Player Matchup

Nike
Nike
Diamond IV
DontF6
Nike
Diamond IV
Level 158
God Stats
5W - 7L
1,878 SR
Queue Stats
642W - 639L
2,115 MMR
Solo
Janus
Janus
Diamond IV
Fiinnye
Janus
Diamond IV
Level 143
God Stats
6W - 4L
1,765 SR
Queue Stats
233W - 214L
2,121 MMR
Solo
Ao Kuang
Ao Kuang
Diamond V
IYARO_DLT
Ao Kuang
Diamond V
Level 160
God Stats
3W - 6L
1,445 SR
Queue Stats
202W - 181L
2,066 MMR
Solo
Izanami
Izanami
Diamond III
Mangxkyou
Izanami
Diamond III
Level 153
God Stats
11W - 7L
1,792 SR
Queue Stats
445W - 435L
2,233 MMR
Solo
Ne Zha
Ne Zha
Diamond V
iNeedMeUhhh
Ne Zha
Diamond V
Level 143
God Stats
1W - 2L
1,642 SR
Queue Stats
204W - 186L
2,074 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,705 SR
2,122 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,622 SR
2,124 MMR
Geb
Geb
Diamond V
Jacaser
Geb
Diamond V
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 149L
2,105 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
KANEKΙ
Sun Wukong
Diamond V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 162L
2,067 MMR
Party 1
Heimdallr
Heimdallr
Diamond IV
LordGachalot
Heimdallr
Diamond IV
Level 160
God Stats
35W - 25L
1,783 SR
Queue Stats
345W - 308L
2,009 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
SES44
Cu Chulainn
Diamond III
Level 139
God Stats
45W - 45L
1,646 SR
Queue Stats
1,237W - 1,206L
2,165 MMR
Solo
He Bo
He Bo
Diamond V
halfhero
He Bo
Diamond V
Level 159
God Stats
17W - 8L
1,682 SR
Queue Stats
134W - 102L
2,277 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
DontF6
Nike
17
2 / 6 / 2
10,661
485
10,094
18,926
16,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
Fiinnye
Janus
16
2 / 6 / 5
10,664
485
9,694
14,312
5,094
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
IYARO_DLT
Ao Kuang
18
5 / 8 / 2
11,194
509
11,932
22,697
9,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Mangxkyou
Izanami
20
6 / 3 / 0
12,374
562
15,429
17,988
9,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
15
1 / 4 / 9
9,948
452
6,376
21,107
13,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
DanzaburouTiamatSetAthenaNemesis

VS

Bans
ApolloXing TianScyllaCabrakanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
1 / 3 / 10
10,773
490
5,316
19,645
18,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
KANEKΙ
Sun Wukong
20
8 / 2 / 12
13,433
611
13,648
18,039
16,004
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Heimdallr
LordGachalot
Heimdallr
20
5 / 4 / 7
13,335
606
17,487
16,519
8,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
SES44
Cu Chulainn
19
3 / 6 / 5
12,764
580
12,663
19,531
16,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
halfhero
He Bo
20
10 / 1 / 9
14,609
664
23,029
12,967
5,908
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
70
16
Kills
27
27
Deaths
16
18
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Nike
DontF6
Nike
2
6
2
0.5
L
Janus
Fiinnye
Janus
2
6
5
0.75
L
Ao Kuang
IYARO_DLT
Ao Kuang
5
8
2
0.75
W
Geb
1
3
10
2
W
Sun Wukong
KANEKΙ
Sun Wukong
8
2
12
7
W
Heimdallr
LordGachalot
Heimdallr
5
4
7
2.13
L
Izanami
Mangxkyou
Izanami
6
3
0
2
W
Cu Chulainn
SES44
Cu Chulainn
3
6
5
0.92
W
He Bo
halfhero
He Bo
10
1
9
14.5
L
Ne Zha
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,525
Damage
72,143
95,030
Taken
86,701
53,404
Mitigated
65,466
22,559
Healing
27,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
DontF6
Nike
10,094
1,015
0
3,637
18,926
16,176
4
6,901
11,470
11,603
63,016
L
Janus
Fiinnye
Janus
9,694
1,044
177
1,050
14,312
5,094
520
6,984
7,189
77,661
0
L
Ao Kuang
IYARO_DLT
Ao Kuang
11,932
2,432
0
6,051
22,697
9,465
672
5,603
16,912
84,404
0
W
Geb
5,316
403
0
2,986
19,645
18,361
563
4,270
15,275
23,869
0
W
Sun Wukong
KANEKΙ
Sun Wukong
13,648
2,148
0
7,721
18,039
16,004
233
7,684
10,230
0
100,082
W
Heimdallr
LordGachalot
Heimdallr
17,487
10,784
0
9,071
16,519
8,315
4,927
1,925
14,519
0
100,525
L
Izanami
Mangxkyou
Izanami
15,429
11,247
0
8,365
17,988
9,092
470
3,176
14,784
0
112,636
W
Cu Chulainn
SES44
Cu Chulainn
12,663
2,386
0
2,301
19,531
16,878
2,350
8,447
10,582
13,314
71,826
W
He Bo
halfhero
He Bo
23,029
704
458
5,131
12,967
5,908
295
4,391
8,526
114,979
0
L
Ne Zha
6,376
1,888
0
3,279
21,107
13,577
0
7,272
13,642
0
28,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,841
Gold Earned
64,914
633
Minions Killed
696
0
Camps Cleared
0
2,070,129
Distance Traveled
2,156,271
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,661
485
133
6
0
375,117
4
L
Janus
10,664
485
156
7
0
412,044
7
L
Ao Kuang
11,194
509
114
5
0
430,026
0
W
Geb
10,773
490
25
1
0
455,453
9
W
Sun Wukong
13,433
611
136
6
0
479,244
4
W
Heimdallr
13,335
606
167
8
0
389,545
10
L
Izanami
12,374
562
197
9
0
364,233
9
W
Cu Chulainn
12,764
580
168
8
0
371,805
0
W
He Bo
14,609
664
200
9
0
460,224
4
L
Ne Zha
9,948
452
33
2
0
488,709
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role