Player Matchup

Ymir
Ymir
DarkMattBola8
Ymir
Level 137
God Stats
13W - 6L
1,640 SR
Queue Stats
745W - 628L
1,522 Elo+
Party 3
Nemesis
Nemesis
F6MainRB
Nemesis
Level 88
God Stats
15W - 1L
1,818 SR
Queue Stats
124W - 92L
1,666 Elo+
Party 3
Sun Wukong
Sun Wukong
FourEyesDK
Sun Wukong
Level 116
God Stats
5W - 1L
1,714 SR
Queue Stats
112W - 95L
1,534 Elo+
Party 1
Chernobog
Chernobog
TheRex18
Chernobog
Level 28
God Stats
6W - 1L
1,870 SR
Queue Stats
57W - 23L
1,850 Elo+
Party 3
Raijin
Raijin
TheUnicornOMG
Raijin
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 119L
1,527 Elo+
Party 1
Team Averages
Level 80
1,708 SR
1,620 Elo+

VS

Team Averages
Level 39
1,510 SR
1,467 Elo+
Ymir
Ymir
Banksy99
Ymir
Level 26
God Stats
57W - 57L
1,535 SR
Queue Stats
84W - 88L
1,458 Elo+
Party 2
Odin
Odin
Dampli87
Odin
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DistinctArrival
Anubis
Level 61
God Stats
4W - 5L
1,384 SR
Queue Stats
200W - 239L
1,419 Elo+
Party 2
Danzaburou
Danzaburou
MartimatiC
Danzaburou
Level 41
God Stats
15W - 13L
1,630 SR
Queue Stats
127W - 137L
1,464 Elo+
Party 2
Hun Batz
Hun Batz
Zampire09
Hun Batz
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 8
6,534
653
2,260
4,936
2,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
F6MainRB
Nemesis
12
8 / 0 / 5
7,238
724
7,216
5,459
2,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
FourEyesDK
Sun Wukong
12
5 / 2 / 2
6,992
699
5,996
7,755
2,935
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
TheRex18
Chernobog
12
6 / 0 / 4
7,234
723
6,437
5,438
1,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 2
6,015
602
3,666
2,353
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 6 / 0
4,308
431
2,252
8,475
3,231
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Odin
8
1 / 4 / 1
5,150
515
2,067
5,165
1,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 5 / 1
4,822
482
3,272
6,654
2,714
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
MartimatiC
Danzaburou
9
0 / 3 / 0
4,962
496
1,459
6,761
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Zampire09
Hun Batz
6
0 / 5 / 1
4,489
449
2,304
8,126
2,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
23
Kills
2
3
Deaths
23
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
0
0
L
Odin
1
4
1
0.38
W
2
0
8
6
L
1
5
1
0.3
W
Nemesis
F6MainRB
Nemesis
8
0
5
10.5
W
Sun Wukong
FourEyesDK
Sun Wukong
5
2
2
3
L
Danzaburou
MartimatiC
Danzaburou
0
3
0
0
W
Chernobog
TheRex18
Chernobog
6
0
4
8
W
2
1
2
3
L
Hun Batz
Zampire09
Hun Batz
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,575
Damage
11,354
25,941
Taken
35,181
9,778
Mitigated
10,918
9,825
Healing
4,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,252
504
168
258
8,475
3,231
0
814
7,599
15,775
0
L
Odin
2,067
952
0
1,030
5,165
1,455
0
0
5,165
0
14,165
W
2,260
437
0
1,447
4,936
2,813
0
1,383
3,553
15,664
0
L
3,272
180
0
32
6,654
2,714
0
2,718
3,716
17,654
0
W
Nemesis
F6MainRB
Nemesis
7,216
4,166
0
1,110
5,459
2,002
0
850
4,609
0
43,497
W
Sun Wukong
FourEyesDK
Sun Wukong
5,996
1,038
0
2,751
7,755
2,935
270
915
6,840
0
38,230
L
Danzaburou
MartimatiC
Danzaburou
1,459
722
0
1,584
6,761
1,406
0
378
6,383
0
24,414
W
Chernobog
TheRex18
Chernobog
6,437
4,770
0
4,015
5,438
1,494
2,326
1,151
4,287
0
45,533
W
3,666
374
0
502
2,353
534
102
1,225
1,128
23,978
0
L
Hun Batz
Zampire09
Hun Batz
2,304
986
0
1,151
8,126
2,112
0
1,616
6,392
0
14,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,013
Gold Earned
23,731
316
Minions Killed
195
0
Camps Cleared
0
1,020,512
Distance Traveled
919,433
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,308
431
27
3
0
204,212
0
L
Odin
5,150
515
34
3
0
189,948
1
W
Ymir
6,534
653
19
2
0
222,216
3
L
Anubis
4,822
482
35
4
0
156,707
2
W
Nemesis
7,238
724
79
8
0
223,148
2
W
Sun Wukong
6,992
699
84
8
0
208,829
2
L
Danzaburou
4,962
496
61
6
0
176,952
1
W
Chernobog
7,234
723
89
9
0
188,886
1
W
Raijin
6,015
602
45
5
0
177,433
1
L
Hun Batz
4,489
449
38
4
0
191,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role