Player Matchup

King Arthur
King Arthur
Eaglethor4
King Arthur
Level 27
God Stats
20W - 19L
1,528 SR
Queue Stats
31W - 31L
1,442 Elo+
Solo
Neith
Neith
LandonMc56
Neith
Level 29
God Stats
28W - 37L
1,313 SR
Queue Stats
88W - 95L
1,418 Elo+
Solo
Loki
Loki
itszebruhh
Loki
Level 11
God Stats
26W - 19L
1,460 SR
Queue Stats
302W - 277L
1,527 Elo+
Solo
Khepri
Khepri
persianblue
Khepri
Level 26
God Stats
16W - 13L
1,516 SR
Queue Stats
191W - 196L
1,513 Elo+
Party 1
Janus
Janus
persianblue1
Janus
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 1
Team Averages
Level 19
1,463 SR
1,480 Elo+

VS

Team Averages
Level 15
1,588 SR
1,439 Elo+
Anubis
Anubis
CeleryDad
Anubis
Level 22
God Stats
16W - 8L
1,681 SR
Queue Stats
76W - 75L
1,489 Elo+
Party 2
Nemesis
Nemesis
Dantetrombs69
Nemesis
Level 12
God Stats
42W - 44L
1,702 SR
Queue Stats
303W - 282L
1,162 Elo+
Solo
Yemoja
Yemoja
Truez511
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
afterneathXsteve
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
The Morrigan
The Morrigan
lvlendoza
The Morrigan
Level 33
God Stats
29W - 29L
1,557 SR
Queue Stats
281W - 241L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eaglethor4
King Arthur
10
2 / 3 / 0
5,791
526
4,484
6,935
2,532
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
11
2 / 0 / 5
6,308
573
3,676
1,221
465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
5 / 2 / 0
6,675
607
3,698
5,615
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Khepri
9
3 / 0 / 3
6,278
571
1,639
3,811
2,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 1 / 1
7,422
675
3,638
4,716
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CeleryDad
Anubis
11
2 / 2 / 2
6,383
580
5,362
6,697
3,312
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
5
0 / 4 / 0
4,430
403
618
7,167
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
Truez511
Yemoja
9
2 / 3 / 1
6,037
549
1,492
5,721
2,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 5 / 0
4,740
431
2,328
5,350
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
lvlendoza
The Morrigan
11
1 / 2 / 1
5,731
521
3,227
4,536
1,496
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
16
Kills
6
6
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
CeleryDad
Anubis
2
2
2
1.5
L
Nemesis
0
4
0
0
W
King Arthur
Eaglethor4
King Arthur
2
3
0
0.67
W
Neith
2
0
5
4.5
L
Yemoja
Truez511
Yemoja
2
3
1
0.83
L
1
5
0
0.2
W
5
2
0
2.5
L
The Morrigan
lvlendoza
The Morrigan
1
2
1
0.75
W
Khepri
3
0
3
4.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,135
Damage
13,027
22,298
Taken
29,471
8,952
Mitigated
10,910
5,780
Healing
7,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
CeleryDad
Anubis
5,362
493
0
2,804
6,697
3,312
0
407
6,254
30,688
0
L
Nemesis
618
263
0
2,363
7,167
1,593
0
515
6,620
0
14,748
W
King Arthur
Eaglethor4
King Arthur
4,484
978
0
750
6,935
2,532
248
4,837
2,098
0
22,186
W
Neith
3,676
1,572
0
753
1,221
465
1,776
258
963
0
36,259
L
Yemoja
Truez511
Yemoja
1,492
724
464
1,244
5,721
2,722
90
1,002
4,719
14,562
0
L
2,328
1,195
0
252
5,350
1,787
0
1,349
3,913
0
13,865
W
3,698
990
0
2,400
5,615
1,622
0
617
4,970
0
34,276
L
The Morrigan
lvlendoza
The Morrigan
3,227
611
0
500
4,536
1,496
0
1,728
2,688
28,798
967
W
Khepri
1,639
153
0
1,469
3,811
2,995
796
721
3,054
10,062
0
W
3,638
233
0
408
4,716
1,338
483
2,858
1,680
46,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,474
Gold Earned
27,321
314
Minions Killed
210
0
Camps Cleared
0
1,001,356
Distance Traveled
828,802
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,383
580
70
6
0
152,840
0
L
Nemesis
4,430
403
34
3
0
195,733
2
W
King Arthur
5,791
526
46
4
0
180,197
2
W
Neith
6,308
573
71
6
0
188,089
3
L
Yemoja
6,037
549
31
3
0
120,466
6
L
Artemis
4,740
431
23
2
0
162,684
0
W
Loki
6,675
607
74
7
0
234,467
1
L
The Morrigan
5,731
521
52
5
0
197,079
2
W
Khepri
6,278
571
16
1
0
169,657
2
W
Janus
7,422
675
107
10
0
228,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role