Player Matchup

Arachne
Arachne
D_rkShin3s
Arachne
Level 88
God Stats
22W - 20L
1,491 SR
Queue Stats
105W - 105L
1,474 Elo+
Party 4
Ao Kuang
Ao Kuang
JonezLP
Ao Kuang
Level 156
God Stats
7W - 4L
1,812 SR
Queue Stats
307W - 327L
1,466 Elo+
Party 2
Horus
Horus
Skilled_Revenent
Horus
Level 135
God Stats
11W - 11L
1,931 SR
Queue Stats
367W - 352L
1,470 Elo+
Party 2
Medusa
Medusa
joshmac1987
Medusa
Level 68
God Stats
7W - 7L
1,411 SR
Queue Stats
15W - 19L
1,387 Elo+
Party 4
Anubis
Anubis
k9xIEnergy
Anubis
Level 68
God Stats
8W - 3L
1,751 SR
Queue Stats
275W - 250L
1,566 Elo+
Party 2
Team Averages
Level 103
1,679 SR
1,473 Elo+

VS

Team Averages
Level 71
1,479 SR
1,432 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
EvoLutionHirsch
Bakasura
Level 39
God Stats
23W - 22L
1,480 SR
Queue Stats
266W - 256L
1,463 Elo+
Party 3
Kuzenbo
Kuzenbo
JAB4102ELITE
Kuzenbo
Level 86
God Stats
3W - 7L
1,302 SR
Queue Stats
327W - 322L
1,401 Elo+
Party 1
Scylla
Scylla
JL_eneskork76
Scylla
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 214L
1,389 Elo+
Solo
Ymir
Ymir
noggie_2002
Ymir
Level 68
God Stats
19W - 15L
1,614 SR
Queue Stats
263W - 296L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
D_rkShin3s
Arachne
11
2 / 0 / 0
6,018
547
1,966
6,878
2,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
JonezLP
Ao Kuang
12
3 / 1 / 1
6,653
605
6,293
8,270
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 1 / 4
5,431
494
3,589
6,728
2,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Medusa
11
1 / 0 / 1
5,956
541
2,989
4,318
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
k9xIEnergy
Anubis
11
1 / 0 / 0
6,331
576
1,363
1,734
787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
1 / 1 / 0
5,874
534
3,162
5,593
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
9
0 / 0 / 0
5,261
478
938
4,902
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
JAB4102ELITE
Kuzenbo
7
0 / 2 / 1
4,973
452
4,157
8,184
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 0
5,512
501
1,022
2,370
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 0
5,340
485
4,182
7,548
4,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
2
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
1
0
1
W
Arachne
D_rkShin3s
Arachne
2
0
0
2
L
Bakasura
0
0
0
0
L
Kuzenbo
JAB4102ELITE
Kuzenbo
0
2
1
0.25
L
0
1
0
0
W
Ao Kuang
JonezLP
Ao Kuang
3
1
1
3.5
W
0
1
4
2
W
Medusa
1
0
1
1.5
W
Anubis
k9xIEnergy
Anubis
1
0
0
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,200
Damage
13,461
27,928
Taken
28,597
9,616
Mitigated
11,922
14,037
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,162
1,536
0
2,828
5,593
1,383
52
0
5,593
0
34,176
W
Arachne
D_rkShin3s
Arachne
1,966
800
0
2,625
6,878
2,113
0
23
6,855
0
38,966
L
Bakasura
938
769
0
3,059
4,902
1,507
0
58
4,844
0
18,757
L
Kuzenbo
JAB4102ELITE
Kuzenbo
4,157
1,580
234
3,061
8,184
4,308
16
1,578
6,606
16,129
0
L
1,022
205
0
0
2,370
567
0
576
1,794
27,036
0
W
Ao Kuang
JonezLP
Ao Kuang
6,293
2,256
0
4,325
8,270
3,218
261
5,192
3,027
30,622
3,316
W
3,589
1,716
550
3,279
6,728
2,507
0
2,554
4,174
0
13,737
W
Medusa
2,989
1,569
99
1,881
4,318
991
160
884
3,359
0
31,851
W
Anubis
k9xIEnergy
Anubis
1,363
160
0
1,278
1,734
787
78
594
1,066
36,759
0
L
4,182
842
0
1,972
7,548
4,157
0
4,937
2,611
23,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,389
Gold Earned
26,960
299
Minions Killed
272
0
Camps Cleared
0
990,134
Distance Traveled
955,369
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,874
534
85
8
0
181,793
1
W
Arachne
6,018
547
75
7
0
228,857
2
L
Bakasura
5,261
478
59
5
0
224,771
0
L
Kuzenbo
4,973
452
23
2
0
205,803
1
L
Scylla
5,512
501
54
5
0
180,509
2
W
Ao Kuang
6,653
605
64
6
0
186,079
1
W
Horus
5,431
494
26
2
0
225,596
4
W
Medusa
5,956
541
56
5
0
190,074
0
W
Anubis
6,331
576
78
7
0
159,528
0
L
Ymir
5,340
485
51
5
0
162,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role