Player Matchup

Tiamat
Tiamat
D4rkH3roBR_
Tiamat
Level 141
God Stats
14W - 21L
1,598 SR
Queue Stats
482W - 490L
1,553 Elo+
Party 4
Ne Zha
Ne Zha
DeppWonka
Ne Zha
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 279L
1,477 Elo+
Party 4
Cabrakan
Cabrakan
Design Br
Cabrakan
Level 119
God Stats
11W - 5L
1,584 SR
Queue Stats
159W - 131L
1,533 Elo+
Party 2
Horus
Horus
I JackyeS2 I
Horus
Level 127
God Stats
3W - 5L
1,129 SR
Queue Stats
140W - 138L
1,531 Elo+
Party 2
Apollo
Apollo
IvisorgamesI
Apollo
Level 119
God Stats
11W - 9L
1,600 SR
Queue Stats
231W - 193L
1,477 Elo+
Party 2
Team Averages
Level 131
1,482 SR
1,514 Elo+

VS

Team Averages
Level 77
1,599 SR
1,709 Elo+
Mulan
Mulan
Gusribaldi
Mulan
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,589 Elo+
Party 3
Fenrir
Fenrir
LsxBcm
Fenrir
Level 122
God Stats
5W - 2L
1,326 SR
Queue Stats
354W - 373L
1,542 Elo+
Party 1
Rama
Rama
ShuraXD
Rama
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
27W - 15L
1,955 Elo+
Party 3
Horus
Horus
SkgWolf
Horus
Level 61
God Stats
17W - 5L
1,896 SR
Queue Stats
24W - 11L
1,883 Elo+
Party 3
Merlin
Merlin
aaarrrnaldo
Merlin
Level 85
God Stats
9W - 9L
1,775 SR
Queue Stats
187W - 154L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 3 / 1
7,003
539
4,374
6,956
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
DeppWonka
Ne Zha
12
2 / 6 / 1
6,901
531
3,578
8,027
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Design Br
Cabrakan
11
1 / 3 / 2
6,472
498
4,402
9,562
5,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 2
5,283
406
2,345
6,808
4,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
10
1 / 3 / 0
6,113
470
3,858
5,834
1,418
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
8 / 1 / 2
8,808
678
7,236
7,037
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
LsxBcm
Fenrir
13
3 / 1 / 3
7,580
583
3,586
8,441
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
ShuraXD
Rama
13
6 / 0 / 5
8,024
617
7,877
3,716
1,223
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
SkgWolf
Horus
11
1 / 0 / 8
7,599
585
3,213
8,248
7,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
11
0 / 4 / 4
6,629
510
4,883
5,922
1,946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
18
18
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
3
1
0.83
L
Ne Zha
DeppWonka
Ne Zha
2
6
1
0.42
L
Cabrakan
Design Br
Cabrakan
1
3
2
0.67
W
Mulan
8
1
2
9
L
0
3
2
0.33
L
Apollo
1
3
0
0.33
W
Fenrir
LsxBcm
Fenrir
3
1
3
4.5
W
Rama
ShuraXD
Rama
6
0
5
8.5
W
Horus
SkgWolf
Horus
1
0
8
5
W
Merlin
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,557
Damage
26,795
37,187
Taken
33,364
18,476
Mitigated
19,162
8,466
Healing
12,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,374
739
0
1,628
6,956
3,453
0
3,238
3,693
34,979
0
L
Ne Zha
DeppWonka
Ne Zha
3,578
1,110
0
1,400
8,027
3,760
464
0
7,728
0
30,543
L
Cabrakan
Design Br
Cabrakan
4,402
554
0
3,190
9,562
5,330
176
388
9,150
38,763
0
W
Mulan
7,236
1,170
0
2,136
7,037
5,413
0
1,374
5,617
0
46,319
L
2,345
966
357
1,371
6,808
4,515
180
432
6,376
0
12,160
L
Apollo
3,858
1,735
0
520
5,834
1,418
480
825
5,009
0
33,864
W
Fenrir
LsxBcm
Fenrir
3,586
508
0
1,525
8,441
3,410
854
2,003
6,346
0
47,305
W
Rama
ShuraXD
Rama
7,877
5,562
0
2,639
3,716
1,223
974
0
3,716
0
54,255
W
Horus
SkgWolf
Horus
3,213
1,626
1,289
4,330
8,248
7,170
294
1,879
6,251
0
9,252
W
Merlin
4,883
606
0
486
5,922
1,946
370
2,998
2,658
39,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,772
Gold Earned
38,640
310
Minions Killed
405
0
Camps Cleared
0
1,242,123
Distance Traveled
1,251,512
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,003
539
87
7
0
247,117
7
L
Ne Zha
6,901
531
59
5
0
262,121
3
L
Cabrakan
6,472
498
74
6
0
230,973
3
W
Mulan
8,808
678
115
9
0
250,850
4
L
Horus
5,283
406
19
1
0
260,839
1
L
Apollo
6,113
470
71
5
0
241,073
4
W
Fenrir
7,580
583
83
6
0
256,235
2
W
Rama
8,024
617
127
10
0
234,614
3
W
Horus
7,599
585
9
1
0
283,339
3
W
Merlin
6,629
510
71
5
0
226,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role