Player Matchup

Pele
Pele
BM-Dr1p
Pele
Level 18
God Stats
14W - 15L
1,584 SR
Queue Stats
70W - 61L
1,375 Elo+
Solo
Cupid
Cupid
DavydBr2
Cupid
Level 25
God Stats
15W - 10L
1,688 SR
Queue Stats
91W - 129L
1,289 Elo+
Party 3
Danzaburou
Danzaburou
GingerBoY1321
Danzaburou
Level 28
God Stats
107W - 111L
1,496 SR
Queue Stats
230W - 283L
1,330 Elo+
Party 2
Loki
Loki
Matheus br71252
Loki
Level 26
God Stats
23W - 19L
1,471 SR
Queue Stats
57W - 89L
1,207 Elo+
Party 3
Neith
Neith
aaronedward01
Neith
Level 28
God Stats
31W - 31L
1,395 SR
Queue Stats
154W - 232L
1,324 Elo+
Party 2
Team Averages
Level 25
1,527 SR
1,305 Elo+

VS

Team Averages
Level 12
1,518 SR
1,268 Elo+
Thor
Thor
Gonxxaz
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
MaddskillzX35
Sol
Level 12
God Stats
0W - 2L
1,337 SR
Queue Stats
11W - 24L
1,227 Elo+
Solo
Ah Puch
Ah Puch
NovaGames03
Ah Puch
Level 25
God Stats
27W - 21L
1,654 SR
Queue Stats
152W - 209L
1,301 Elo+
Party 1
Medusa
Medusa
angealdemon
Medusa
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 9L
963 Elo+
Solo
Heimdallr
Heimdallr
kingworld014
Heimdallr
Level 16
God Stats
8W - 5L
1,600 SR
Queue Stats
85W - 129L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BM-Dr1p
Pele
19
14 / 1 / 3
12,071
604
13,106
13,840
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
DavydBr2
Cupid
17
7 / 5 / 9
10,920
546
17,899
15,253
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
GingerBoY1321
Danzaburou
16
11 / 3 / 8
11,221
561
9,560
11,860
4,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
8 / 4 / 13
10,473
524
9,493
8,732
2,555
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
5 / 2 / 10
10,383
519
7,564
11,579
3,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Gonxxaz
Thor
13
1 / 13 / 6
8,425
421
4,415
18,788
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 9 / 2
8,735
437
6,258
11,230
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
NovaGames03
Ah Puch
13
4 / 8 / 2
8,655
433
12,379
14,892
4,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
14
4 / 9 / 5
9,305
465
8,788
14,605
5,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
kingworld014
Heimdallr
13
1 / 8 / 5
8,776
439
7,271
13,209
6,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
33
45
Kills
13
15
Deaths
47
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Pele
BM-Dr1p
Pele
14
1
3
15.5
W
Cupid
DavydBr2
Cupid
7
5
9
2.3
W
Danzaburou
GingerBoY1321
Danzaburou
11
3
8
5
L
Thor
Gonxxaz
Thor
1
13
6
0.31
L
3
9
2
0.44
W
8
4
13
3.63
L
Ah Puch
NovaGames03
Ah Puch
4
8
2
0.63
W
5
2
10
5
L
Medusa
4
9
5
0.72
L
Heimdallr
kingworld014
Heimdallr
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,622
Damage
39,111
61,264
Taken
72,724
22,081
Mitigated
26,999
21,780
Healing
9,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
BM-Dr1p
Pele
13,106
3,080
0
5,961
13,840
5,246
318
3,525
10,315
0
81,943
W
Cupid
DavydBr2
Cupid
17,899
12,777
543
3,168
15,253
6,241
1,532
9,620
5,633
0
56,503
W
Danzaburou
GingerBoY1321
Danzaburou
9,560
3,504
381
4,469
11,860
4,099
4,007
830
11,030
0
35,800
L
Thor
Gonxxaz
Thor
4,415
704
0
1,559
18,788
6,569
512
0
18,788
0
28,823
L
6,258
1,078
0
1,105
11,230
3,898
3,176
0
11,230
29,917
1,435
W
9,493
1,625
0
1,335
8,732
2,555
0
2,620
6,112
0
15,864
L
Ah Puch
NovaGames03
Ah Puch
12,379
1,169
0
3,414
14,892
4,379
360
0
14,892
34,641
0
W
7,564
3,570
501
5,422
11,579
3,940
3,488
1,924
9,655
0
48,693
L
Medusa
8,788
4,676
0
1,692
14,605
5,628
1,998
0
14,605
0
45,661
L
Heimdallr
kingworld014
Heimdallr
7,271
6,247
0
1,309
13,209
6,525
1,501
0
13,209
0
41,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,068
Gold Earned
43,896
393
Minions Killed
312
0
Camps Cleared
0
1,781,736
Distance Traveled
1,498,196
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,071
604
124
6
0
405,540
0
W
Cupid
10,920
546
118
6
0
285,299
0
W
Danzaburou
11,221
561
49
2
0
336,336
0
L
Thor
8,425
421
50
3
0
338,016
1
L
Sol
8,735
437
54
3
0
275,502
1
W
Loki
10,473
524
8
0
0
428,123
0
L
Ah Puch
8,655
433
46
2
0
297,409
2
W
Neith
10,383
519
94
5
0
326,438
0
L
Medusa
9,305
465
85
4
0
311,217
3
L
Heimdallr
8,776
439
77
4
0
276,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role