Player Matchup

Cerberus
Cerberus
IXI-Predador-IXI
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,282 Elo+
Solo
Cthulhu
Cthulhu
NCHzzz
Cthulhu
Level 18
God Stats
1W - 4L
1,393 SR
Queue Stats
5W - 10L
1,294 Elo+
Solo
Heimdallr
Heimdallr
SepaEsteves
Heimdallr
Level 24
God Stats
15W - 14L
1,629 SR
Queue Stats
22W - 26L
1,452 Elo+
Solo
Olorun
Olorun
davirava
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,197 Elo+
Party 2
Skadi
Skadi
luizgames34l
Skadi
Level 5
God Stats
0W - 2L
1,062 SR
Queue Stats
1W - 6L
1,010 Elo+
Party 2
Team Averages
Level 11
1,417 SR
1,247 Elo+

VS

Team Averages
Level 24
1,523 SR
1,519 Elo+
Tsukuyomi
Tsukuyomi
Biiblue
Tsukuyomi
Level 18
God Stats
2W - 1L
1,691 SR
Queue Stats
10W - 5L
1,592 Elo+
Party 1
Fenrir
Fenrir
Crysis280
Fenrir
Level 28
God Stats
3W - 2L
1,349 SR
Queue Stats
15W - 8L
1,566 Elo+
Party 1
Vamana
Vamana
SrFoxBr
Vamana
Level 29
God Stats
2W - 0L
1,691 SR
Queue Stats
5W - 2L
1,596 Elo+
Party 1
Artemis
Artemis
TakeawaySpy5039
Artemis
Level 17
God Stats
8W - 3L
1,471 SR
Queue Stats
180W - 165L
1,409 Elo+
Solo
Tiamat
Tiamat
murillo0007
Tiamat
Level 27
God Stats
6W - 4L
1,413 SR
Queue Stats
67W - 56L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,420
856
7,592
18,404
14,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
NCHzzz
Cthulhu
16
2 / 7 / 3
10,243
931
12,149
18,420
16,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
SepaEsteves
Heimdallr
16
3 / 5 / 4
10,785
980
13,220
14,063
7,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
davirava
Olorun
15
1 / 13 / 4
9,482
862
2,800
18,934
8,406
15
0 / 6 / 2
8,886
808
4,572
10,868
4,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

34

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Biiblue
Tsukuyomi
19
11 / 2 / 20
12,294
1,118
26,099
10,996
5,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
Crysis280
Fenrir
18
11 / 4 / 16
12,103
1,100
12,211
10,749
5,153
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vamana
SrFoxBr
Vamana
18
5 / 0 / 23
11,898
1,082
15,170
12,969
11,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
2 / 1 / 26
10,748
977
13,081
6,385
2,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
18
8 / 0 / 13
11,495
1,045
9,450
6,751
5,678
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
135
7
Kills
37
37
Deaths
7
15
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Biiblue
Tsukuyomi
11
2
20
10.5
W
Fenrir
Crysis280
Fenrir
11
4
16
4.75
L
1
6
2
0.33
L
Cthulhu
NCHzzz
Cthulhu
2
7
3
0.5
L
Heimdallr
SepaEsteves
Heimdallr
3
5
4
1
W
Vamana
SrFoxBr
Vamana
5
0
23
16.5
W
2
1
26
15
L
Olorun
davirava
Olorun
1
13
4
0.23
L
0
6
2
0.17
W
Tiamat
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,333
Damage
76,011
80,689
Taken
47,850
49,982
Mitigated
29,620
7,343
Healing
10,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Biiblue
Tsukuyomi
26,099
9,950
0
3,563
10,996
5,052
0
4,585
5,799
0
43,890
W
Fenrir
Crysis280
Fenrir
12,211
4,850
0
888
10,749
5,153
0
2,782
7,139
0
20,849
L
7,592
325
0
2,714
18,404
14,139
0
857
17,317
22,202
0
L
Cthulhu
NCHzzz
Cthulhu
12,149
1,069
63
1,438
18,420
16,078
0
3,306
14,784
29,666
0
L
Heimdallr
SepaEsteves
Heimdallr
13,220
6,845
0
1,680
14,063
7,289
0
624
13,231
0
41,084
W
Vamana
SrFoxBr
Vamana
15,170
6,873
0
2,891
12,969
11,196
0
6,429
6,346
215
35,420
W
13,081
8,533
0
996
6,385
2,541
0
5,004
1,315
0
23,402
L
Olorun
davirava
Olorun
2,800
1,160
216
1,046
18,934
8,406
0
3,667
14,873
6,762
0
L
4,572
2,012
0
186
10,868
4,070
0
666
10,059
0
11,767
W
Tiamat
9,450
1,163
248
2,162
6,751
5,678
0
3,205
3,454
24,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,816
Gold Earned
58,538
187
Minions Killed
177
6
Camps Cleared
5
831,899
Distance Traveled
1,138,770
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,294
1,118
38
3
1
236,022
0
W
Fenrir
12,103
1,100
16
1
0
237,629
0
L
Cerberus
9,420
856
45
4
1
159,716
0
L
Cthulhu
10,243
931
42
4
3
187,621
0
L
Heimdallr
10,785
980
80
7
2
176,964
0
W
Vamana
11,898
1,082
53
5
2
250,616
0
W
Artemis
10,748
977
22
2
2
187,734
0
L
Olorun
9,482
862
10
1
0
157,159
0
L
Skadi
8,886
808
10
1
0
150,439
1
W
Tiamat
11,495
1,045
48
4
0
226,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role