171
80,572
0
L
Fenrir
5,686
2,310
0
3,418
17,389
6,324
0
7,912
9,203
0
43,019
W
Zhong Kui
MrKuytok
Zhong Kui
10,599
2,168
0
9,048
19,984
14,875
5,129
6,705
13,004
61,040
0
W
Pele
19,286
6,202
0
10,167
22,608
10,330
2,577
5,530
16,953
0
145,468
W
5,797
415
755
5,612
11,389
5,928
846
3,971
7,318
78,978
0
W
Ares
Pingiss
Ares
3,907
110
48
831
16,895
9,783
726
8,940
7,930
19,913
0
L
Anhur
8,598
3,481
0
1,755
12,049
4,005
1,104
4,132
7,867
0
64,049
L
7,119
1,666
0
1,571
12,169
8,970
130
6,842
5,147
39,734
0
L
Athena
maudux
Athena
12,309
2,410
0
5,452
17,650
13,278
0
8,358
8,960
51,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,456
Gold Earned
51,097
643
Minions Killed
481
0
Camps Cleared
0
2,154,211
Distance Traveled
1,761,787
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,910
431
126
5
0
381,253
4
W
Tiamat
12,976
564
150
7
0
441,867
5
L
Fenrir
10,048
437
78
3
0
430,309
0
W
Zhong Kui
12,025
523
123
5
0
384,715
5
W
Pele
15,497
674
204
9
0
514,015
3
W
Ra
12,101
526
127
6
0
411,953
2
W
Ares
9,857
429
39
2
0
401,661
0
L
Anhur
10,841
471
117
5
0
317,052
2
L
Ymir
10,200
443
60
3
0
268,892
2
L
Athena
10,098
439
100
4
0
364,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role