Player Matchup

Cerberus
Cerberus
IsKingRaW
Cerberus
Level 159
God Stats
2W - 3L
1,630 SR
Queue Stats
91W - 87L
1,546 Elo+
Solo
Sylvanus
Sylvanus
LordNefarom
Sylvanus
Level 148
God Stats
1W - 1L
1,464 SR
Queue Stats
67W - 39L
1,659 Elo+
Solo
King Arthur
King Arthur
moissey
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
xAlexandru
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ÍÎLÆXUSÍÎ
Nu Wa
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 320L
1,499 Elo+
Solo
Team Averages
Level 154
1,519 SR
1,541 Elo+

VS

Team Averages
Level 147
1,576 SR
1,546 Elo+
Ymir
Ymir
Cloudless
Ymir
Level 156
God Stats
3W - 5L
1,569 SR
Queue Stats
218W - 194L
1,579 Elo+
Party 1
Sylvanus
Sylvanus
Dervan88
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
JustYellow
Chaac
Level 157
God Stats
13W - 12L
1,668 SR
Queue Stats
797W - 847L
1,521 Elo+
Solo
Anhur
Anhur
OneBollock
Anhur
Level 149
God Stats
4W - 1L
1,881 SR
Queue Stats
343W - 321L
1,580 Elo+
Party 1
Chronos
Chronos
Μurtukov
Chronos
Level 126
God Stats
0W - 3L
1,261 SR
Queue Stats
35W - 43L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IsKingRaW
Cerberus
17
4 / 3 / 18
10,672
889
12,872
21,633
23,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
LordNefarom
Sylvanus
16
3 / 3 / 23
10,747
896
9,654
15,490
15,061
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
moissey
King Arthur
17
9 / 4 / 14
10,584
882
15,251
16,277
13,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
xAlexandru
Hou Yi
17
1 / 2 / 19
9,748
812
17,074
10,474
5,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
11 / 2 / 15
11,400
950
20,351
11,583
6,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 6 / 8
8,226
686
7,206
17,344
10,666
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Dervan88
Sylvanus
16
3 / 4 / 6
10,008
834
10,322
18,339
15,839
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
16
4 / 5 / 6
9,570
798
15,152
22,027
24,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anhur
13
1 / 7 / 7
7,776
648
13,336
15,675
6,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Μurtukov
Chronos
15
3 / 6 / 5
8,988
749
10,435
13,517
4,940
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
45
28
Kills
13
14
Deaths
28
89
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
6
8
1
L
Sylvanus
Dervan88
Sylvanus
3
4
6
1.5
W
Cerberus
IsKingRaW
Cerberus
4
3
18
4.33
L
Chaac
4
5
6
1.4
W
Sylvanus
LordNefarom
Sylvanus
3
3
23
4.83
L
Anhur
1
7
7
0.64
W
King Arthur
moissey
King Arthur
9
4
14
4
W
Hou Yi
xAlexandru
Hou Yi
1
2
19
5.25
W
11
2
15
9.25
L
Chronos
Μurtukov
Chronos
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,202
Damage
56,451
75,457
Taken
86,902
64,204
Mitigated
62,995
30,602
Healing
32,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
7,206
2,435
0
463
17,344
10,666
0
9,381
7,963
16,468
0
L
Sylvanus
Dervan88
Sylvanus
10,322
1,477
10,995
7,358
18,339
15,839
16
6,720
11,619
17,450
0
W
Cerberus
IsKingRaW
Cerberus
12,872
220
311
5,886
21,633
23,710
631
6,001
15,632
22,892
0
L
Chaac
15,152
743
1,862
7,018
22,027
24,871
132
12,990
9,037
0
40,088
W
Sylvanus
LordNefarom
Sylvanus
9,654
2,204
10,481
4,464
15,490
15,061
709
8,531
6,959
13,037
0
L
Anhur
13,336
7,475
115
2,642
15,675
6,679
25
7,316
8,359
0
27,637
W
King Arthur
moissey
King Arthur
15,251
1,154
1,790
3,056
16,277
13,637
927
5,929
10,348
0
23,490
W
Hou Yi
xAlexandru
Hou Yi
17,074
6,096
1,205
1,741
10,474
5,616
1,691
2,506
7,968
0
29,621
W
20,351
5,179
328
1,340
11,583
6,180
1,842
4,996
6,587
44,354
0
L
Chronos
Μurtukov
Chronos
10,435
3,603
788
1,023
13,517
4,940
48
6,470
6,883
18,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,151
Gold Earned
44,568
134
Minions Killed
132
0
Camps Cleared
0
1,054,825
Distance Traveled
942,381
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,226
686
13
1
0
184,375
0
L
Sylvanus
10,008
834
21
2
0
195,163
0
W
Cerberus
10,672
889
28
2
0
226,590
0
L
Chaac
9,570
798
41
3
0
206,493
3
W
Sylvanus
10,747
896
7
1
0
199,464
0
L
Anhur
7,776
648
33
3
0
189,288
1
W
King Arthur
10,584
882
14
1
0
224,961
0
W
Hou Yi
9,748
812
47
4
0
190,714
3
W
Nu Wa
11,400
950
38
3
0
213,096
0
L
Chronos
8,988
749
24
2
0
167,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role