Player Matchup

Nu Wa
Nu Wa
Platinum I
Arendhelle
Nu Wa
Platinum I
Level 141
God Stats
1W - 0L
1,762 SR
Queue Stats
91W - 86L
1,876 MMR
Solo
Cthulhu
Cthulhu
Gold II
Dani0707HUN
Cthulhu
Gold II
Level 154
God Stats
1W - 0L
1,717 SR
Queue Stats
26W - 19L
1,869 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum V
Florizarre
Erlang Shen
Platinum V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Gold I
I3lackX
Anhur
Gold I
Level 160
God Stats
1W - 0L
1,279 SR
Queue Stats
21W - 14L
1,860 MMR
Party 1
Apollo
Apollo
Platinum III
Électhor
Apollo
Platinum III
Level 102
God Stats
1W - 2L
1,345 SR
Queue Stats
61W - 59L
1,907 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,520 SR
1,803 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,616 SR
1,727 MMR
Janus
Janus
Platinum IV
AnatoLiy
Janus
Platinum IV
Level 160
God Stats
11W - 9L
1,809 SR
Queue Stats
435W - 393L
1,894 MMR
Party 2
Sobek
Sobek
Platinum II
BakjeVla
Sobek
Platinum II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum III
Bikfoot
Thanatos
Platinum III
Level 149
God Stats
24W - 27L
1,612 SR
Queue Stats
194W - 187L
1,952 MMR
Party 2
Chaac
Chaac
Platinum III
Felons
Chaac
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum V
SNVCK
Chiron
Platinum V
Level 38
God Stats
3W - 2L
1,659 SR
Queue Stats
38W - 35L
1,790 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
4 / 2 / 6
6,007
601
5,538
3,282
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Dani0707HUN
Cthulhu
11
3 / 1 / 2
6,043
604
4,574
6,580
4,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Florizarre
Erlang Shen
9
3 / 0 / 8
6,024
602
4,813
8,052
3,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
I3lackX
Anhur
11
10 / 0 / 5
6,806
681
8,555
5,731
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
Électhor
Apollo
11
2 / 3 / 4
6,031
603
4,618
6,577
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetTiamatTsukuyomiThe MorriganScylla

VS

Bans
AthenaOdinGebFenrirGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AnatoLiy
Janus
9
3 / 6 / 1
5,813
581
3,555
6,408
1,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sobek
BakjeVla
Sobek
8
2 / 2 / 0
5,281
528
3,481
7,823
3,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Bikfoot
Thanatos
9
1 / 6 / 1
5,283
528
2,805
7,461
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
Felons
Chaac
10
0 / 3 / 1
5,549
555
3,524
8,806
4,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
SNVCK
Chiron
9
0 / 5 / 2
4,993
499
3,363
8,074
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
22
Kills
6
6
Deaths
22
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
AnatoLiy
Janus
3
6
1
0.58
W
Nu Wa
4
2
6
3.5
L
Sobek
BakjeVla
Sobek
2
2
0
1
L
Thanatos
Bikfoot
Thanatos
1
6
1
0.25
W
Cthulhu
Dani0707HUN
Cthulhu
3
1
2
4
L
Chaac
Felons
Chaac
0
3
1
0.17
W
Erlang Shen
Florizarre
Erlang Shen
3
0
8
7
W
Anhur
I3lackX
Anhur
10
0
5
12.5
L
Chiron
SNVCK
Chiron
0
5
2
0.2
W
Apollo
Électhor
Apollo
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,098
Damage
16,728
30,222
Taken
38,572
13,071
Mitigated
13,025
9,781
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AnatoLiy
Janus
3,555
271
0
233
6,408
1,188
0
1,524
4,689
28,927
0
W
Nu Wa
5,538
1,263
0
250
3,282
989
20
1,832
1,372
26,911
0
L
Sobek
BakjeVla
Sobek
3,481
171
0
3,369
7,823
3,989
0
968
6,687
17,592
0
L
Thanatos
Bikfoot
Thanatos
2,805
516
0
2,812
7,461
1,824
0
1,897
5,390
0
23,017
W
Cthulhu
Dani0707HUN
Cthulhu
4,574
493
0
2,205
6,580
4,942
0
0
6,580
31,899
0
L
Chaac
Felons
Chaac
3,524
572
0
3,798
8,806
4,359
0
4,240
4,090
0
28,627
W
Erlang Shen
Florizarre
Erlang Shen
4,813
2,846
0
4,249
8,052
3,430
0
2,144
5,815
0
21,424
W
Anhur
I3lackX
Anhur
8,555
3,960
0
856
5,731
1,772
0
1,187
4,542
0
31,757
L
Chiron
SNVCK
Chiron
3,363
1,143
208
2,357
8,074
1,665
0
380
7,601
0
26,860
W
Apollo
Électhor
Apollo
4,618
2,789
0
2,221
6,577
1,938
0
1,690
4,877
0
34,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,911
Gold Earned
26,919
300
Minions Killed
245
0
Camps Cleared
0
1,010,544
Distance Traveled
957,316
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,813
581
55
6
0
194,569
2
W
Nu Wa
6,007
601
54
5
0
195,641
3
L
Sobek
5,281
528
24
2
0
191,630
1
L
Thanatos
5,283
528
50
5
0
193,829
4
W
Cthulhu
6,043
604
84
8
0
196,094
2
L
Chaac
5,549
555
63
6
0
200,167
4
W
Erlang Shen
6,024
602
31
3
0
212,332
3
W
Anhur
6,806
681
47
5
0
213,149
2
L
Chiron
4,993
499
53
5
0
177,121
5
W
Apollo
6,031
603
84
8
0
193,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role