Player Matchup

Heimdallr
Heimdallr
Drendo1
Heimdallr
Level 19
God Stats
3W - 2L
1,202 SR
Queue Stats
19W - 25L
1,356 Elo+
Party 1
Bellona
Bellona
KonchzaWARUDO
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,239 Elo+
Party 1
Terra
Terra
Kuroniel
Terra
Level 29
God Stats
2W - 3L
1,354 SR
Queue Stats
84W - 80L
1,408 Elo+
Party 2
Zeus
Zeus
ZagreusHadesson
Zeus
Level 28
God Stats
72W - 78L
1,496 SR
Queue Stats
133W - 145L
1,421 Elo+
Solo
Hun Batz
Hun Batz
marcosflowKUN
Hun Batz
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 77L
1,382 Elo+
Party 2
Team Averages
Level 23
1,410 SR
1,361 Elo+

VS

Team Averages
Level 10
1,367 SR
1,189 Elo+
Cthulhu
Cthulhu
Bloodshokk
Cthulhu
Level 25
God Stats
17W - 19L
1,241 SR
Queue Stats
38W - 47L
1,250 Elo+
Party 4
Anubis
Anubis
RoseSawojka
Anubis
Level 15
God Stats
20W - 24L
1,094 SR
Queue Stats
29W - 43L
1,212 Elo+
Party 4
Bellona
Bellona
ZireaelI
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,161 Elo+
Party 3
Hun Batz
Hun Batz
minasmorgul0
Hun Batz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,161 Elo+
Party 3
Guan Yu
Guan Yu
pekoW
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,161 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Drendo1
Heimdallr
19
16 / 6 / 5
13,601
544
29,414
23,246
10,341
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
16
0 / 7 / 6
10,600
424
5,530
15,376
11,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Kuroniel
Terra
17
2 / 5 / 19
12,641
506
6,251
26,578
18,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
11 / 4 / 0
13,783
551
22,209
13,495
4,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
marcosflowKUN
Hun Batz
20
8 / 5 / 7
13,738
550
12,438
19,721
8,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bloodshokk
Cthulhu
19
1 / 7 / 9
11,097
444
14,978
22,940
17,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
20
6 / 4 / 5
12,694
508
12,463
13,141
9,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
ZireaelI
Bellona
14
6 / 8 / 2
9,643
386
11,208
13,914
10,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
minasmorgul0
Hun Batz
16
3 / 13 / 4
10,089
404
11,379
24,905
9,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
pekoW
Guan Yu
18
10 / 8 / 1
12,353
494
15,313
22,707
28,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
47
37
Kills
26
27
Deaths
40
37
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bloodshokk
Cthulhu
1
7
9
0.79
W
Heimdallr
Drendo1
Heimdallr
16
6
5
3.08
W
Bellona
0
7
6
0.43
W
Terra
Kuroniel
Terra
2
5
19
2.3
L
Anubis
6
4
5
2.13
W
11
4
0
2.75
L
Bellona
ZireaelI
Bellona
6
8
2
0.88
W
Hun Batz
marcosflowKUN
Hun Batz
8
5
7
2.3
L
Hun Batz
minasmorgul0
Hun Batz
3
13
4
0.38
L
Guan Yu
pekoW
Guan Yu
10
8
1
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,842
Damage
65,341
98,416
Taken
97,607
53,500
Mitigated
74,662
34,548
Healing
14,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bloodshokk
Cthulhu
14,978
867
463
1,926
22,940
17,446
180
10,551
11,973
56,764
0
W
Heimdallr
Drendo1
Heimdallr
29,414
19,514
0
4,066
23,246
10,341
6,458
5,412
17,759
0
94,348
W
Bellona
5,530
1,143
0
1,016
15,376
11,001
2,286
3,553
11,473
35
36,185
W
Terra
Kuroniel
Terra
6,251
1,667
7,805
12,259
26,578
18,880
1,067
7,838
18,640
19,504
0
L
Anubis
12,463
1,265
134
5,986
13,141
9,641
0
6,578
6,243
57,750
0
W
22,209
1,951
176
3,026
13,495
4,903
2,148
7,198
6,247
89,101
0
L
Bellona
ZireaelI
Bellona
11,208
2,451
0
330
13,914
10,225
0
2,633
11,281
1,270
22,041
W
Hun Batz
marcosflowKUN
Hun Batz
12,438
3,061
0
6,200
19,721
8,375
0
4,131
15,415
0
115,121
L
Hun Batz
minasmorgul0
Hun Batz
11,379
2,237
0
2,202
24,905
9,278
162
2,962
21,895
0
56,990
L
Guan Yu
pekoW
Guan Yu
15,313
1,746
600
3,076
22,707
28,072
469
4,793
17,716
0
54,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,363
Gold Earned
55,876
588
Minions Killed
359
0
Camps Cleared
0
2,158,934
Distance Traveled
1,882,310
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,097
444
76
3
0
394,267
0
W
Heimdallr
13,601
544
154
6
0
421,623
0
W
Bellona
10,600
424
72
3
0
426,299
1
W
Terra
12,641
506
18
1
0
457,035
0
L
Anubis
12,694
508
93
4
0
324,162
9
W
Zeus
13,783
551
182
7
0
369,382
0
L
Bellona
9,643
386
20
1
0
307,191
0
W
Hun Batz
13,738
550
162
6
0
484,595
4
L
Hun Batz
10,089
404
85
3
0
433,136
2
L
Guan Yu
12,353
494
85
3
0
423,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role