Player Matchup

Cthulhu
Cthulhu
PatataPata
Cthulhu
Level 123
God Stats
38W - 13L
1,803 SR
Queue Stats
596W - 387L
1,687 Elo+
Party 1
Sylvanus
Sylvanus
Scenario7GG
Sylvanus
Level 77
God Stats
61W - 39L
1,783 SR
Queue Stats
266W - 194L
1,733 Elo+
Party 1
Camazotz
Camazotz
Trubbelkelp
Camazotz
Level 121
God Stats
1W - 1L
1,826 SR
Queue Stats
503W - 324L
1,699 Elo+
Party 1
Rama
Rama
inbrynncible
Rama
Level 107
God Stats
26W - 39L
1,525 SR
Queue Stats
464W - 474L
1,544 Elo+
Solo
Merlin
Merlin
peperoni123
Merlin
Level 147
God Stats
12W - 10L
1,671 SR
Queue Stats
676W - 442L
1,682 Elo+
Party 1
Team Averages
Level 115
1,722 SR
1,669 Elo+

VS

Team Averages
Level 118
1,592 SR
1,586 Elo+
Bacchus
Bacchus
KaiserLuke
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,539 Elo+
Solo
Chernobog
Chernobog
QuantumRJB
Chernobog
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
232W - 216L
1,645 Elo+
Solo
Cu Chulainn
Cu Chulainn
freefoodplz
Cu Chulainn
Level 130
God Stats
14W - 8L
1,706 SR
Queue Stats
333W - 363L
1,542 Elo+
Party 2
Janus
Janus
freegamesplz
Janus
Level 112
God Stats
20W - 11L
1,682 SR
Queue Stats
357W - 371L
1,536 Elo+
Party 2
Hun Batz
Hun Batz
jam3465
Hun Batz
Level 125
God Stats
8W - 5L
1,571 SR
Queue Stats
572W - 489L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PatataPata
Cthulhu
19
0 / 2 / 0
11,664
530
6,367
16,211
17,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
Scenario7GG
Sylvanus
13
0 / 6 / 4
8,732
397
6,640
15,896
14,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
Trubbelkelp
Camazotz
14
1 / 3 / 2
9,070
412
5,923
19,398
6,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
3 / 8 / 0
10,485
477
7,391
19,973
6,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
17
1 / 4 / 1
10,178
463
5,803
9,495
3,645
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KaiserLuke
Bacchus
16
2 / 1 / 9
11,343
516
7,447
21,000
23,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
QuantumRJB
Chernobog
20
10 / 3 / 7
13,556
616
18,487
19,284
7,893
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
freefoodplz
Cu Chulainn
20
3 / 0 / 3
13,622
619
9,033
14,080
15,285
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
3 / 0 / 10
13,498
614
10,700
9,138
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
jam3465
Hun Batz
20
5 / 1 / 11
12,617
574
12,076
15,098
7,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
63
5
Kills
23
23
Deaths
5
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Bacchus
KaiserLuke
Bacchus
2
1
9
6.5
L
Cthulhu
PatataPata
Cthulhu
0
2
0
0
W
Chernobog
QuantumRJB
Chernobog
10
3
7
4.5
L
Sylvanus
Scenario7GG
Sylvanus
0
6
4
0.33
L
Camazotz
Trubbelkelp
Camazotz
1
3
2
0.67
W
Cu Chulainn
freefoodplz
Cu Chulainn
3
0
3
4.5
W
3
0
10
8
L
3
8
0
0.38
W
Hun Batz
jam3465
Hun Batz
5
1
11
10.5
L
Merlin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,124
Damage
57,743
80,973
Taken
78,600
48,901
Mitigated
57,864
26,059
Healing
40,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
KaiserLuke
Bacchus
7,447
934
2,139
8,599
21,000
23,162
312
4,483
16,471
31,007
0
L
Cthulhu
PatataPata
Cthulhu
6,367
266
0
5,323
16,211
17,539
0
1,881
14,283
89,751
0
W
Chernobog
QuantumRJB
Chernobog
18,487
13,228
0
9,906
19,284
7,893
3,764
4,168
15,091
0
111,043
L
Sylvanus
Scenario7GG
Sylvanus
6,640
1,836
1,315
2,891
15,896
14,740
0
4,464
11,316
28,883
0
L
Camazotz
Trubbelkelp
Camazotz
5,923
1,845
0
9,138
19,398
6,672
0
3,636
15,640
0
54,582
W
Cu Chulainn
freefoodplz
Cu Chulainn
9,033
2,110
0
6,004
14,080
15,285
1,849
3,833
9,885
106
99,002
W
10,700
517
998
4,302
9,138
3,878
1,227
3,034
6,054
117,983
0
L
7,391
6,262
0
6,333
19,973
6,305
0
3,400
16,531
0
78,041
W
Hun Batz
jam3465
Hun Batz
12,076
3,535
0
8,211
15,098
7,646
2,342
4,414
10,659
0
114,911
L
Merlin
5,803
194
0
1,059
9,495
3,645
0
4,495
4,950
76,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,129
Gold Earned
64,636
626
Minions Killed
758
0
Camps Cleared
0
1,973,592
Distance Traveled
2,229,054
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,343
516
31
1
0
423,564
7
L
Cthulhu
11,664
530
214
10
0
417,994
2
W
Chernobog
13,556
616
158
7
0
408,328
2
L
Sylvanus
8,732
397
32
1
0
383,237
8
L
Camazotz
9,070
412
88
4
0
454,999
5
W
Cu Chulainn
13,622
619
201
9
0
449,623
4
W
Janus
13,498
614
210
10
0
472,618
0
L
Rama
10,485
477
147
7
0
352,756
7
W
Hun Batz
12,617
574
158
7
0
474,921
8
L
Merlin
10,178
463
145
7
0
364,606
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role