Player Matchup

Achilles
Achilles
Ashenloc
Achilles
Level 121
God Stats
31W - 29L
1,469 SR
Queue Stats
160W - 149L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
Zørdøn
Cthulhu
Level 120
God Stats
5W - 4L
1,706 SR
Queue Stats
220W - 157L
1,602 Elo+
Party 2
Ra
Ra
error34
Ra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 110
1,558 SR
1,554 Elo+

VS

Team Averages
Level 36
1,439 SR
1,269 Elo+
Thor
Thor
Jâck1337
Thor
Level 22
God Stats
0W - 3L
1,274 SR
Queue Stats
23W - 47L
1,127 Elo+
Party 1
Zeus
Zeus
alexander89Back
Zeus
Level 30
God Stats
2W - 2L
1,542 SR
Queue Stats
33W - 67L
1,179 Elo+
Party 1
Guan Yu
Guan Yu
fendilopez
Guan Yu
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ashenloc
Achilles
13
13 / 1 / 7
9,473
947
9,301
8,188
6,715
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Zørdøn
Cthulhu
12
6 / 0 / 16
9,301
930
10,910
9,074
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 2 / 15
7,982
798
7,273
4,338
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
0 / 9 / 2
6,203
620
3,808
10,586
3,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 7 / 1
6,349
635
3,878
8,188
2,780
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
fendilopez
Guan Yu
9
2 / 6 / 0
7,240
724
3,178
12,448
10,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
22
Kills
3
3
Deaths
22
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ashenloc
Achilles
13
1
7
16.5
L
Thor
0
9
2
0.11
W
Cthulhu
Zørdøn
Cthulhu
6
0
16
14
L
1
7
1
0.21
W
3
2
15
5.25
L
Guan Yu
fendilopez
Guan Yu
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,484
Damage
10,864
21,600
Taken
31,222
15,597
Mitigated
16,509
7,616
Healing
5,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ashenloc
Achilles
9,301
3,638
668
1,279
8,188
6,715
614
830
7,358
0
18,987
L
Thor
3,808
923
270
570
10,586
3,513
0
6,476
3,826
0
11,788
W
Cthulhu
Zørdøn
Cthulhu
10,910
1,623
432
2,994
9,074
7,390
502
2,120
6,954
25,892
0
L
3,878
1,570
0
710
8,188
2,780
0
4,584
3,408
20,955
0
W
7,273
434
1,259
984
4,338
1,492
1,344
970
3,368
31,417
0
L
Guan Yu
fendilopez
Guan Yu
3,178
1,143
1,135
2,326
12,448
10,216
0
6,419
5,729
0
17,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,756
Gold Earned
19,792
109
Minions Killed
80
0
Camps Cleared
0
615,825
Distance Traveled
452,552
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,473
947
19
2
0
216,498
1
L
Thor
6,203
620
28
3
0
132,650
0
W
Cthulhu
9,301
930
22
2
0
210,900
0
L
Zeus
6,349
635
32
3
0
134,967
1
W
Ra
7,982
798
68
7
0
188,427
1
L
Guan Yu
7,240
724
20
2
0
184,935
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role