Player Matchup

Eset
Eset
CuddleyBunny
Eset
Level 61
God Stats
1W - 2L
1,520 SR
Queue Stats
91W - 89L
1,512 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ginganinja1499
Tsukuyomi
Level 15
God Stats
16W - 20L
1,191 SR
Queue Stats
58W - 67L
1,372 Elo+
Party 1
Aphrodite
Aphrodite
Phyrëfly
Aphrodite
Level 27
God Stats
22W - 16L
1,681 SR
Queue Stats
29W - 32L
1,561 Elo+
Party 1
Erlang Shen
Erlang Shen
Rikablade
Erlang Shen
Level 27
God Stats
1W - 1L
1,260 SR
Queue Stats
16W - 18L
1,429 Elo+
Party 1
Anhur
Anhur
kidanarky626
Anhur
Level 29
God Stats
22W - 20L
1,578 SR
Queue Stats
43W - 40L
1,506 Elo+
Party 1
Team Averages
Level 32
1,446 SR
1,476 Elo+

VS

Team Averages
Level 14
1,551 SR
1,492 Elo+
Nemesis
Nemesis
Ampegg
Nemesis
Level 13
God Stats
8W - 6L
1,649 SR
Queue Stats
43W - 41L
1,509 Elo+
Solo
Sol
Sol
ImJul1n
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,520 Elo+
Solo
Neith
Neith
Kryptkin
Neith
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,445 Elo+
Solo
Cerberus
Cerberus
RaspberryRampage
Cerberus
Level 22
God Stats
0W - 1L
1,476 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
Wickeddesu
Hercules
Level 24
God Stats
14W - 11L
1,633 SR
Queue Stats
156W - 165L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
23 / 4 / 14
14,064
611
33,664
21,781
8,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Ginganinja1499
Tsukuyomi
16
7 / 6 / 12
11,516
501
12,110
18,729
7,934
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Phyrëfly
Aphrodite
17
4 / 2 / 24
12,927
562
7,905
16,760
17,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
Rikablade
Erlang Shen
16
8 / 4 / 14
11,932
519
18,036
22,714
15,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
8 / 4 / 8
12,095
526
14,446
16,438
6,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ampegg
Nemesis
17
10 / 6 / 5
11,410
496
19,381
21,937
12,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
8
1 / 10 / 2
7,164
311
4,539
9,843
2,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Kryptkin
Neith
14
1 / 13 / 3
9,015
392
7,093
17,420
5,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 9 / 8
11,024
479
7,513
25,653
23,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
Wickeddesu
Hercules
13
3 / 12 / 13
9,805
426
11,581
29,949
30,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
50
50
Kills
19
20
Deaths
50
72
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ampegg
Nemesis
10
6
5
2.08
W
23
4
14
7.5
W
Tsukuyomi
Ginganinja1499
Tsukuyomi
7
6
12
2.17
L
Sol
1
10
2
0.2
L
Neith
Kryptkin
Neith
1
13
3
0.19
W
Aphrodite
Phyrëfly
Aphrodite
4
2
24
8
L
4
9
8
0.89
W
Erlang Shen
Rikablade
Erlang Shen
8
4
14
3.75
L
Hercules
Wickeddesu
Hercules
3
12
13
0.79
W
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,161
Damage
50,107
96,422
Taken
104,802
56,029
Mitigated
75,014
52,655
Healing
15,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ampegg
Nemesis
19,381
8,317
0
3,602
21,937
12,844
0
8,492
13,082
0
55,924
W
33,664
2,500
3,154
8,703
21,781
8,594
1,383
5,336
16,445
91,878
0
W
Tsukuyomi
Ginganinja1499
Tsukuyomi
12,110
2,204
0
5,526
18,729
7,934
1,216
1,989
16,740
0
48,310
L
Sol
4,539
1,851
0
1,490
9,843
2,839
0
4,128
5,419
15,044
184
L
Neith
Kryptkin
Neith
7,093
5,054
0
2,354
17,420
5,613
1,485
6,860
10,350
0
39,962
W
Aphrodite
Phyrëfly
Aphrodite
7,905
1,256
7,338
11,353
16,760
17,585
1,244
2,407
14,353
42,361
0
L
7,513
330
0
3,774
25,653
23,671
595
10,722
14,345
38,491
0
W
Erlang Shen
Rikablade
Erlang Shen
18,036
11,074
206
8,935
22,714
15,415
3,246
4,480
18,234
0
50,519
L
Hercules
Wickeddesu
Hercules
11,581
4,019
0
4,180
29,949
30,047
0
9,656
20,037
0
26,505
W
14,446
7,547
363
7,077
16,438
6,501
4,724
1,679
14,759
0
58,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,534
Gold Earned
48,418
363
Minions Killed
246
0
Camps Cleared
0
2,124,053
Distance Traveled
1,533,901
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,410
496
73
3
0
359,382
3
W
Eset
14,064
611
111
5
0
439,495
0
W
Tsukuyomi
11,516
501
61
3
0
430,743
2
L
Sol
7,164
311
17
1
0
224,843
1
L
Neith
9,015
392
70
3
0
282,764
1
W
Aphrodite
12,927
562
54
2
0
422,487
10
L
Cerberus
11,024
479
66
3
0
321,482
0
W
Erlang Shen
11,932
519
47
2
0
450,502
0
L
Hercules
9,805
426
20
1
0
345,430
4
W
Anhur
12,095
526
90
4
0
380,826
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role