Player Matchup

Cerberus
Cerberus
KingsBane84
Cerberus
Level 23
God Stats
8W - 3L
2,028 SR
Queue Stats
38W - 29L
1,515 Elo+
Solo
Yemoja
Yemoja
MrCardi
Yemoja
Level 13
God Stats
2W - 1L
1,414 SR
Queue Stats
3W - 6L
1,327 Elo+
Party 2
Ullr
Ullr
ThatOneBoxx
Ullr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,404 Elo+
Solo
Artemis
Artemis
mullero26
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,327 Elo+
Party 2
Loki
Loki
Титан3000
Loki
Level 22
God Stats
8W - 4L
1,526 SR
Queue Stats
65W - 58L
1,494 Elo+
Solo
Team Averages
Level 17
1,594 SR
1,414 Elo+

VS

Team Averages
Level 26
1,490 SR
1,547 Elo+
Tyr
Tyr
Redfoox
Tyr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Anhur
Anhur
Sekyrka
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,609 Elo+
Party 1
Chang'e
Chang'e
Taiyorine
Chang'e
Level 11
God Stats
7W - 3L
1,611 SR
Queue Stats
8W - 8L
1,518 Elo+
Party 1
Tiamat
Tiamat
VenomSnakeCZ
Tiamat
Level 39
God Stats
6W - 5L
1,337 SR
Queue Stats
20W - 19L
1,609 Elo+
Party 1
Nemesis
Nemesis
ulder84
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KingsBane84
Cerberus
14
2 / 6 / 6
9,307
490
6,853
16,687
8,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
MrCardi
Yemoja
12
2 / 3 / 1
7,733
407
2,652
7,309
6,550
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 4 / 6
9,807
516
8,118
12,403
4,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
mullero26
Artemis
12
0 / 4 / 4
7,778
409
5,496
6,365
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
11 / 5 / 4
11,297
595
12,259
14,035
5,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
5 / 4 / 8
9,654
508
8,066
11,816
7,062
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Sekyrka
Anhur
18
6 / 2 / 5
11,171
588
8,098
11,227
3,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Taiyorine
Chang'e
13
3 / 4 / 7
9,345
492
6,954
8,814
5,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
15
2 / 7 / 4
9,942
523
8,934
13,836
8,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
ulder84
Nemesis
16
6 / 4 / 4
9,618
506
7,249
11,001
4,340
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
50
21
Kills
22
22
Deaths
21
21
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
KingsBane84
Cerberus
2
6
6
0.83
L
Yemoja
MrCardi
Yemoja
2
3
1
0.83
W
Tyr
5
4
8
2.25
W
Anhur
Sekyrka
Anhur
6
2
5
4.25
W
Chang'e
Taiyorine
Chang'e
3
4
7
1.63
L
6
4
6
2.25
W
Tiamat
2
7
4
0.57
L
Artemis
mullero26
Artemis
0
4
4
0.5
W
Nemesis
ulder84
Nemesis
6
4
4
2
L
11
5
4
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,378
Damage
39,301
56,799
Taken
56,694
26,753
Mitigated
28,971
12,079
Healing
18,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
KingsBane84
Cerberus
6,853
325
0
6,140
16,687
8,090
1,175
4,320
12,073
44,203
0
L
Yemoja
MrCardi
Yemoja
2,652
206
985
261
7,309
6,550
1,477
1,351
5,928
16,433
0
W
Tyr
8,066
2,442
0
1,749
11,816
7,062
0
1,538
10,203
0
36,669
W
Anhur
Sekyrka
Anhur
8,098
3,834
0
3,981
11,227
3,536
2,166
1,651
9,451
0
85,874
W
Chang'e
Taiyorine
Chang'e
6,954
876
3,226
2,791
8,814
5,695
890
2,548
6,166
30,282
0
L
8,118
3,286
0
698
12,403
4,722
1,763
4,216
8,051
0
50,722
W
Tiamat
8,934
1,269
0
4,014
13,836
8,338
943
1,356
12,430
53,300
0
L
Artemis
mullero26
Artemis
5,496
1,981
0
493
6,365
2,274
1,144
542
5,823
0
37,119
W
Nemesis
ulder84
Nemesis
7,249
2,738
0
2,308
11,001
4,340
525
1,987
8,939
0
34,716
L
12,259
3,726
0
3,502
14,035
5,117
65
4,931
9,004
0
66,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,922
Gold Earned
49,730
425
Minions Killed
399
0
Camps Cleared
0
1,672,104
Distance Traveled
1,755,758
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,307
490
126
7
0
305,184
3
L
Yemoja
7,733
407
30
2
0
326,980
0
W
Tyr
9,654
508
60
3
0
339,842
1
W
Anhur
11,171
588
140
7
0
365,715
2
W
Chang'e
9,345
492
64
3
0
342,970
1
L
Ullr
9,807
516
79
4
0
319,994
2
W
Tiamat
9,942
523
82
4
0
332,860
8
L
Artemis
7,778
409
69
4
0
335,493
0
W
Nemesis
9,618
506
53
3
0
374,371
4
L
Loki
11,297
595
121
6
0
384,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role