Player Matchup

Neith
Neith
Bad-Aim_me
Neith
Level 92
God Stats
2W - 6L
1,311 SR
Queue Stats
508W - 475L
1,555 Elo+
Party 1
Scylla
Scylla
PraktikantNiko
Scylla
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Werden98
Fenrir
Level 41
God Stats
2W - 3L
1,323 SR
Queue Stats
78W - 92L
1,366 Elo+
Solo
Geb
Geb
ZooLeeichi
Geb
Level 72
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 30L
1,479 Elo+
Party 2
Tyr
Tyr
asasin519
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,479 Elo+
Party 2
Team Averages
Level 54
1,427 SR
1,476 Elo+

VS

Team Averages
Level 87
1,625 SR
1,610 Elo+
Artemis
Artemis
BruceUK
Artemis
Level 115
God Stats
13W - 12L
1,568 SR
Queue Stats
189W - 205L
1,606 Elo+
Party 3
Mulan
Mulan
alshawishq
Mulan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
1,816 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ismaelalturk
Tsukuyomi
Level 119
God Stats
9W - 3L
1,837 SR
Queue Stats
142W - 145L
1,649 Elo+
Party 3
Aphrodite
Aphrodite
louitheexecuter
Aphrodite
Level 148
God Stats
6W - 1L
1,753 SR
Queue Stats
438W - 445L
1,587 Elo+
Party 3
Cerberus
Cerberus
waterpjam99
Cerberus
Level 39
God Stats
3W - 4L
1,466 SR
Queue Stats
66W - 74L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
3 / 4 / 6
7,341
489
9,703
11,734
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 3 / 2
8,285
552
8,086
7,539
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Werden98
Fenrir
10
2 / 7 / 6
6,457
430
8,048
13,220
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 3 / 5
7,114
474
3,187
13,183
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 1 / 5
6,942
463
1,937
6,732
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BruceUK
Artemis
13
5 / 2 / 7
8,698
580
12,583
8,080
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
13
1 / 3 / 6
7,902
527
8,111
13,250
5,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
ismaelalturk
Tsukuyomi
13
1 / 4 / 3
7,764
518
6,603
9,908
7,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
louitheexecuter
Aphrodite
14
9 / 2 / 2
8,610
574
10,714
10,973
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
waterpjam99
Cerberus
12
2 / 3 / 10
7,664
511
3,648
13,135
11,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
46
14
Kills
18
18
Deaths
14
24
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
3
4
6
1.5
W
Artemis
BruceUK
Artemis
5
2
7
4.25
L
6
3
2
2.33
L
Fenrir
Werden98
Fenrir
2
7
6
0.71
L
3
3
5
1.83
W
Mulan
1
3
6
1.33
L
0
1
5
2.5
W
Tsukuyomi
ismaelalturk
Tsukuyomi
1
4
3
0.63
W
Aphrodite
louitheexecuter
Aphrodite
9
2
2
5
W
Cerberus
waterpjam99
Cerberus
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,961
Damage
41,659
52,408
Taken
55,346
24,168
Mitigated
30,922
11,114
Healing
25,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
9,703
4,159
0
4,424
11,734
3,340
45
2,721
8,963
0
50,975
W
Artemis
BruceUK
Artemis
12,583
7,526
0
4,174
8,080
2,831
3,670
1,371
6,699
0
58,675
L
8,086
973
0
734
7,539
2,325
0
2,606
4,858
44,074
0
L
Fenrir
Werden98
Fenrir
8,048
2,022
0
2,492
13,220
4,095
0
4,400
8,770
0
28,758
L
3,187
699
0
2,433
13,183
9,445
0
4,468
8,665
9,517
0
W
Mulan
8,111
2,554
0
6,805
13,250
5,759
0
2,620
10,468
0
56,488
L
1,937
721
0
1,031
6,732
4,963
0
167
6,240
0
25,025
W
Tsukuyomi
ismaelalturk
Tsukuyomi
6,603
1,215
0
1,536
9,908
7,016
1,172
1,578
8,251
0
44,232
W
Aphrodite
louitheexecuter
Aphrodite
10,714
1,800
2,652
6,888
10,973
3,977
136
3,239
7,536
50,887
0
W
Cerberus
waterpjam99
Cerberus
3,648
72
0
3,129
13,135
11,339
245
1,948
11,119
14,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,139
Gold Earned
40,638
282
Minions Killed
418
0
Camps Cleared
0
1,306,256
Distance Traveled
1,361,284
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,341
489
85
6
0
236,799
4
W
Artemis
8,698
580
97
6
0
258,496
1
L
Scylla
8,285
552
84
6
0
269,303
8
L
Fenrir
6,457
430
42
3
0
240,782
4
L
Geb
7,114
474
15
1
0
283,374
3
W
Mulan
7,902
527
114
8
0
296,482
8
L
Tyr
6,942
463
56
4
0
275,998
2
W
Tsukuyomi
7,764
518
89
6
0
280,753
2
W
Aphrodite
8,610
574
94
6
0
266,055
2
W
Cerberus
7,664
511
24
2
0
259,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role