Player Matchup

Chaac
Chaac
CocoNoPuffs
Chaac
Level 64
God Stats
49W - 43L
1,450 SR
Queue Stats
302W - 282L
1,411 Elo+
Solo
Izanami
Izanami
Kiamantur
Izanami
Level 143
God Stats
8W - 6L
1,801 SR
Queue Stats
630W - 663L
1,406 Elo+
Solo
Tiamat
Tiamat
RealestBosanac
Tiamat
Level 89
God Stats
30W - 35L
1,437 SR
Queue Stats
403W - 410L
1,400 Elo+
Solo
He Bo
He Bo
tailandes007
He Bo
Level 109
God Stats
7W - 3L
1,663 SR
Queue Stats
487W - 467L
1,442 Elo+
Solo
Loki
Loki
xOtsutsukix
Loki
Level 86
God Stats
27W - 32L
1,520 SR
Queue Stats
280W - 328L
1,404 Elo+
Solo
Team Averages
Level 98
1,574 SR
1,413 Elo+

VS

Team Averages
Level 89
1,443 SR
1,433 Elo+
Fenrir
Fenrir
BapestaReis
Fenrir
Level 68
God Stats
8W - 11L
1,499 SR
Queue Stats
338W - 330L
1,447 Elo+
Solo
Xbalanque
Xbalanque
MachoNacho123454
Xbalanque
Level 78
God Stats
0W - 1L
1,490 SR
Queue Stats
11W - 6L
1,495 Elo+
Solo
Sol
Sol
gon11f
Sol
Level 64
God Stats
3W - 6L
1,527 SR
Queue Stats
34W - 41L
1,414 Elo+
Solo
Guan Yu
Guan Yu
orteipgl97
Guan Yu
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 226L
1,454 Elo+
Party 1
Aphrodite
Aphrodite
theusmatias
Aphrodite
Level 119
God Stats
5W - 4L
1,197 SR
Queue Stats
277W - 293L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 4
7,002
500
5,109
12,032
8,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Kiamantur
Izanami
12
0 / 1 / 3
6,975
498
5,060
6,673
2,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 0 / 6
8,208
586
7,336
6,780
7,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 3 / 5
7,701
550
7,608
6,269
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 0 / 5
7,950
568
6,045
7,165
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 4 / 1
7,199
514
4,948
10,510
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
12
1 / 2 / 1
6,654
475
6,442
8,595
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
gon11f
Sol
12
1 / 3 / 3
7,075
505
4,017
7,882
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
orteipgl97
Guan Yu
9
0 / 2 / 2
5,928
423
1,217
11,486
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
theusmatias
Aphrodite
12
0 / 3 / 1
6,878
491
3,131
8,482
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
14
Kills
6
6
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
1
1.13
W
3
2
4
2.5
W
Izanami
Kiamantur
Izanami
0
1
3
1.5
L
Xbalanque
1
2
1
0.75
W
3
0
6
6
L
Sol
gon11f
Sol
1
3
3
0.83
L
Guan Yu
orteipgl97
Guan Yu
0
2
2
0.5
W
3
3
5
1.83
L
Aphrodite
theusmatias
Aphrodite
0
3
1
0.17
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,158
Damage
19,755
38,919
Taken
46,955
22,558
Mitigated
17,723
13,531
Healing
16,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,948
905
0
3,510
10,510
3,552
0
3,180
7,158
0
33,964
W
5,109
601
784
4,623
12,032
8,017
125
849
11,165
0
23,045
W
Izanami
Kiamantur
Izanami
5,060
4,123
0
994
6,673
2,940
4,405
548
6,125
0
53,062
L
Xbalanque
6,442
1,798
0
1,675
8,595
2,366
0
1,206
7,359
0
46,318
W
7,336
1,284
0
3,162
6,780
7,254
330
2,483
4,089
43,427
0
L
Sol
gon11f
Sol
4,017
199
111
2,131
7,882
2,653
259
4,892
2,692
37,648
2,227
L
Guan Yu
orteipgl97
Guan Yu
1,217
131
1,030
4,662
11,486
5,426
0
2,276
9,162
0
13,704
W
7,608
66
0
1,194
6,269
2,133
60
1,474
4,795
30,657
0
L
Aphrodite
theusmatias
Aphrodite
3,131
255
0
3,358
8,482
3,726
618
2,842
5,640
34,294
0
W
6,045
1,218
0
2,774
7,165
2,214
326
1,506
5,613
0
32,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,836
Gold Earned
33,734
330
Minions Killed
368
0
Camps Cleared
0
1,337,628
Distance Traveled
1,286,627
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,199
514
64
5
0
263,214
3
W
Chaac
7,002
500
24
2
0
292,800
3
W
Izanami
6,975
498
106
8
0
229,024
0
L
Xbalanque
6,654
475
89
6
0
270,175
3
W
Tiamat
8,208
586
93
7
0
252,634
3
L
Sol
7,075
505
81
6
0
275,167
2
L
Guan Yu
5,928
423
25
2
0
263,467
2
W
He Bo
7,701
550
57
4
0
240,166
5
L
Aphrodite
6,878
491
109
8
0
214,604
8
W
Loki
7,950
568
50
4
0
323,004
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role