Player Matchup

Zeus
Zeus
 
Zeus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Metalight
Danzaburou
Level 127
God Stats
4W - 0L
1,787 SR
Queue Stats
10W - 4L
1,659 Elo+
Party 2
Chaac
Chaac
Yinimus
Chaac
Level 155
God Stats
4W - 2L
1,552 SR
Queue Stats
57W - 46L
1,671 Elo+
Party 2
Team Averages
Level 143
1,613 SR
1,610 Elo+

VS

Team Averages
Level 114
1,571 SR
1,571 Elo+
Ymir
Ymir
Redsox1525
Ymir
Level 107
God Stats
11W - 7L
1,666 SR
Queue Stats
162W - 113L
1,631 Elo+
Party 1
Thoth
Thoth
Sergio OPJ
Thoth
Level 128
God Stats
13W - 13L
1,456 SR
Queue Stats
224W - 244L
1,503 Elo+
Solo
Ullr
Ullr
xLionheart95
Ullr
Level 108
God Stats
40W - 56L
1,592 SR
Queue Stats
573W - 498L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
1 / 0 / 3
5,175
863
3,187
3,797
1,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Metalight
Danzaburou
8
2 / 0 / 4
5,379
897
2,468
3,344
1,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
Yinimus
Chaac
8
3 / 1 / 3
5,436
906
1,956
5,540
3,092
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
4,193
699
961
4,451
2,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thoth
8
1 / 2 / 0
4,731
789
4,234
3,393
922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
0 / 0 / 0
4,013
669
541
1,589
519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
6
Kills
1
1
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
0
3
2.5
W
Danzaburou
Metalight
Danzaburou
2
0
4
4
L
0
4
0
0
L
Thoth
1
2
0
0.5
W
Chaac
Yinimus
Chaac
3
1
3
4.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,611
Damage
5,736
12,681
Taken
9,433
5,302
Mitigated
3,651
6,962
Healing
1,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,187
334
0
2,382
3,797
1,127
504
1,070
2,727
18,057
0
W
Danzaburou
Metalight
Danzaburou
2,468
922
0
1,610
3,344
1,083
1,210
1,816
1,528
0
17,694
L
961
331
0
316
4,451
2,210
0
1,121
3,330
4,853
0
L
Thoth
4,234
263
0
426
3,393
922
0
1,389
2,004
13,482
0
W
Chaac
Yinimus
Chaac
1,956
465
408
2,562
5,540
3,092
570
2,333
3,207
0
10,870
L
541
152
0
515
1,589
519
0
693
896
0
4,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,990
Gold Earned
12,937
65
Minions Killed
38
0
Camps Cleared
0
301,552
Distance Traveled
221,510
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,175
863
24
4
0
100,316
2
W
Danzaburou
5,379
897
29
5
0
96,632
0
L
Ymir
4,193
699
11
2
0
59,542
0
L
Thoth
4,731
789
21
4
0
121,776
1
W
Chaac
5,436
906
12
2
0
104,604
2
L
Ullr
4,013
669
6
1
0
40,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role