Player Matchup

Fenrir
Fenrir
CooledBasher494
Fenrir
Level 6
God Stats
3W - 2L
1,696 SR
Queue Stats
7W - 7L
1,609 Elo+
Solo
Neith
Neith
JonasPhijffers
Neith
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 118L
1,276 Elo+
Party 2
Set
Set
XK1ngonboardsonX
Set
Level 29
God Stats
16W - 20L
1,607 SR
Queue Stats
153W - 139L
1,516 Elo+
Party 2
Hun Batz
Hun Batz
jcortes37
Hun Batz
Level 14
God Stats
0W - 1L
1,334 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Achilles
Achilles
raging_peanut8
Achilles
Level 17
God Stats
7W - 4L
1,548 SR
Queue Stats
30W - 26L
1,609 Elo+
Solo
Team Averages
Level 14
1,537 SR
1,502 Elo+

VS

Team Averages
Level 24
1,550 SR
1,491 Elo+
Ao Kuang
Ao Kuang
Cuults_-
Ao Kuang
Level 29
God Stats
4W - 4L
1,714 SR
Queue Stats
27W - 22L
1,446 Elo+
Solo
Zeus
Zeus
EliteWav3
Zeus
Level 18
God Stats
4W - 2L
1,535 SR
Queue Stats
36W - 35L
1,419 Elo+
Solo
Neith
Neith
TTV Capt
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 72L
1,407 Elo+
Party 1
Agni
Agni
fineogay
Agni
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 49L
1,767 Elo+
Solo
Sobek
Sobek
nL Envyy
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 93L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
6,117
408
1,347
8,298
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
0 / 4 / 2
6,634
442
2,788
7,004
1,705
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
10 / 7 / 0
9,476
632
10,245
11,938
4,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
jcortes37
Hun Batz
7
0 / 4 / 2
5,584
372
1,688
5,186
1,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
12
0 / 6 / 0
6,674
445
2,569
10,524
6,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cuults_-
Ao Kuang
17
8 / 3 / 3
9,882
659
7,845
11,490
4,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
14
10 / 5 / 1
9,524
635
7,915
9,626
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
TTV Capt
Neith
13
5 / 1 / 4
7,998
533
5,899
6,746
2,497
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
12
4 / 0 / 2
7,996
533
3,761
3,455
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
nL Envyy
Sobek
13
2 / 1 / 6
7,987
532
3,004
8,839
8,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
10
Kills
29
29
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Ao Kuang
Cuults_-
Ao Kuang
8
3
3
3.17
W
Zeus
10
5
1
2.1
L
0
4
2
0.25
W
Neith
TTV Capt
Neith
5
1
4
7
L
10
7
0
1.43
W
Agni
4
0
2
5
L
Hun Batz
jcortes37
Hun Batz
0
4
2
0.25
W
Sobek
nL Envyy
Sobek
2
1
6
5
L
Achilles
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,637
Damage
28,424
42,950
Taken
40,156
17,411
Mitigated
18,205
3,256
Healing
15,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,347
171
0
198
8,298
2,516
175
4,566
3,528
0
11,747
W
Ao Kuang
Cuults_-
Ao Kuang
7,845
2,529
0
5,083
11,490
4,111
1,056
0
11,390
59,066
0
W
Zeus
7,915
1,574
0
3,121
9,626
2,629
843
0
9,626
40,392
0
L
2,788
1,311
0
597
7,004
1,705
704
2,062
4,942
0
29,785
W
Neith
TTV Capt
Neith
5,899
2,767
0
1,024
6,746
2,497
2,097
0
6,746
0
32,266
L
10,245
4,356
0
557
11,938
4,924
0
6,489
5,365
0
46,285
W
Agni
3,761
1,095
0
2,547
3,455
880
1,878
0
3,280
32,220
0
L
Hun Batz
jcortes37
Hun Batz
1,688
485
0
0
5,186
1,497
203
2,998
1,955
0
10,853
W
Sobek
nL Envyy
Sobek
3,004
270
246
3,140
8,839
8,088
514
0
8,839
30,656
0
L
Achilles
2,569
992
0
1,904
10,524
6,769
1,406
5,889
4,635
0
36,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,485
Gold Earned
43,387
237
Minions Killed
374
0
Camps Cleared
0
1,203,605
Distance Traveled
1,239,557
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,117
408
28
2
0
229,403
0
W
Ao Kuang
9,882
659
125
8
0
306,383
1
W
Zeus
9,524
635
67
4
0
243,942
1
L
Neith
6,634
442
63
4
0
265,834
0
W
Neith
7,998
533
58
4
0
233,833
0
L
Set
9,476
632
59
4
0
271,867
1
W
Agni
7,996
533
70
5
0
152,840
1
L
Hun Batz
5,584
372
19
1
0
189,705
0
W
Sobek
7,987
532
54
4
0
302,559
1
L
Achilles
6,674
445
68
5
0
246,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role