Player Matchup

Fenrir
Fenrir
Alogag
Fenrir
Level 18
God Stats
18W - 19L
1,394 SR
Queue Stats
38W - 52L
1,358 Elo+
Party 1
Artemis
Artemis
Garaax
Artemis
Level 46
God Stats
11W - 11L
1,493 SR
Queue Stats
29W - 53L
1,328 Elo+
Party 1
Vulcan
Vulcan
Roy2103
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,437 Elo+
Solo
Aphrodite
Aphrodite
Sweihan
Aphrodite
Level 2
God Stats
10W - 5L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
iAbdulla
Guan Yu
Level 14
God Stats
27W - 54L
1,337 SR
Queue Stats
37W - 81L
1,443 Elo+
Party 1
Team Averages
Level 22
1,445 SR
1,413 Elo+

VS

Team Averages
Level 20
1,456 SR
1,243 Elo+
Izanami
Izanami
Nikozik
Izanami
Level 27
God Stats
1W - 6L
1,218 SR
Queue Stats
7W - 27L
1,163 Elo+
Party 2
Kukulkan
Kukulkan
Wollkerr
Kukulkan
Level 25
God Stats
13W - 16L
1,457 SR
Queue Stats
21W - 30L
1,240 Elo+
Party 2
Erlang Shen
Erlang Shen
wolksmol
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,201 Elo+
Party 2
Cerberus
Cerberus
ЭллардиоН
Cerberus
Level 28
God Stats
6W - 5L
1,607 SR
Queue Stats
25W - 40L
1,234 Elo+
Party 2
Thor
Thor
七七五臭儿砸
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alogag
Fenrir
13
10 / 1 / 2
7,994
615
5,917
8,043
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Garaax
Artemis
12
4 / 1 / 2
6,596
507
10,096
8,213
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vulcan
Roy2103
Vulcan
12
2 / 2 / 1
7,307
562
4,839
6,317
1,947
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Sweihan
Aphrodite
11
0 / 1 / 6
6,572
506
3,010
4,682
1,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
iAbdulla
Guan Yu
11
0 / 1 / 5
6,083
468
2,323
7,596
5,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Nikozik
Izanami
10
0 / 3 / 1
5,783
445
5,244
5,449
1,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Wollkerr
Kukulkan
10
1 / 4 / 2
6,258
481
5,098
4,934
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
wolksmol
Erlang Shen
8
0 / 4 / 2
5,281
406
1,518
7,948
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 2
7,098
546
8,305
10,150
4,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 5 / 0
5,767
444
2,015
6,623
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
5
6
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alogag
Fenrir
10
1
2
11
W
Artemis
Garaax
Artemis
4
1
2
5
L
Izanami
Nikozik
Izanami
0
3
1
0.17
W
Vulcan
Roy2103
Vulcan
2
2
1
1.25
W
Aphrodite
Sweihan
Aphrodite
0
1
6
3
L
Kukulkan
Wollkerr
Kukulkan
1
4
2
0.5
W
Guan Yu
iAbdulla
Guan Yu
0
1
5
2.5
L
Erlang Shen
wolksmol
Erlang Shen
0
4
2
0.25
L
3
1
2
4
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,185
Damage
22,180
34,851
Taken
35,104
13,571
Mitigated
13,119
14,159
Healing
6,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alogag
Fenrir
5,917
1,385
0
4,088
8,043
2,741
0
1,333
6,630
0
38,769
W
Artemis
Garaax
Artemis
10,096
6,497
0
2,615
8,213
1,943
508
4,834
3,283
0
39,489
L
Izanami
Nikozik
Izanami
5,244
3,481
0
525
5,449
1,466
1,191
895
4,454
0
35,356
W
Vulcan
Roy2103
Vulcan
4,839
2,396
0
2,077
6,317
1,947
1,607
2,754
3,235
41,614
0
W
Aphrodite
Sweihan
Aphrodite
3,010
1,188
1,722
2,230
4,682
1,726
164
3,198
1,416
16,885
0
L
Kukulkan
Wollkerr
Kukulkan
5,098
511
0
250
4,934
1,586
36
2,351
2,583
30,482
0
W
Guan Yu
iAbdulla
Guan Yu
2,323
140
35
1,392
7,596
5,214
0
672
6,884
0
20,515
L
Erlang Shen
wolksmol
Erlang Shen
1,518
671
0
1,167
7,948
3,612
209
815
7,133
0
11,140
L
8,305
208
0
4,292
10,150
4,749
0
2,629
7,521
27,708
0
L
2,015
529
0
352
6,623
1,706
88
1,159
5,364
0
16,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,552
Gold Earned
30,187
285
Minions Killed
258
0
Camps Cleared
0
1,142,589
Distance Traveled
1,150,179
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,994
615
75
6
0
247,205
5
W
Artemis
6,596
507
53
4
0
215,533
2
L
Izanami
5,783
445
66
5
0
226,825
0
W
Vulcan
7,307
562
77
6
0
219,369
1
W
Aphrodite
6,572
506
38
3
0
211,423
0
L
Kukulkan
6,258
481
62
5
0
235,528
2
W
Guan Yu
6,083
468
42
3
0
249,059
1
L
Erlang Shen
5,281
406
30
2
0
196,678
0
L
Cerberus
7,098
546
59
5
0
245,261
5
L
Thor
5,767
444
41
3
0
245,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role