Player Matchup

Geb
Geb
Diamond V
Fr3ddy lXl
Geb
Diamond V
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
613W - 580L
1,996 MMR
Solo
King Arthur
King Arthur
Diamond V
Headshott244
King Arthur
Diamond V
Level 145
God Stats
42W - 27L
1,650 SR
Queue Stats
258W - 251L
2,004 MMR
Solo
Awilix
Awilix
Masters
RwandaVision
Awilix
Masters
Level 156
God Stats
9W - 5L
1,639 SR
Queue Stats
321W - 301L
2,013 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
ViolatedCardbord
Cernunnos
Diamond IV
Level 160
God Stats
2W - 2L
1,586 SR
Queue Stats
283W - 262L
2,017 MMR
Solo
Hel
Hel
Diamond V
sugarbrown1977
Hel
Diamond V
Level 142
God Stats
31W - 19L
1,735 SR
Queue Stats
442W - 418L
2,046 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,622 SR
2,015 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,638 SR
1,811 MMR
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
LeonardoBolanos
Janus
Diamond V
Level 149
God Stats
14W - 11L
1,691 SR
Queue Stats
197W - 195L
2,097 MMR
Party 1
Thor
Thor
Platinum IV
Notperrobombabum
Thor
Platinum IV
Level 123
God Stats
2W - 2L
1,786 SR
Queue Stats
42W - 33L
1,913 MMR
Party 1
Anhur
Anhur
Platinum III
Nppleham
Anhur
Platinum III
Level 140
God Stats
10W - 6L
1,714 SR
Queue Stats
52W - 35L
2,044 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
7,720
454
3,631
15,045
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Headshott244
King Arthur
16
5 / 2 / 5
9,580
564
10,644
19,588
10,784
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
16
6 / 2 / 5
9,575
563
9,507
12,958
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
16
0 / 0 / 3
9,300
547
6,132
6,481
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 4
9,273
545
6,450
9,574
4,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
ApolloSetAthenaDanzaburouTiamat

VS

Bans
ScyllaTsukuyomiGuan YuCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 5 / 2
9,752
574
14,262
13,685
5,612
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
 
Cthulhu
12
1 / 3 / 3
7,884
464
6,250
9,647
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 1
8,739
514
10,261
8,272
2,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 3 / 1
8,517
501
4,286
10,918
5,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Nppleham
Anhur
16
0 / 2 / 1
9,166
539
5,859
10,505
3,554
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
15
Kills
7
7
Deaths
15
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
2
0.8
L
Cthulhu
 
Cthulhu
1
3
3
0.83
W
1
1
6
4
W
King Arthur
Headshott244
King Arthur
5
2
5
3.75
L
3
2
1
1.75
L
0
3
1
0.17
L
Anhur
Nppleham
Anhur
0
2
1
0.25
W
Awilix
6
2
5
4.25
W
Cernunnos
0
0
3
1.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,364
Damage
40,918
63,646
Taken
53,027
30,936
Mitigated
22,466
24,968
Healing
17,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,262
4,498
0
5,944
13,685
5,612
2,162
1,516
12,169
79,183
0
L
Cthulhu
 
Cthulhu
6,250
231
43
2,144
9,647
5,637
0
3,290
6,357
25,592
0
W
3,631
856
0
2,012
15,045
9,075
0
6,866
8,179
13,947
0
W
King Arthur
Headshott244
King Arthur
10,644
917
0
6,948
19,588
10,784
20
12,269
7,319
0
57,220
L
10,261
579
0
981
8,272
2,657
0
1,557
6,655
62,701
0
L
4,286
1,244
0
4,328
10,918
5,006
0
3,284
7,576
0
60,604
L
Anhur
Nppleham
Anhur
5,859
4,082
0
3,712
10,505
3,554
0
434
10,071
0
67,379
W
Awilix
9,507
4,019
0
3,682
12,958
4,587
0
4,730
8,228
0
64,332
W
Cernunnos
6,132
2,208
0
2,640
6,481
2,419
0
1,111
5,370
0
76,040
W
6,450
884
4,453
5,233
9,574
4,071
0
5,963
3,611
69,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,448
Gold Earned
44,058
534
Minions Killed
542
0
Camps Cleared
0
1,815,631
Distance Traveled
1,547,832
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,752
574
132
8
0
257,978
5
L
Cthulhu
7,884
464
34
2
0
261,200
7
W
Geb
7,720
454
16
1
0
356,623
3
W
King Arthur
9,580
564
115
7
0
381,796
3
L
Janus
8,739
514
121
7
0
340,449
4
L
Thor
8,517
501
107
6
0
367,953
2
L
Anhur
9,166
539
148
9
0
320,252
3
W
Awilix
9,575
563
101
6
0
409,190
7
W
Cernunnos
9,300
547
157
9
0
323,689
0
W
Hel
9,273
545
145
9
0
344,333
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role