Player Matchup

Tiamat
Tiamat
Big_Daddy_Doogan
Tiamat
Level 28
God Stats
2W - 0L
1,523 SR
Queue Stats
19W - 11L
1,443 Elo+
Solo
Arachne
Arachne
Isunx
Arachne
Level 25
God Stats
9W - 1L
1,730 SR
Queue Stats
13W - 6L
1,368 Elo+
Solo
Anhur
Anhur
Prinsloose
Anhur
Level 116
God Stats
1W - 2L
1,528 SR
Queue Stats
8W - 4L
1,569 Elo+
Party 3
Ymir
Ymir
SunOfBeachh
Ymir
Level 8
God Stats
3W - 1L
1,269 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 3
Thor
Thor
handzo20
Thor
Level 24
God Stats
7W - 10L
1,465 SR
Queue Stats
38W - 31L
1,414 Elo+
Solo
Team Averages
Level 40
1,503 SR
1,459 Elo+

VS

Team Averages
Level 18
1,480 SR
1,238 Elo+
Bastet
Bastet
Bazingabandit
Bastet
Level 17
God Stats
12W - 4L
1,705 SR
Queue Stats
130W - 144L
1,355 Elo+
Solo
Yemoja
Yemoja
Cocillana
Yemoja
Level 5
God Stats
0W - 6L
1,079 SR
Queue Stats
42W - 50L
911 Elo+
Party 1
Hun Batz
Hun Batz
Dimino84
Hun Batz
Level 5
God Stats
7W - 11L
1,500 SR
Queue Stats
36W - 56L
911 Elo+
Party 1
Chaac
Chaac
Rozalinio20
Chaac
Level 21
God Stats
27W - 19L
1,606 SR
Queue Stats
40W - 30L
1,529 Elo+
Party 2
Tiamat
Tiamat
xkaraszkax
Tiamat
Level 40
God Stats
69W - 54L
1,511 SR
Queue Stats
423W - 414L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 14
9,636
438
9,799
14,662
8,174
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Isunx
Arachne
17
6 / 3 / 9
11,358
516
7,902
14,711
5,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
19
23 / 4 / 9
13,233
602
25,333
15,867
6,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 9 / 20
10,097
459
8,132
15,872
12,890
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
17
5 / 4 / 13
10,794
491
18,402
13,777
5,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 8 / 14
10,578
481
15,094
16,380
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Cocillana
Yemoja
14
0 / 7 / 13
9,399
427
3,799
12,524
7,718
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Dimino84
Hun Batz
13
5 / 13 / 6
8,895
404
4,653
19,248
11,108
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
7 / 5 / 10
10,481
476
17,422
21,959
21,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
xkaraszkax
Tiamat
16
7 / 7 / 12
10,785
490
14,504
17,432
9,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
82
40
Kills
27
27
Deaths
40
65
Assists
55
Player
Kills
Deaths
Assists
KDA
L
8
8
14
1.88
W
2
7
14
1.29
L
Yemoja
Cocillana
Yemoja
0
7
13
0.93
L
Hun Batz
Dimino84
Hun Batz
5
13
6
0.62
W
Arachne
Isunx
Arachne
6
3
9
3.5
W
Anhur
23
4
9
6.88
L
7
5
10
2.4
W
4
9
20
1.56
W
Thor
5
4
13
2.88
L
Tiamat
xkaraszkax
Tiamat
7
7
12
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,568
Damage
55,472
74,889
Taken
87,543
38,186
Mitigated
53,894
18,521
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,094
4,197
0
1,256
16,380
4,777
188
2,934
13,446
0
37,925
W
9,799
1,493
0
2,954
14,662
8,174
702
4,678
9,794
41,416
0
L
Yemoja
Cocillana
Yemoja
3,799
1,335
2,238
628
12,524
7,718
771
3,413
9,111
29,456
0
L
Hun Batz
Dimino84
Hun Batz
4,653
1,418
0
0
19,248
11,108
359
4,714
14,534
0
20,546
W
Arachne
Isunx
Arachne
7,902
5,398
0
4,543
14,711
5,544
1,904
3,043
11,568
0
61,979
W
Anhur
25,333
13,932
0
8,225
15,867
6,218
1,447
3,002
12,769
0
71,531
L
17,422
2,877
0
8,949
21,959
21,028
349
3,962
17,997
0
54,300
W
8,132
1,205
0
484
15,872
12,890
377
5,834
9,942
23,282
0
W
Thor
18,402
3,940
462
1,853
13,777
5,360
599
1,746
11,681
0
68,810
L
Tiamat
xkaraszkax
Tiamat
14,504
3,098
294
5,418
17,432
9,263
432
2,908
14,524
62,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,118
Gold Earned
50,138
399
Minions Killed
325
0
Camps Cleared
0
1,941,835
Distance Traveled
1,843,227
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,578
481
44
2
0
431,599
1
W
Tiamat
9,636
438
74
3
0
304,938
0
L
Yemoja
9,399
427
58
3
0
349,635
2
L
Hun Batz
8,895
404
38
2
0
338,016
0
W
Arachne
11,358
516
108
5
0
426,278
2
W
Anhur
13,233
602
104
5
0
403,020
3
L
Chaac
10,481
476
90
4
0
348,525
2
W
Ymir
10,097
459
27
1
0
379,261
0
W
Thor
10,794
491
86
4
0
428,338
2
L
Tiamat
10,785
490
95
4
0
375,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role