Player Matchup

Hun Batz
Hun Batz
Default M4
Hun Batz
Level 25
God Stats
1W - 0L
1,285 SR
Queue Stats
51W - 40L
1,623 Elo+
Party 1
Terra
Terra
FatFreakinHorse
Terra
Level 109
God Stats
104W - 156L
1,585 SR
Queue Stats
228W - 304L
1,544 Elo+
Party 1
Cabrakan
Cabrakan
GuardIan08
Cabrakan
Level 107
God Stats
4W - 3L
1,798 SR
Queue Stats
47W - 54L
1,603 Elo+
Party 1
Cupid
Cupid
I Gonzo I2237
Cupid
Level 28
God Stats
5W - 4L
1,560 SR
Queue Stats
31W - 28L
1,720 Elo+
Party 1
Mulan
Mulan
Papigordo911
Mulan
Level 138
God Stats
1W - 1L
1,267 SR
Queue Stats
38W - 50L
1,457 Elo+
Party 1
Team Averages
Level 81
1,499 SR
1,589 Elo+

VS

Team Averages
Level 100
1,516 SR
1,565 Elo+
Chang'e
Chang'e
Alterbridge305
Chang'e
Level 156
God Stats
42W - 35L
1,610 SR
Queue Stats
606W - 575L
1,569 Elo+
Party 3
Athena
Athena
I-Toy-ko-I
Athena
Level 108
God Stats
2W - 6L
1,425 SR
Queue Stats
239W - 220L
1,530 Elo+
Solo
Hercules
Hercules
Ian Zinzu
Hercules
Level 103
God Stats
64W - 63L
1,555 SR
Queue Stats
1,016W - 917L
1,617 Elo+
Party 2
Heimdallr
Heimdallr
RobertTJ
Heimdallr
Level 106
God Stats
56W - 43L
1,628 SR
Queue Stats
365W - 341L
1,674 Elo+
Party 3
Fenrir
Fenrir
e1d2x3n4
Fenrir
Level 29
God Stats
11W - 16L
1,364 SR
Queue Stats
604W - 604L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Default M4
Hun Batz
11
4 / 2 / 2
7,096
591
3,709
8,151
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 2
7,115
593
4,023
7,815
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
GuardIan08
Cabrakan
10
1 / 1 / 9
6,780
565
4,246
6,993
4,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 1 / 2
6,929
577
5,165
6,327
1,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 0 / 0
8,186
682
4,489
5,988
2,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,419
535
6,312
7,058
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
I-Toy-ko-I
Athena
11
0 / 2 / 0
5,871
489
2,485
6,589
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hercules
Ian Zinzu
Hercules
11
1 / 1 / 0
5,983
499
4,043
7,854
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
RobertTJ
Heimdallr
9
0 / 3 / 0
5,316
443
1,695
5,314
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
e1d2x3n4
Fenrir
7
0 / 5 / 2
5,035
420
835
5,878
1,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
4
4
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Hun Batz
Default M4
Hun Batz
4
2
2
2.5
W
2
0
2
3
W
Cabrakan
GuardIan08
Cabrakan
1
1
9
5.5
W
4
1
2
5
L
Athena
I-Toy-ko-I
Athena
0
2
0
0
L
Hercules
Ian Zinzu
Hercules
1
1
0
1
W
3
0
0
3
L
Heimdallr
RobertTJ
Heimdallr
0
3
0
0
L
Fenrir
e1d2x3n4
Fenrir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,632
Damage
15,370
35,274
Taken
32,693
15,018
Mitigated
10,925
15,399
Healing
9,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,312
339
224
2,844
7,058
1,874
0
2,815
4,243
35,483
0
W
Hun Batz
Default M4
Hun Batz
3,709
1,091
0
3,112
8,151
2,890
0
1,088
6,945
0
33,219
W
4,023
706
408
3,949
7,815
3,046
0
2,655
4,859
41,045
0
W
Cabrakan
GuardIan08
Cabrakan
4,246
416
0
1,449
6,993
4,424
0
1,369
5,484
14,528
0
W
5,165
2,299
919
3,416
6,327
1,996
512
984
5,326
0
39,148
L
Athena
I-Toy-ko-I
Athena
2,485
1,059
0
1,675
6,589
2,621
0
319
6,270
32,322
0
L
Hercules
Ian Zinzu
Hercules
4,043
825
0
3,435
7,854
3,122
0
2,372
5,482
0
32,948
W
4,489
554
0
2,146
5,988
2,662
0
2,125
3,863
0
47,586
L
Heimdallr
RobertTJ
Heimdallr
1,695
508
0
859
5,314
1,466
0
878
4,436
0
27,775
L
Fenrir
e1d2x3n4
Fenrir
835
435
0
817
5,878
1,842
0
1,885
3,993
0
8,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,106
Gold Earned
28,624
347
Minions Killed
287
0
Camps Cleared
0
1,175,024
Distance Traveled
1,158,004
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,419
535
76
6
0
217,414
2
W
Hun Batz
7,096
591
62
5
0
243,740
2
W
Terra
7,115
593
81
7
0
275,859
2
W
Cabrakan
6,780
565
16
1
0
236,913
2
W
Cupid
6,929
577
72
6
0
229,662
5
L
Athena
5,871
489
79
7
0
251,269
0
L
Hercules
5,983
499
67
6
0
252,435
2
W
Mulan
8,186
682
116
10
0
188,850
0
L
Heimdallr
5,316
443
52
4
0
228,065
3
L
Fenrir
5,035
420
13
1
0
208,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role