Player Matchup

Hel
Hel
TJFreshx
Hel
Level 26
God Stats
5W - 12L
1,168 SR
Queue Stats
26W - 40L
1,301 Elo+
Solo
Cerberus
Cerberus
Twitch-iGh00zt
Cerberus
Level 25
God Stats
2W - 0L
1,725 SR
Queue Stats
100W - 121L
1,291 Elo+
Solo
Izanami
Izanami
YagamiKain
Izanami
Level 25
God Stats
21W - 20L
1,393 SR
Queue Stats
125W - 131L
1,309 Elo+
Solo
Guan Yu
Guan Yu
bROKEN Angel799
Guan Yu
Level 29
God Stats
10W - 10L
1,346 SR
Queue Stats
48W - 54L
1,322 Elo+
Solo
Ymir
Ymir
ssantiRG
Ymir
Level 28
God Stats
19W - 10L
1,555 SR
Queue Stats
132W - 132L
1,274 Elo+
Solo
Team Averages
Level 27
1,437 SR
1,299 Elo+

VS

Team Averages
Level 19
1,432 SR
1,255 Elo+
Kukulkan
Kukulkan
DocHoliday0025
Kukulkan
Level 27
God Stats
47W - 39L
1,488 SR
Queue Stats
92W - 112L
1,286 Elo+
Solo
Merlin
Merlin
bathsaltzombie77
Merlin
Level 11
God Stats
2W - 3L
1,739 SR
Queue Stats
8W - 18L
1,211 Elo+
Solo
Danzaburou
Danzaburou
gilt_holmium0
Danzaburou
Level 20
God Stats
2W - 4L
1,165 SR
Queue Stats
84W - 111L
1,215 Elo+
Solo
Erlang Shen
Erlang Shen
roel607
Erlang Shen
Level 8
God Stats
0W - 2L
1,267 SR
Queue Stats
12W - 15L
1,293 Elo+
Solo
Hun Batz
Hun Batz
saymoney333
Hun Batz
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 196L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,500
625
4,568
9,030
3,036
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
10
3 / 2 / 3
6,544
545
2,614
6,533
3,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
YagamiKain
Izanami
10
2 / 0 / 3
6,204
517
3,895
4,330
1,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 1 / 4
6,670
556
5,818
6,198
4,761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
9
4 / 1 / 2
6,547
546
2,765
5,857
2,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
2 / 1 / 0
5,815
485
4,468
3,430
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 8 / 1
5,306
442
3,125
7,809
1,866
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
gilt_holmium0
Danzaburou
8
0 / 4 / 2
4,722
394
2,146
6,179
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
roel607
Erlang Shen
9
0 / 2 / 2
5,104
425
2,356
6,871
2,498
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
saymoney333
Hun Batz
8
3 / 2 / 1
5,641
470
3,066
5,089
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
5
5
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
2
1
0
2
W
4
1
2
5
W
Cerberus
3
2
3
2.25
W
Izanami
YagamiKain
Izanami
2
0
3
3.5
W
2
1
4
4
L
0
8
1
0.06
L
Danzaburou
gilt_holmium0
Danzaburou
0
4
2
0.25
L
Erlang Shen
roel607
Erlang Shen
0
2
2
0.5
L
Hun Batz
saymoney333
Hun Batz
3
2
1
1.75
W
Ymir
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,660
Damage
15,161
31,948
Taken
29,378
15,685
Mitigated
8,699
11,688
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
4,468
278
171
552
3,430
1,025
0
1,176
2,254
33,896
0
W
4,568
771
286
5,809
9,030
3,036
2,406
1,325
7,631
46,448
0
W
Cerberus
2,614
66
0
945
6,533
3,820
37
1,163
5,358
23,300
0
W
Izanami
YagamiKain
Izanami
3,895
1,624
92
1,417
4,330
1,315
726
1,598
2,732
0
32,020
W
5,818
307
230
1,482
6,198
4,761
0
992
5,102
0
22,455
L
3,125
641
0
1,013
7,809
1,866
0
2,390
5,369
22,519
0
L
Danzaburou
gilt_holmium0
Danzaburou
2,146
951
0
887
6,179
1,659
0
2,061
4,118
0
11,484
L
Erlang Shen
roel607
Erlang Shen
2,356
383
0
2,100
6,871
2,498
0
1,642
4,879
0
14,331
L
Hun Batz
saymoney333
Hun Batz
3,066
503
159
1,076
5,089
1,651
0
2,678
2,386
0
15,085
W
Ymir
2,765
342
0
1,427
5,857
2,753
315
2,325
3,532
17,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,465
Gold Earned
26,588
264
Minions Killed
195
0
Camps Cleared
0
1,082,554
Distance Traveled
956,311
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,815
485
63
5
0
210,876
1
W
Hel
7,500
625
81
7
0
195,829
0
W
Cerberus
6,544
545
51
4
0
217,112
0
W
Izanami
6,204
517
66
6
0
215,786
0
W
Guan Yu
6,670
556
44
4
0
254,438
2
L
Merlin
5,306
442
41
3
0
143,722
1
L
Danzaburou
4,722
394
21
2
0
194,011
1
L
Erlang Shen
5,104
425
27
2
0
211,834
2
L
Hun Batz
5,641
470
43
4
0
195,868
0
W
Ymir
6,547
546
22
2
0
199,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role