Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Benetics
Merlin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,548 Elo+
Solo
Ullr
Ullr
NoStressP
Ullr
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 26L
1,379 Elo+
Party 1
Yemoja
Yemoja
Uppotukki
Yemoja
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,560 Elo+
Party 1
Vulcan
Vulcan
kylmapaa
Vulcan
Level 49
God Stats
1W - 1L
1,843 SR
Queue Stats
39W - 30L
1,648 Elo+
Party 1
Team Averages
Level 94
1,569 SR
1,527 Elo+

VS

Team Averages
Level 128
1,487 SR
1,555 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
ApoloTheAce
Athena
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 86L
1,630 Elo+
Solo
Hel
Hel
FabulousFirebird
Hel
Level 127
God Stats
6W - 6L
1,287 SR
Queue Stats
453W - 458L
1,542 Elo+
Solo
Nu Wa
Nu Wa
Stubz
Nu Wa
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
pampeliska
Da Ji
Level 156
God Stats
10W - 13L
1,650 SR
Queue Stats
681W - 704L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
1 / 6 / 8
10,605
707
8,753
22,413
34,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Benetics
Merlin
17
2 / 4 / 7
10,270
685
20,354
12,321
5,830
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
15
2 / 10 / 6
9,548
637
7,023
17,164
9,369
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Yemoja
Uppotukki
Yemoja
18
5 / 4 / 5
11,260
751
7,120
15,644
20,467
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
kylmapaa
Vulcan
15
1 / 6 / 7
9,373
625
20,731
12,914
9,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
18
2 / 2 / 24
11,038
736
10,315
14,634
14,124
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
18
7 / 2 / 17
11,488
766
12,768
19,878
23,608
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 2 / 18
10,680
712
9,994
17,114
18,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Stubz
Nu Wa
19
8 / 1 / 18
11,701
780
21,885
12,672
5,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
18
9 / 4 / 18
11,622
775
19,348
17,999
17,767
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
125
11
Kills
30
30
Deaths
11
33
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
6
8
0.83
W
The Morrigan
 
The Morrigan
2
2
24
7
W
Athena
7
2
17
7.75
L
Merlin
Benetics
Merlin
2
4
7
1.38
W
4
2
18
6.5
L
Ullr
2
10
6
0.5
W
Nu Wa
Stubz
Nu Wa
8
1
18
17
L
Yemoja
Uppotukki
Yemoja
5
4
5
1.88
L
Vulcan
kylmapaa
Vulcan
1
6
7
0.75
W
Da Ji
9
4
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,981
Damage
74,310
80,456
Taken
82,297
79,681
Mitigated
79,623
29,204
Healing
48,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
8,753
2,428
19
2,904
22,413
34,916
530
15,847
6,562
19,401
0
W
The Morrigan
 
The Morrigan
10,315
1,544
2,179
2,178
14,634
14,124
1,014
10,647
3,703
34,924
0
W
Athena
12,768
3,004
3,074
1,453
19,878
23,608
641
10,977
8,458
25,219
0
L
Merlin
Benetics
Merlin
20,354
1,117
381
1,376
12,321
5,830
654
9,633
2,688
65,871
0
W
9,994
605
20,478
10,344
17,114
18,561
724
13,846
2,847
20,225
0
L
Ullr
7,023
3,633
389
629
17,164
9,369
0
9,465
7,699
0
19,878
W
Nu Wa
Stubz
Nu Wa
21,885
5,954
2,122
1,538
12,672
5,563
2,053
9,440
2,968
54,061
0
L
Yemoja
Uppotukki
Yemoja
7,120
2,458
15,921
5,131
15,644
20,467
522
10,188
5,456
16,406
0
L
Vulcan
kylmapaa
Vulcan
20,731
5,564
1,867
587
12,914
9,099
0
10,176
2,738
62,931
0
W
Da Ji
19,348
4,965
2,696
2,269
17,999
17,767
1,067
10,263
7,134
0
23,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,056
Gold Earned
56,529
222
Minions Killed
161
0
Camps Cleared
0
1,075,962
Distance Traveled
1,293,503
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,605
707
17
1
0
207,556
0
W
The Morrigan
11,038
736
43
3
0
236,786
2
W
Athena
11,488
766
23
2
0
289,327
4
L
Merlin
10,270
685
88
6
0
210,144
1
W
Hel
10,680
712
31
2
0
277,527
0
L
Ullr
9,548
637
20
1
0
203,837
4
W
Nu Wa
11,701
780
60
4
0
242,863
4
L
Yemoja
11,260
751
17
1
0
224,532
4
L
Vulcan
9,373
625
80
5
0
229,893
5
W
Da Ji
11,622
775
4
0
0
247,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role