Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JuanCarlosTV15
Ah Muzen Cab
Level 78
God Stats
26W - 18L
1,568 SR
Queue Stats
127W - 116L
1,539 Elo+
Party 1
Ne Zha
Ne Zha
Morquecho65
Ne Zha
Level 128
God Stats
12W - 5L
1,684 SR
Queue Stats
441W - 405L
1,564 Elo+
Party 1
Athena
Athena
VictorFernando
Athena
Level 108
God Stats
12W - 10L
1,575 SR
Queue Stats
254W - 240L
1,566 Elo+
Party 1
Sun Wukong
Sun Wukong
gamersdelight456
Sun Wukong
Level 160
God Stats
8W - 3L
1,730 SR
Queue Stats
788W - 723L
1,513 Elo+
Solo
He Bo
He Bo
greensage3
He Bo
Level 57
God Stats
6W - 5L
1,522 SR
Queue Stats
114W - 122L
1,507 Elo+
Solo
Team Averages
Level 106
1,616 SR
1,538 Elo+

VS

Team Averages
Level 96
1,460 SR
1,516 Elo+
Chaac
Chaac
Agent KiIo
Chaac
Level 100
God Stats
7W - 11L
1,388 SR
Queue Stats
298W - 263L
1,498 Elo+
Solo
Loki
Loki
InstaDC
Loki
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
NewCARtOoNz
Artio
Level 58
God Stats
9W - 3L
1,794 SR
Queue Stats
379W - 379L
1,526 Elo+
Party 2
Hera
Hera
REY D MAGNUS
Hera
Level 160
God Stats
5W - 10L
1,404 SR
Queue Stats
804W - 743L
1,562 Elo+
Solo
Danzaburou
Danzaburou
Timberculosis
Danzaburou
Level 101
God Stats
2W - 5L
1,215 SR
Queue Stats
300W - 293L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JuanCarlosTV15
Ah Muzen Cab
15
2 / 2 / 1
8,730
546
4,886
8,960
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
16
10 / 5 / 5
9,742
609
12,794
12,428
5,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
7 / 2 / 11
9,083
568
6,947
14,852
10,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
gamersdelight456
Sun Wukong
16
5 / 1 / 6
9,580
599
10,594
14,561
16,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
14
2 / 7 / 4
8,406
525
5,652
11,591
3,338
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 4 / 2
7,604
475
8,973
16,257
13,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Loki
InstaDC
Loki
14
12 / 5 / 2
9,611
601
12,233
11,528
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 5 / 6
6,590
412
3,263
14,574
6,374
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 7 / 8
8,347
522
9,813
9,069
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Timberculosis
Danzaburou
14
1 / 5 / 2
8,820
551
6,843
8,851
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
26
Kills
17
17
Deaths
26
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
4
2
0.25
L
Loki
InstaDC
Loki
12
5
2
2.6
W
Ah Muzen Cab
JuanCarlosTV15
Ah Muzen Cab
2
2
1
1.25
W
Ne Zha
10
5
5
2.5
L
0
5
6
0.6
L
4
7
8
1.14
L
Danzaburou
Timberculosis
Danzaburou
1
5
2
0.4
W
7
2
11
6.25
W
Sun Wukong
gamersdelight456
Sun Wukong
5
1
6
8
W
He Bo
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,873
Damage
41,125
62,392
Taken
60,279
38,167
Mitigated
29,509
14,389
Healing
14,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
8,973
3,570
0
5,246
16,257
13,404
0
1,294
14,963
0
48,428
L
Loki
InstaDC
Loki
12,233
3,832
0
2,573
11,528
4,092
10
1,147
10,381
0
42,317
W
Ah Muzen Cab
JuanCarlosTV15
Ah Muzen Cab
4,886
2,099
0
3,777
8,960
3,280
741
299
8,661
0
64,352
W
Ne Zha
12,794
6,379
0
2,290
12,428
5,023
908
2,328
9,956
0
67,041
L
3,263
638
722
3,816
14,574
6,374
32
4,637
9,937
22,149
0
L
9,813
2,710
0
1,208
9,069
2,753
306
3,666
5,403
37,335
0
L
Danzaburou
Timberculosis
Danzaburou
6,843
2,998
0
1,241
8,851
2,886
1,152
1,855
6,996
0
55,901
W
6,947
1,832
0
2,620
14,852
10,417
90
3,350
11,432
22,631
0
W
Sun Wukong
gamersdelight456
Sun Wukong
10,594
2,782
0
4,168
14,561
16,109
519
2,255
12,174
0
57,692
W
He Bo
5,652
257
72
1,462
11,591
3,338
510
4,144
7,093
52,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,541
Gold Earned
40,972
489
Minions Killed
389
0
Camps Cleared
0
1,506,940
Distance Traveled
1,405,172
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,604
475
97
6
0
269,853
0
L
Loki
9,611
601
62
4
0
290,403
6
W
Ah Muzen Cab
8,730
546
137
9
0
269,190
2
W
Ne Zha
9,742
609
105
7
0
318,122
1
L
Artio
6,590
412
43
3
0
303,024
6
L
Hera
8,347
522
63
4
0
264,155
1
L
Danzaburou
8,820
551
124
8
0
277,737
2
W
Athena
9,083
568
29
2
0
356,991
0
W
Sun Wukong
9,580
599
116
7
0
299,408
2
W
He Bo
8,406
525
102
6
0
263,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role